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Lighthouse: The Dark Being
Lighthousebox.gif
Developer(s) Sierra On-Line
Publisher(s) Sierra On-Line
Designer Designer Missing
Engine Engine Missing
status Status Missing
Release date 1996
Genre Adventure
Mode(s) Single player
Age rating(s) ELSPA: 11+
ESRB: Teen (T)
USK: 12
Platform(s) PC (DOS, Windows), Mac OS
Arcade system Arcade System Missing
Media 2 CD-ROMs
Input Mouse
Requirements Requirements Missing
Credits | Soundtrack | Codes | Walkthrough

Lighthouse: The Dark Being is an adventure game developed and released by Sierra On-Line.

Gameplay[ | ]

The game is a first person adventure with a point and click interface, similar to Myst.

Plot[ | ]

The Player starts the game in their new cottage on the Oregon coast. According to the Players diary, he/she (personal effects in the new cottage, such as a handbag, suggest a female protagonist, but the gender is never explicitly defined) is a struggling writer who has just moved in, and recently met their eccentric next door neighbor, Dr. Jeremiah Krick, and his daughter Amanda, who live in a nearby lighthouse. Glancing out of the window, they sees the lighthouse struck by lightning and, afterwards, begin to glow strangely. On the Player's answering machine, Dr. Krick has left a frantic message begging the player to come over to his house and watch Amanda.

Upon arriving at Dr. Kricks house, the Player discovers the front door locked, darkness inside, and silence. After turning on the power and entering, the Player finds Amanda in her crib, alone. Once the player has explored the house, a snap is heard, and Amanda begins crying. When the Player enters her room, the "Dark Being", described in Dr. Kricks journal, takes Amanda, and jumps through a portal. At this point, the Player can either follow him through, or use Dr. Kricks laboratory to construct their own portal. Either way, the Player ends up on a rocky beach in a parallel world. Krick's notes on this make reference to the real physical concept of Godel's universe

As the Player explores 6 different locations in the parallel world, the goal becomes clear. They must build an Ionising Cannon, whose 7 pieces are scattered between the different locations. Then, the Player must use this cannon to capture the Dark Being, and save Dr. Krick and Amanda.

Reception[ | ]

Lighthouse received mediocre reviews, averaging a 67% on Game Rankings. Critics praised the game for being beautifully detailed, but objected to the vague and obscure puzzles.[1]

References[ | ]

  1. Lighthouse: the Dark Being review for PC. GameSpot (Oct 17, 1996). Retrieved on 2009-05-30

Trivia[ | ]

GameSpot's first game guide was for Lighthouse.

External links[ | ]


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