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List of RoboCop video games
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List of RoboCop video games
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==RoboCop 2== {{Infobox VG |title = Robocop 2 |image = [[File:RoboCop 2 ST.jpg|256px]] |developer = [[Ocean Software|Ocean]], [[Data East]], [[Special FX Ltd]] |publisher = [[Ocean Software|Ocean]], [[Data East]] |released = [[1990 in video gaming|1990]], [[1991 in video gaming|1991]] |genre = [[Platform game|Platform]], [[Shoot 'em up]] |platforms = [[ZX Spectrum]], [[Commodore 64]], [[Amstrad CPC]], [[Amstrad GX4000]], [[Commodore Amiga]], [[Atari ST]], [[Nintendo Entertainment System|NES]], [[Arcade game|Arcade]] |media = Amiga, ST: Diskette<br>Spectrum: Cassette tape<br>Amstrad CPC, C64: Cartridge |input = Joystick, keyboard }} '''''RoboCop 2''''' is a series of [[video games]] published in the 1990s by [[Ocean Software|Ocean]] and [[Data East]] for various [[home computers]] and [[video game console]]s. They are based on the [[RoboCop 2|movie]] of the same name. Three different games were produced, each produced on two systems. The version for the Commodore 64 and NES was a simple left-to-right scrolling [[platformer]], in which RoboCop was required to collect/destroy at least two-thirds of the drug "nuke" in each level and arrest two-thirds of the suspects by running into them (in contrast to shooting them). If RoboCop does not manage to attain the required amounts of nuke or number of arrests then he has two chances in the game to prove his efficiency at a shooting range. If he succeeds, he may continue onto the next level. If he fails, or if both chances at the shooting range are already used up, he must repeat the level. The version for the ZX Spectrum and Amstrad CPC was also a platform game, but one that offered movement in both directions (vertically and horizontally) as well as into various areas providing an element of exploration. There were also a number of puzzle sub-games that had to be completed to progress in the game. The version for the 16-bit Commodore Amiga and Atari ST was similar in nature to the 8-bit Spectrum and Amstrad CPC versions, but contained completely different levels to take advantage of the extra power offered by these computers. There was also an arcade-only version of RoboCop 2, developed and published in 1991 by [[Data East]] with permission from Ocean Software, which allowed up to two players at once (one controlling the original RoboCop, the other controlling a slightly purple-hued clone). The game followed the basic premise of the movie, but had some major sequential differences.[http://www.arcade-history.com/index.php?page=detail&id=2241] It was a mostly side-scrolling shoot-em-up, with some levels viewed from behind RoboCop and providing a targeting reticle with which to kill generic criminals. Compared to all RoboCop 2 games, it features the most advanced graphics.{{clear}}
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