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This is a list of highest-grossing video games by gross revenues. It is a list of games across all platforms (including arcades, consoles, computers, mobiles, and online transactions) that have grossed revenues of at least $1.5 billion.
For the highest-grossing console games only, List of best-selling console games by sales revenues. For alternative sales criteria, see List of best-selling video games by software sales figures.
List of highest-grossing video games[ | ]
Title | Revenue (million USD) (without inflation) | Release year | Revenue as of (year) | Source(s) | Revenue (million USD) (2014 inflation)[1] |
---|---|---|---|---|---|
Space Invaders | 3852 | 1978 | 1982 | [n 2] | 13975 |
Pac-Man | 4474.32 | 1980 | 2012 | [n 5] | 12850 |
Street Fighter II | 6125.1 | 1991 | 2001 | [n 11] | 10641 |
World of Warcraft | 8454 | 2004 | 2013 | [24] | 8454 |
CrossFire | 5942 | 2007 | 2014 | [25] | 6784 |
Wii Sports (incl. bundled copies) |
5194.1 | 2006 | 2012 | [n 12] | 6097 |
Lineage | 3965 | 1998 | 2012 | [28] | 5756 |
Wii Fit | 4427 | 2007 | 2013 | [n 14] | 5052 |
Donkey Kong | 1704.04 | 1981 | 1983 | [n 16] | 4435 |
Dungeon Fighter Online | 3317 | 2005 | 2011 | [34] | 4019 |
Westward Journey | 2937 | 2001 | 2012 | [35] | 3925 |
Super Mario Bros. (incl. bundled copies) |
1563.03 | 1985 | 1990 | [n 18] | 3439 |
World Club Champion Football | 2507 | 2002 | 2012 | [n 20] | 3298 |
Puzzle & Dragons | 3123.7 | 2012 | 2013 | [45] | 3220 |
Super Mario World (incl. bundled copies) |
1731 | 1990 | 2001 | [n 21] | 3135 |
Wii Sports Resort (incl. bundled copies) |
2841.3 | 2009 | 2013 | [n 23] | 3134 |
Mario Kart Wii (incl. bundled copies) |
2833 | 2008 | 2013 | [n 25] | 3125 |
MapleStory | 2366 | 2003 | 2011 | [48] | 3044 |
Pokémon Red/Green/Blue/Yellow | 1976 | 1996 | 2003 | [n 27] | 2981 |
Wii Sports Resort (pre-bundle) |
2683.3 | 2009 | 2012 | [n 22] | 2960 |
Gran Turismo 5 | 2500 | 2007 | 2013 | [55] | 2713 |
Wii Play | 2216 | 2006 | 2012 | [n 28] | 2601 |
Sonic the Hedgehog (incl. bundled copies) |
1451.41 | 1991 | 1993 | [n 30] | 2522 |
Mario Kart Wii (pre-bundle) | 2270.32 | 2008 | 2011 | [n 24] | 2504 |
Super Mario Bros. 3 | 1246 | 1988 | 2008 | [n 31] | 2493 |
Pokémon Gold & Silver | 1726 | 1999 | 2011 | [n 32] | 2452 |
New Super Mario Bros. Wii | 2171 | 2009 | 2013 | [63] | 2395 |
Duck Hunt | 1048 | 1984 | [64] | 2387 | |
New Super Mario Bros. | 1774 | 2006 | 2013 | [n 33] | 2082 |
League of Legends | 1988 | 2009 | 2014 | [65] | 1988 |
Asteroids | 800 | 1979 | 1982 | [n 34] | 1962 |
Grand Theft Auto V | 1949 | 2013 | 2014 | [68] | 1949 |
Call of Duty: Black Ops (incl. map packs) |
1769.75 | 2010 | 2011 | [n 35] | 1862 |
Final Fantasy XI Online | 1243.44 | 2002 | 2011 | [70] | 1636 |
Super Mario 64 | 1049.44 | 1996 | 2001 | [n 36] | 1583 |
Call of Duty: Black Ops (excl. map packs) |
1499.75 | 2010 | 2011 | [n 35] | 1578 |
Notes[ | ]
- ↑ Space Invaders revenues:
- $600 million annual coin revenues since 1978[2] through to 1982[3] = $3 billion from 1978 to 1982
- $2 billion (4 billion quarters) coin revenues by 1982: "Making millions, 25 cents at a time". The Fifth Estate (Canadian Broadcasting Corporation). 23 November 1982. http://archives.cbc.ca/arts_entertainment/media/clips/15869/. Retrieved 30 April 2011.
- $1 billion (8 billion quarters) coin revenues by 1981: Glinert, Ephraim P. (1990), Visual Programming Environments: Applications and Issues, IEEE Computer Society Press, p. 321, ISBN 0-8186-8974-9, http://books.google.co.uk/books?id=NMtWAAAAMAAJ, retrieved 10 April 2011, "As of mid-1981, according to Steve Bloom, author of Video Invaders, more than four billion quarters had been dropped into Space Invaders games around the world"
- Cabinet sales during 1978-1979: $702 million
- $600 million annual coin revenues since 1978[2] through to 1982[3] = $3 billion from 1978 to 1982
- ↑ Space Invaders, overall revenue:
- ↑ Pac-Man revenue:
- Cabinet sales: $1.14 billion by 1982
- $1 billion cabinet sales by 1981.[6]
- $200 million cabinet sales in 1981, therefore $800 million cabinet sales in 1980.
- 350,000 cabinets sold for $2800 each by 1981. [1] Out of total 400,000 sales by 1982,[7] remaining 50,000 for $2800 means $140 million additional revenue in cabinet sales in 1982.
- $1 billion cabinet sales by 1981.[6]
- Coin revenues: estimated 10 billion coins (quarters and 100-yen coins) in coin revenues by 1990s[8][9] = $2.95 billion
- Estimated 7 billion coins by 1981:[7] $2.2 billion
- $1 billion in 1980.[10]
- $1.2 billion in 1981.[11]
- Remaining 3 billion coins (1982 onwards) = $750 million in quarters
- Estimated 7 billion coins by 1981:[7] $2.2 billion
- Cabinet sales: $1.14 billion by 1982
- ↑ Pac-Man, retail sales:
- Atari 2600 version: $208.32 million in 1982[12][13]
- Coleco Mini-Arcade version: $90 million in 1982 (1.5 million[14][15] units at $59.97 each) [2]
- ↑ Pac-Man, overall revenue:
- ↑ In 1992, the game captured 60% of the UK coin-op market, with individual machines taking up to £1000 per week, for an estimated total of £260 million per year.[18]
- ↑ Street Fighter II: The World Warrior arcade revenue:
- 1992-1993: $3.126 billion
- Based on Street Fighter II generating £260 million in 1992 in the UK alone,[n 6] and the annual revenues in the larger Japan and US markets being larger. Generating at least £260 million annually in each of these three markets (the UK, US, and Japan) works out to at least £780 million ($1.563 billion) in 1992.
- 1992-1993: $3.126 billion
- ↑ Street Fighter II arcade revenue:
- The World Warrior in 1992: $1.563 billion[n 7]
- Champion Edition: $1.882 billion
- Later versions in 1994: $800 million
- ↑ 9.0 9.1 9.2 9.3 9.4 Street Fighter II sales:[21]
- Street Fighter II: The World Warrior (SNES) - 6.5 million
- Street Fighter II: Special Champion Edition (Mega Drive) - 1.65 million
- Street Fighter II Turbo (SNES) - 4.1 million
- Super Street Fighter II: New Challengers (SNES) - 2 million
- Super Street Fighter II (Mega Drive) - 150,000
- Super Street Fighter II: Turbo Revival (GBA) - 250,000
- Super Street Fighter II Turbo HD Remix (PSN/XBLA) - 250,000[22]
- ↑ Street Fighter II console revenue
- Street Fighter II: The World Warrior (SNES) - 6.5 million units[n 9] = $661 million
- Street Fighter II Turbo: Hyper Fighting (SNES) - 4.1 million[n 9] units = $671 million
- Super Street Fighter II: The New Challengers (SNES) - 2 million[n 9] units = $251 million
- Street Fighter II: Special Champion Edition (Mega Drive) - 1.65 million units[n 9] at $158 (mean average price) each = $261 million
- Super Street Fighter II (Mega Drive) - 150,000 units at $114 (mean average price) each = $17.1 million
- Super Street Fighter II: Turbo Revival (GBA) - 250,000 units[n 9] at ¥5040 ($58) each = $15 million
- Super Street Fighter II Turbo HD Remix (PSN/XBLA) - 250,000 units[22] at $15 [4] [5] each = $4 million
- ↑ Street Fighter II, overall revenue:
- ↑ Wii Sports revenue: 81.99 million units[26] at ¥4800 ($63.35)[27] each = $5.1941 billion
- ↑ Wii Fit (original) sales revenue:
- Prices:
- December 2007 to March 2010: 22.61 million units = $2813 million
- Japan: 5.36 million units at $116 each = $622 million
- December 2007 to March 2008: 1.85 million
- April 2008 to March 2009: 1.58 million
- April 2009 to March 2010: 1.93 million
- Overseas: 17.25 million units at $127 (mean average EU/UK/US price) each = $2191 million
- Japan: 5.36 million units at $116 each = $622 million
- April 2010 to March 2012: 60,000 (22.67 million - 22.61 million) units at $124 (mean average EU/JP/UK/US price) each = $7.44 million
- ↑ Wii Fit (original and Plus) sales revenue:
- Wii Fit Plus revenue: $1606.41 million[30]
- ↑ Donkey Kong cartridge sales revenue:
- ↑ Donkey Kong overall revenue:
- ↑ Super Mario Bros. (non-bundled) in Japan: 6.81 million[23] cartridges at ¥5145 ($63) each
- ↑ Super Mario Bros. sales revenue: 40.24 million[36][37] cartridges
- ↑ World Club Champion Football: Intercontinental Clubs
- Fiscal year ended 31 March 2010: ¥4.2 billion[40]
- Fiscal year ended 31 March 2011: ¥3.8 billion[41]
- Fiscal year ended 31 March 2012: ¥3.6 billion[42] (additional ¥6.8 billion)
- Fiscal year ended March 2013: ¥1.7 billion [7] [43][44]
- Fiscal year ended 31 March 2013: ¥3.2 billion
- April-December 2013: ¥2.1 billion
- Currency conversion: [8] $224 million
- ¥4.2 billion = $55.4312 million
- ¥3.8 billion = $50.2 million
- ¥3.6 billion = $48 million
- ¥3.2 billion = $42.2333 million
- ¥2.1 billion = $28 million
- ↑ World Club Champion Football revenue:
- Card revenues up until January 2009 - $1.901 billion
- 480 million player cards sold as of January 2009, costing around ¥300 each.[38][39] This brings the total card revenue up to ¥144 billion, equivalent to $1.901 billion.
- Unit sales revenues from April 2005 to December 2009 - $307.4 million
- World Club Champion Football: European Clubs 2004–2005 at £90,000 ($189,000) [9] each - $149.4 million
- 514 units from April 2005 to March 2006: $97.2 million
- 276 units during April–September 2006: $52.2 million
- World Club Champion Football: Intercontinental Clubs 2006-2007 - 831 units from June 2008 to March 2009 at £90,000 ($189,000) [10] each = $158 million
- World Club Champion Football: European Clubs 2004–2005 at £90,000 ($189,000) [9] each - $149.4 million
- World Club Champion Football: Intercontinental Clubs revenues from April 2009 to December 2013 - $224 million[n 19]
- Card revenues up until January 2009 - $1.901 billion
- ↑ Super Mario World sales revenue:20.6 million[37][46] cartridges = $1731 million
- ↑ 22.0 22.1 22.2 Wii Sports Resort sales revenue: 30.14 million[53] units = $2683.3 million
- ↑ Wii Sports Resort total revenue:
- ↑ 24.0 24.1 24.2 Mario Kart Wii:
- Prices:
- Sales: 28.23 million[58] units = $2270.32 million
- Japan: 3.32 million units at $76 each = $252.32 million
- April 2008 to March 2009: 2.3 million units = $150 million
- April 2009 to March 2010: 430,000 units = $28 million
- April 2010 to March 2011: 530,000 units[59] = $34.5 million
- April-June 2011: 60,000 units[59] = $4 million
- Overseas: 24.91 million units at $81 (mean average AU/UK/US price) each = $2018 million
- Japan: 3.32 million units at $76 each = $252.32 million
- ↑ Mario Kart Wii (incl. bundled copies) revenue:
- ↑ Pokémon Red/Green/Blue/Yellow sales for Game Boy:
- ↑ Pokémon Red/Green/Blue/Yellow sales revenue:
- Pokémon Red/Green/Blue/Yellow (Game Boy) - 32.9 million units[n 26] = $1326.101 million
- Pokémon FireRed & LeafGreen (Game Boy Advance) - 11.82 million[52] units at $53.33 (mean average price) each = $630.4 million
- Pokémon Red/Green/Blue/Yellow (Virtual Console) - 1.5 million units at $12.50 (average price) each = $19 million
- ↑ Wii Play sales revenue:
- Prices:
- December 2006 to March 2010: 27.38 million units = US$2166.44 million
- Japan: 2.88 million units at US$63 each = US$181.44 million
- December 2006 to March 2007: 1.21 million
- April 2007 to March 2008: 1.22 million
- April 2008 to March 2009: 330,000
- April 2009 to March 2010: 120,000
- Overseas: 24.5 million units at US$81 (mean average AU/UK/US price) each = US$1985 million
- Japan: 2.88 million units at US$63 each = US$181.44 million
- April 2010 to March 2012: 640,000 (28.02 million[53] - 27.38 million) units at US$77 (mean average AU/JP/UK/US price) each = US$49.3 million
- ↑ Sonic the Hedgehog (incl. bundled copies) revenue:
- Mega Drive / Genesis - $1029.41 million
- Master System - 5.96 million units at £29.99 ($60) each = $358 million
- Master System console bundles in Europe, for £99.99 each, from 1992 to 1994 [14][15] [16] (since Sonic the Hedgehog was bundled from October 1991 onwards) - 2.96 million units
- France: 600,000 units
- Germany: 330,000 units
- Italy: 180,000 units
- Netherlands: 100,000 units
- Spain: 350,000 units
- United Kingdom: 750,000 units
- Rest of Western Europe: 650,000 units
- Master System console bundles in Brazil - Packaged with consoles since late 1991. During 1996-2012, at least 3 million Master System bundles including Sonic the Hedgehog have been sold.
- Master System console bundles in Europe, for £99.99 each, from 1992 to 1994 [14][15] [16] (since Sonic the Hedgehog was bundled from October 1991 onwards) - 2.96 million units
- ↑ Sonic the Hedgehog (incl. console bundles) overall revenue:
- ↑ Super Mario Bros. 3, revenue:
- ↑ Pokémon Gold & Silver sales revenue:
- ↑ New Super Mario Bros. revenue: 30.38 million units = $1774 million
- ↑ [66][67]
- ↑ 35.0 35.1 Call of Duty: Black Ops overall revenue:
- ↑ Super Mario 64 sales revenues: 11.62 million[37] units
References[ | ]
- ↑ CPI Inflation Calculator. Bureau of Labor Statistics. Retrieved on 2012-02-22
- ↑ 2.0 2.1 "Can Asteroids Conquer Space Invaders?". Electronic Games 1 (1): 30?33 [31]. Winter 1981. http://www.digitpress.com/library/magazines/electronic_games/electronic_games_winter81.pdf. Retrieved February 1, 2012.
- ↑ "Video Warriors on the Screen", New Scientist 95 (1317): p. 377, August 5, 1982, ISSN 0262-4079, http://books.google.co.uk/books?id=MdyCKvgw4ksC&pg=PA377, retrieved May 1, 2011, "But this is 1982, and the game Space Invaders ? as the Disney handout enviously reminds us ? grosses over $600 million a year."
- ↑ Horwitz, Jeremy (July 8, 2002). "Technology: Mortal Apathy?". The New York Times. http://www.nytimes.com/2002/07/08/technology/08MIDW.html. Retrieved 4 March 2012.
- ↑ Glenn Adilman, Videogames: knowing the score, Creative Computing, December 1983
- ↑ Marlene Targ Brill (2009). America in the 1980s. Twenty-First Century Books. p. 120. ISBN 0-8225-7602-3. http://books.google.co.uk/books?id=NjmhJKkoKW0C&pg=PT120. Retrieved 1 May 2011.
- ↑ 7.0 7.1 Kao, John J. (1989). Entrepreneurship, creativity & organization: text, cases & readings. Englewood Cliffs, NJ: Prentice Hall. p. 45. ISBN 0-13-283011-6. http://books.google.co.uk/books?id=P-MJAQAAMAAJ. Retrieved 12 February 2012. "Estimates counted 7 billion coins that by 1982 had been inserted into some 400,000 Pac Man machines worldwide, equal to one game of Pac Man for every person on earth. US domestic revenues from games and licensing of the Pac Man image for T-shirts, pop songs, to wastepaper baskets, etc. exceeded $1 billion."
- ↑ Chris Morris (10 May 2005). "Pac Man turns 25: A pizza dinner yields a cultural phenomenon – and millions of dollars in quarters". CNN. Archived from the original on 15 May 2011. http://web.archive.org/web/20110515011836/http://money.cnn.com/2005/05/10/commentary/game_over/column_gaming/index.htm. Retrieved 23 April 2011. "In the late 1990s, Twin Galaxies, which tracks video game world record scores, visited used game auctions and counted how many times the average Pac Man machine had been played. Based on those findings and the total number of machines that were manufactured, the organization said it believed the game had been played more than 10 billion times in the 20th century."
- ↑ Mark J. P. Wolf (2008), The video game explosion: a history from PONG to Playstation and beyond, ABC-CLIO, p. 73, ISBN 0-313-33868-X, http://books.google.co.uk/books?id=XiM0ntMybNwC&pg=PA73, retrieved 10 April 2011, "It would go on to become arguably the most famous video game of all time, with the arcade game alone taking in more than a billion dollars, and one study estimated that it had been played more than 10 billion times during the twentieth century."
- ↑ Kline, Stephen; Nick Dyer-Witheford, Greig de Peuter (2003). Digital play: the interaction of technology, culture, and marketing (Reprint ed.). Montréal, Quebec: McGill-Queen's University Press. p. 96. ISBN 0-7735-2591-2. http://books.google.co.uk/books?id=gw5V10iLEsUC&pg=PA96. Retrieved 25 February 2012. "The game produced one billion dollars in 1980 alone"
- ↑ At least 800 million quarters ($200 million) in the US during 1981:
- Schenectady Gazette: p. 16. March 17, 1982. http://news.google.com/newspapers?id=RZBGAAAAIBAJ&sjid=gekMAAAAIBAJ&pg=3099,372728. Retrieved 2012-12-30.
- ↑ 7 million cartridges sold at $29.76 each
- ↑ "WHAT WENT WRONG AT ATARI". Boston Globe. Feb 8, 1983. http://pqasb.pqarchiver.com/boston/access/663605541.html?FMT=ABS. "Gamewise, while there may not be another cartridge as successful as Pac-Man - a $200-million money-maker that Teiser says "will never happen again""
- ↑ "Coleco Mini-Arcades Go Gold". Arcade Express 1 (1): 4. August 15, 1982. http://www.digitpress.com/library/newsletters/arcadeexpress/arcade_express_v1n1.pdf. Retrieved 3 February 2012.
- ↑ "Mini-Arcades 'Go Gold'". Electronic Games 1 (9): 13. November 1982. http://www.archive.org/stream/electronic-games-magazine-1982-11/Electronic_Games_Issue_09_Vol_01_09_1982_Nov#page/n11/mode/2up. Retrieved 5 February 2012.
- ↑ Pac-Man mobile, paid download revenues:
- ↑ Over 100,000 copies at £9.95 ($19) each
- ↑ Interview with David Snook, editor of Coin Slot, published in Mega (magazine), issue 10, page 18, July 1993
- ↑ Ste Curran (2004), Game plan: great designs that changed the face of computer gaming, Rotovision, p. 38, ISBN 2-88046-696-2, http://books.google.co.uk/books?id=TXcWlWkIZ0AC&pg=PA38, retrieved 11 April 2011, "When Street Fighter II′ (pronounced street fighter two dash) was released just a short time later, it sold around 140,000 units, at ¥160,000 (c. US $1300 / £820) each. The figures were beyond massive ? they were simply unheard of. Capcom's Titanic wasn't sinking. Anything but. The game was a runaway success in its territory of choice, bringing Western gamers as much joy as it had in the East."
- ↑ Top 10 Biggest-Grossing Arcade Games of All Time, 2013, http://www.usgamer.net/articles/top-10-biggest-grossing-arcade-games-of-all-time, retrieved 2014-11-10
- ↑ Platinum Titles. Capcom. Retrieved on 2010-08-21
- ↑ 22.0 22.1 John Diamonon (2008-12-18). Super Street Fighter II Turbo HD Remix achieves record breaking sales. Capcom Unity. http://www.capcom-unity.com/johndmoney/blog/2008/12/18/super_street_fighter_ii_turbo_hd_remix_achieves_record_breaking_sales. Retrieved 2009-02-14.
- ↑ 23.0 23.1 23.2 23.3 23.4 23.5 23.6 23.7 Japan Platinum Game Chart. The Magic Box. Retrieved on 2008-05-22
- ↑ World of Warcraft revenues:
- 2005 - $250 million [22] [23]
- 2006 - $597 million [24][25]
- 2007 - $843 million [26][27]
- 2008 - $1 billion [28][29]
- 2009 - $1.15 billion [30]
- 2010 - $1.03 billion [31][32]
- 2011 - $1.15 billion [33]
- 2012 - $901 million [34]
- 2013 - $805 million (including $213 million free-to-play revenue)
- 2014 - $728 million
- ( Alternative estimate for 2004-2013 - $3.033 billion )
- ↑ CrossFire revenues:
- 2008-2009: $213 million
- 2010 - $1.2 billion [39]
- 2011 - $1 billion, [40] including $893 million in China [41]
- 2012 - $1.2 billion, [42] [43] [44] including $874 million in China [45]
- 2013 - $1 billion [46] [47]
- China: $957 million
- South Korea: ₩33.7 billion ($32.1 million) (4th quarter)
- 2014 - ₩1.5 trillion = $1331.028 million
- ↑ 26.0 26.1 Nintendo Top Selling Software Sales Units: Wii. Nintendo (2014-03-31). Retrieved on 2014-05-31
- ↑ 3.78 million units (3.77 million until 2012 and 10,000 in 2013) at ¥4800 ($63.35) each
- ↑ Lineage revenues:
- Lineage revenues from 1998 to 2005: ₩1.5 trillion ($1.5 billion)
- 2000: $45 million [48] (incomplete)
- 2001: $45 million [49] [50] (incomplete)
- 2002: $46 million [51] (incomplete)
- 2003: ₩167 billion = $159 million (complete)
- 2004: ₩257.333 billion $258 million (complete)
- 2005: ₩262.3 billion = $275 million (complete)
- 2006: ₩258.332 billion = $282 million
- 2007: ₩257.41 billion = $285 million
- 2008: ₩278 million = $297 million
- 2009: $270 million
- 2010: ₩299.4 billion = $284 million
- 2011: ₩296.3 billion = $283 million
- 2012: ₩270.343 billion = $257 million
- 2013: ₩345.02 billion = $329 million
- 2014, January-September: $178 million (Lineage I)
- Note: Lineage I (not including Lineage II) revenues from 1998 to 2012: ₩2 trillion = $2.22 billion
- Lineage revenues from 1998 to 2005: ₩1.5 trillion ($1.5 billion)
- ↑ 29.0 29.1 Wii Fit to cost £70
- ↑ Wii Fit Plus sales revenue: 20.86 million units = $1606.41 million
- Japan: 2.53 million units at ¥5900 (¥2000 and ¥9800) ($77) each = $195 million
- Overseas: 18.33 million units at $77 (mean average price) each = $1411.41 million
- UK price: £54.99 (£19.99 and £89.99) ($93)
- US price: $59.99 ($19.99 and $99.99
- ↑ Donkey Kong revenue: $1.496 billion during 1981-1982
- Cabinet sales revenue: $494 million during 1981-1982
- United States hardware sales: $280 million during 1981-1982
- Jorg Ziesak (2009), Wii Innovate ? How Nintendo Created a New Market Through the Strategic Innovation Wii, GRIN Verlag, p. 50, ISBN 3640497740, http://books.google.co.uk/books?id=C8rHXoUCbfAC&pg=PA2029, retrieved 9 April 2011, "Donkey Kong was Nintendo's first international smash hit and the main reason behind the company's breakthrough in the Northern American market. In the first year of its publication, it earned Nintendo 180 million US dollars, continuing with a return of 100 million dollars in the second year."
- Crazy Kong cabinet sales in United States: 20,000 cabinets at $4200 each = $84 million
- Average Donkey Kong cabinet price in United States: 67,000 cabinets for $280 million = $4200 per cabinet
- Japan hardware sales: 65,000 units at $2000 each in 1981 = $130 million
- United States hardware sales: $280 million during 1981-1982
- United States coin revenue: $1.002 billion from July 1981 to December 1982
- July-December 1981: $175 million
- July-October 1981: 4,000 cabinet sales per month, at $288 weekly average earnings per cabinet = $50 million
- July 1981: 4,000 cabinets = $5 million
- August 1981: 8,000 cabinets = $10 million
- September 1981: 12,000 cabinets = $15 million
- October 1981: 16,000 cabinets = $20 million
- November-December 1981: 50,000 cabinets at $288 weekly earnings each [52] = $125 million
- July-October 1981: 4,000 cabinet sales per month, at $288 weekly average earnings per cabinet = $50 million
- 1982: $827 million
- 60,000 cabinets sold by June 1982
- January-February 1982: 60,000 cabinets at $288 weekly average each = $150 million
- March 1982: 60,000 cabinets at $255 weekly average each = $66.3 million
- April 1982: 60,000 cabinets at $250 weekly average each = $65 million
- May-June 1982: 60,000 cabinets at $241 weekly average each = $125.32 million
- July-December 1982: 67,000 cabinets at $241 weekly average each = $420 million
- Donkey Kong was the highest-grossing arcade game of 1982 in the United States
- July-December 1981: $175 million
- Cabinet sales revenue: $494 million during 1981-1982
- ↑ Sheff 121:
“ "And we received from Coleco an agreement that they would pay us three percent of the net sales price [of all the "Donkey Kong" cartridges Coleco sold]." It turned out to be an impressive number of cartridges, 6 million, which translated into $4.6 million. „ ~ Sid Sheinberg - ↑ Japan Sales. Nintendojo (2006-09-26). Archived from the original on July 30, 2008 Retrieved on 2008-10-09 (Translation)
- ↑ Dungeon Fighter Online:
- 2005-2011 - Grossed at least $2 billion from 2005 to 2011. This includes over $1.5 billion by 2010, including China revenues of $141 million in 2009, and $464 million in 2011.
- 2012 - Unknown
- 2013 - $426 million
- 2014 (January-September) - $891 million
- ↑ Westward Journey revenues
- Westward Journey Online II (launched 2002) from 2002 to 2003: $37 million
- Westward Journey Online II and Fantasy Westward Journey (launched 2004) from 2004 to 2008: $1.3 billion
- Fantasy Westward Journey from 2009 to 2011: $1.5 billion+
- ↑ Best-Selling Video Games. Guinness World Records. Archived from the original on 2006-03-17 Retrieved on 2008-01-31
- ↑ 37.0 37.1 37.2 Mario Sales Data.
- ↑ AOU 2009 - Sega World Club Champion Football Intercontinental Clubs 2007-2008. AOU Amusement Expo 2009. DigInfo TV (2 March 2009). Retrieved on 18 May 2012
- ↑ Sports Gaming in Japan: World Club Champion Football. GameSpot (22 September 2009). Retrieved on 18 May 2012
- ↑ Appendix of Consolidated Financial Statements: Year Ended March 31, 2010. Sega Sammy Holdings (14 May 2010). Retrieved on 13 April 2012
- ↑ Appendix of Consolidated Financial Statements: Year Ended March 31, 2011. Sega Sammy Holdings (13 May 2011). Retrieved on 13 April 2012
- ↑ Appendix of Consolidated Financial Statements: Year Ended March 31, 2012. Sega Sammy Holdings (11 May 2012). Retrieved on 17 May 2012
- ↑ FY Ending March 2013: 1st Quarter Results Presentation (Ended June 2012). Sega Sammy Holdings (1 August 2012). Retrieved on 2 September 2012
- ↑ Appendix of Consolidated Financial Statements: 9 Months Ended December 31, 2011. Sega Sammy Holdings (3 February 2012). Retrieved on 13 April 2012
- ↑ Puzzle & Dragons revenue:
- 2012: ¥14.6 billion ($191 million)
- 2013: ¥149 billion ($1.87 billion)
- 2014: ¥85 billion ($1.07 billion)
- ↑ The Nintendo Years: 1990 2. Next-Gen.biz (2007-06-25). Retrieved on 2007-06-27
- ↑ 3.55 million cartridges at $103) each
- ↑ $1.8 billion as of 2011 [72]
- 2003-2010: $1.5 billion [73]
- 2011: $300 million
- 2012: Unknown
- 2013: $326 million
- 2014, January-September: $240 million
- ↑ 49.0 49.1 49.2 49.3 US Platinum Videogame Chart. The Magic Box (2007-12-27). Retrieved on 2008-08-03
- ↑ 50.0 50.1 50.2 ELSPA Sales Awards: Platinum. Entertainment and Leisure Software Publishers Association. Archived from the original on May 15, 2009 Retrieved on 2009-01-18
- ↑ ELSPA Sales Awards: Double Platinum. Entertainment and Leisure Software Publishers Association. Retrieved on 2009-01-18
- ↑ Financial Results Briefing for Fiscal Year Ended March 2008 (Portable Document Format) 6. Nintendo (2008-04-25). Retrieved on 2008-04-25
- ↑ 53.0 53.1 Supplementary Information:Financial Results Briefing for Fiscal Year Ended March 31, 2012 (PDF). Nintendo (2012-04-27). Retrieved on 2012-07-20
- ↑ Mean average price between ¥4800 and ¥5800
- ↑ http://fortune.com/2013/12/06/gran-turismo-6-300-million-launch-focuses-on-ps3/
- ↑ 56.0 56.1 Sonic the Hedgehog (non-bundled) sales revenue:
- Japan: 264,400 units at ¥6300 ($78) each = $21 million
- Overseas: $250.41 million
- North America: 3.03 million units at $54.99 each = $167 million
- Europe and elsewhere: 1.04 million units at £39.99 ($80.20) each = £42 million = $83.41 million
- ↑ 8 million downloads at $8 each [78]
- ↑ Supplementary Information about Earnings Release 7. Nintendo (2011-07-29). Retrieved on 2011-07-29
- ↑ 59.0 59.1 59.2 Supplementary Information about Earnings Release (PDF). Nintendo (2011-04-26). Retrieved on 2011-04-26
- ↑ "Super Mario Bros voted greatest computer game ever". The Daily Telegraph (London). 2008-07-27. http://www.telegraph.co.uk/news/newstopics/howaboutthat/2463142/Super-Mario-Bros-voted-greatest-computer-game-ever.html. Retrieved 2009-07-13.
- ↑ Sheff, David (April 27, 1993). "A New Leader of the Club". Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children (1st ed.). Random House. pp. 3–5. ISBN 0-679-40469-4.
- ↑ Brian Ashcraft (May 7, 2009). Pokemon Gold And Silver Getting DS Remakes. Kotaku. Retrieved on 2011-08-06
- ↑ New Super Mario Bros. Wii:
- Japan: 4.68 million units at ¥5800 (US$75) each = US$351 million
- Overseas: 23.2 million units at US$78.33 (mean average price) each = $1.82 billion
- ↑ 28.31 million at ¥4500 ($37) each
- ↑ League of Legends:
- Up until 2010: $50 million [79]
- 2011: £150 million [80]
- 2012: $200 million [81]
- 2013: $624 million
- 2014: $964 million
- ↑ Gottschalk, S. (1995). "Videology: Video-Games as Postmodern Sites/Sights of Ideological Reproduction". Symbolic Interaction 18 (1). http://cdclv.unlv.edu/archives/interactionism/gottschalk/video.html. Retrieved 26 February 2012.
- ↑ "At+$2000+a+unit,+Atari+has+made+about+$140+million+from+that+game+alone" "Forbes , Volume 127". Forbes: 102. 1981. http://books.google.co.uk/books?id=6y68AAAAIAAJ&q="At+$2000+a+unit,+Atari+has+made+about+$140+million+from+that+game+alone". Retrieved 25 February 2012. "At $2000 a unit, Atari has made about $140 million from that game alone."
- ↑ Grand Theft Auto V:
- As of 20 September 2012: $1 billion (Goldfarb, Andrew (20 September 2013). GTA 5 Sales Hit $1 Billion in Three Days. IGN. Retrieved on 21 September 2013)
- As of 29 October 2013: 28.5 million units at $59.99 [82] [83] each = $1709 million
- As of 3 February 2014: 32.5 million units at $59.99 each = $1949 million
- ↑ Call of Duty: Black Ops, revenues
- ↑ Final Fantasy XI Online revenues
- Fiscal year 2002: $48 million [86][87]
- Fiscal year 2003: $102.4 million [88][89]
- Fiscal year 2004: $159 million [90][91]
- Fiscal year 2005: $180.4 million [92][93]
- Fiscal year 2006: $157 million [94][95]
- Fiscal year 2007: $139 million [96][97]
- Fiscal year 2008: $122.34 million [98][99]
- Fiscal year 2009: $117 million [100]
- Fiscal year 2010: $115 million [101][102]
- Fiscal year 2011: $103.3 million [103][104]