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This is a list of highest-grossing video games by gross revenues. It is a list of games across all platforms (including arcades, consoles, computers, mobiles, and online transactions) that have grossed revenues of at least $1.5 billion.

For the highest-grossing console games only, List of best-selling console games by sales revenues. For alternative sales criteria, see List of best-selling video games by software sales figures.

List of highest-grossing video games[ | ]

Title Revenue (million USD) (without inflation) Release year Revenue as of (year) Source(s) Revenue (million USD) (2014 inflation)[1]
Japan Space Invaders 3852 1978 1982 [n 2] 13975
Japan Pac-Man 4474.32 1980 2012 [n 5] 12850
Japan Street Fighter II 6125.1 1991 2001 [n 11] 10641
United States World of Warcraft 8454 2004 2013 [24] 8454
South Korea CrossFire 5942 2007 2014 [25] 6784
Japan Wii Sports
(incl. bundled copies)
5194.1 2006 2012 [n 12] 6097
South Korea Lineage 3965 1998 2012 [28] 5756
Japan Wii Fit 4427 2007 2013 [n 14] 5052
Japan Donkey Kong 1704.04 1981 1983 [n 16] 4435
South Korea Dungeon Fighter Online 3317 2005 2011 [34] 4019
China Westward Journey 2937 2001 2012 [35] 3925
Japan Super Mario Bros.
(incl. bundled copies)
1563.03 1985 1990 [n 18] 3439
Japan World Club Champion Football 2507 2002 2012 [n 20] 3298
Japan Puzzle & Dragons 3123.7 2012 2013 [45] 3220
Japan Super Mario World
(incl. bundled copies)
1731 1990 2001 [n 21] 3135
Japan Wii Sports Resort
(incl. bundled copies)
2841.3 2009 2013 [n 23] 3134
Japan Mario Kart Wii
(incl. bundled copies)
2833 2008 2013 [n 25] 3125
South Korea MapleStory 2366 2003 2011 [48] 3044
Japan Pokémon Red/Green/Blue/Yellow 1976 1996 2003 [n 27] 2981
Japan Wii Sports Resort
(pre-bundle)
2683.3 2009 2012 [n 22] 2960
Japan Gran Turismo 5 2500 2007 2013 [55] 2713
Japan Wii Play 2216 2006 2012 [n 28] 2601
Japan Sonic the Hedgehog
(incl. bundled copies)
1451.41 1991 1993 [n 30] 2522
Japan Mario Kart Wii (pre-bundle) 2270.32 2008 2011 [n 24] 2504
Japan Super Mario Bros. 3 1246 1988 2008 [n 31] 2493
Japan Pokémon Gold & Silver 1726 1999 2011 [n 32] 2452
Japan New Super Mario Bros. Wii 2171 2009 2013 [63] 2395
Japan Duck Hunt 1048 1984 [64] 2387
Japan New Super Mario Bros. 1774 2006 2013 [n 33] 2082
United States League of Legends 1988 2009 2014 [65] 1988
United States Asteroids 800 1979 1982 [n 34] 1962
United Kingdom Grand Theft Auto V 1949 2013 2014 [68] 1949
United States Call of Duty: Black Ops
(incl. map packs)
1769.75 2010 2011 [n 35] 1862
Japan Final Fantasy XI Online 1243.44 2002 2011 [70] 1636
Japan Super Mario 64 1049.44 1996 2001 [n 36] 1583
United States Call of Duty: Black Ops
(excl. map packs)
1499.75 2010 2011 [n 35] 1578

Notes[ | ]

  1. Space Invaders revenues:
  2. Space Invaders, overall revenue:
    • Arcade: $3.702 billion as of 1982[n 1]
    • Atari 2600: $150 million as of 1980[5]
  3. Pac-Man revenue:
    • Cabinet sales: $1.14 billion by 1982
      • $1 billion cabinet sales by 1981.[6]
        • $200 million cabinet sales in 1981, therefore $800 million cabinet sales in 1980.
      • 350,000 cabinets sold for $2800 each by 1981. [1] Out of total 400,000 sales by 1982,[7] remaining 50,000 for $2800 means $140 million additional revenue in cabinet sales in 1982.
    • Coin revenues: estimated 10 billion coins (quarters and 100-yen coins) in coin revenues by 1990s[8][9] = $2.95 billion
      • Estimated 7 billion coins by 1981:[7] $2.2 billion
      • Remaining 3 billion coins (1982 onwards) = $750 million in quarters
  4. Pac-Man, retail sales:
  5. Pac-Man, overall revenue:
    • Arcade: $4.09 billion by 1990s[n 3]
    • Console: $298.32 million as of 1982[n 4]
    • Mobile: $84 million as of 2012[16]
    • PC: $2 million as of 1987[17]
  6. In 1992, the game captured 60% of the UK coin-op market, with individual machines taking up to £1000 per week, for an estimated total of £260 million per year.[18]
  7. Street Fighter II: The World Warrior arcade revenue:
    • 1992-1993: $3.126 billion
      • Based on Street Fighter II generating £260 million in 1992 in the UK alone,[n 6] and the annual revenues in the larger Japan and US markets being larger. Generating at least £260 million annually in each of these three markets (the UK, US, and Japan) works out to at least £780 million ($1.563 billion) in 1992.
  8. Street Fighter II arcade revenue:
    • The World Warrior in 1992: $1.563 billion[n 7]
    • Champion Edition: $1.882 billion
      • Japan hardware sales: $257 million in 1992[19]
      • Coin revenue in quarters: $1.625 billion[20]
    • Later versions in 1994: $800 million
  9. 9.0 9.1 9.2 9.3 9.4 Street Fighter II sales:[21]
  10. Street Fighter II console revenue
    • Street Fighter II: The World Warrior (SNES) - 6.5 million units[n 9] = $661 million
      • Japan: 2.9 million units[23] at ¥10,290 ($126) each = $365.4 million
      • UK: 450,000 units at £64.99 [3] ($130) each = $59 million
      • Remaining 3.15 million units at $74.99 = $236.22 million
  11. Street Fighter II, overall revenue:
    • Arcade: $4.245 billion as of 1994[n 8]
    • Consoles: $1.8801 billion as of 2001[n 10]
  12. Wii Sports revenue: 81.99 million units[26] at ¥4800 ($63.35)[27] each = $5.1941 billion
  13. Wii Fit (original) sales revenue:
    • Prices:
    • December 2007 to March 2010: 22.61 million units = $2813 million
      • Japan: 5.36 million units at $116 each = $622 million
      • Overseas: 17.25 million units at $127 (mean average EU/UK/US price) each = $2191 million
    • April 2010 to March 2012: 60,000 (22.67 million - 22.61 million) units at $124 (mean average EU/JP/UK/US price) each = $7.44 million
  14. Wii Fit (original and Plus) sales revenue:
  15. Donkey Kong cartridge sales revenue:
    • Coleco version: $154 million in 1982[32]
    • Famicom version in Japan: 1 million units[33] at ¥4725 [6] each = $54.04 million
  16. Donkey Kong overall revenue:
    • Arcade version: $1.496 billion[31]
    • Coleco and Famicom versions: $208.04 million[n 15]
  17. Super Mario Bros. (non-bundled) in Japan: 6.81 million[23] cartridges at ¥5145 ($63) each
  18. Super Mario Bros. sales revenue: 40.24 million[36][37] cartridges
    • Japan (not bundled) - 6.81 million cartridges = $429.03 million[n 17]
    • Overseas (including North America bundles) - 33.43 million cartridges at $34 (mean average price) each = $1134 million
  19. World Club Champion Football: Intercontinental Clubs
    • Fiscal year ended 31 March 2010: ¥4.2 billion[40]
    • Fiscal year ended 31 March 2011: ¥3.8 billion[41]
    • Fiscal year ended 31 March 2012: ¥3.6 billion[42] (additional ¥6.8 billion)
    • Fiscal year ended March 2013: ¥1.7 billion [7] [43][44]
    • Fiscal year ended 31 March 2013: ¥3.2 billion
    • April-December 2013: ¥2.1 billion
    • Currency conversion: [8] $224 million
      • ¥4.2 billion = $55.4312 million
      • ¥3.8 billion = $50.2 million
      • ¥3.6 billion = $48 million
      • ¥3.2 billion = $42.2333 million
      • ¥2.1 billion = $28 million
  20. World Club Champion Football revenue:
    • Card revenues up until January 2009 - $1.901 billion
      • 480 million player cards sold as of January 2009, costing around ¥300 each.[38][39] This brings the total card revenue up to ¥144 billion, equivalent to $1.901 billion.
    • Unit sales revenues from April 2005 to December 2009 - $307.4 million
      • World Club Champion Football: European Clubs 2004–2005 at £90,000 ($189,000) [9] each - $149.4 million
        • 514 units from April 2005 to March 2006: $97.2 million
        • 276 units during April–September 2006: $52.2 million
      • World Club Champion Football: Intercontinental Clubs 2006-2007 - 831 units from June 2008 to March 2009 at £90,000 ($189,000) [10] each = $158 million
    • World Club Champion Football: Intercontinental Clubs revenues from April 2009 to December 2013 - $224 million[n 19]
  21. Super Mario World sales revenue:20.6 million[37][46] cartridges = $1731 million
    • Japan: 3.55 million cartridges (non-bundled) = $367 million[47]
    • Overseas: 17.05 million cartridges (including North American bundles) at £39.99 ($80) each = $1364 million
  22. 22.0 22.1 22.2 Wii Sports Resort sales revenue: 30.14 million[53] units = $2683.3 million
  23. Wii Sports Resort total revenue:
    • Pre-bundle - 30.14 million units = $2683.3 million[n 22]
    • Post-bundle - 1.75 million units (31.89 million[26] - 30.14 million) at $90 (mean average price)[n 22] each = $158 million
  24. 24.0 24.1 24.2 Mario Kart Wii:
    • Prices:
    • Sales: 28.23 million[58] units = $2270.32 million
      • Japan: 3.32 million units at $76 each = $252.32 million
        • April 2008 to March 2009: 2.3 million units = $150 million
        • April 2009 to March 2010: 430,000 units = $28 million
        • April 2010 to March 2011: 530,000 units[59] = $34.5 million
        • April-June 2011: 60,000 units[59] = $4 million
      • Overseas: 24.91 million units at $81 (mean average AU/UK/US price) each = $2018 million
  25. Mario Kart Wii (incl. bundled copies) revenue:
    • Pre-bundle (until June 2011) - 28.23 million units = $2270.32 million[n 24]
    • Post-bundle (after June 2011) - 7.03 million units at $80 (mean average price)[n 24] each = $562.4 million
  26. Pokémon Red/Green/Blue/Yellow sales for Game Boy:
    • Pokémon Red/Green/Blue (23.64 million+; 10.23 million in Japan,[23] 9.85 million in US,[49] 3.56 million in UK)[50]
      • Pokémon Red (at least 6.11 million; 4.83 million in US,[49] 1.28 million in UK)[50]
      • Pokémon Blue (at least 6.3 million; 5.02 million in US,[49] 1.28 million in UK)[50]
    • Pokémon Yellow: Special Pikachu Edition (9.26 million+: 5.1 million in US,[49] 3.16 million in Japan,[23] 1 million in UK)[51]
  27. Pokémon Red/Green/Blue/Yellow sales revenue:
    • Pokémon Red/Green/Blue/Yellow (Game Boy) - 32.9 million units[n 26] = $1326.101 million
      • Japan: 13.39 million million units at ¥4095 ($46) each = $616 million
      • United States: 14.95 million units at $34.99 each = $523.101 million
      • United Kingdom: 4.56 million units at $41 (mean average between US and Japan prices) each = $187 million
    • Pokémon FireRed & LeafGreen (Game Boy Advance) - 11.82 million[52] units at $53.33 (mean average price) each = $630.4 million
    • Pokémon Red/Green/Blue/Yellow (Virtual Console) - 1.5 million units at $12.50 (average price) each = $19 million
  28. Wii Play sales revenue:
    • Prices:
    • December 2006 to March 2010: 27.38 million units = US$2166.44 million
      • Japan: 2.88 million units at US$63 each = US$181.44 million
      • Overseas: 24.5 million units at US$81 (mean average AU/UK/US price) each = US$1985 million
    • April 2010 to March 2012: 640,000 (28.02 million[53] - 27.38 million) units at US$77 (mean average AU/JP/UK/US price) each = US$49.3 million
  29. Sonic the Hedgehog (incl. bundled copies) revenue:
    • Mega Drive / Genesis - $1029.41 million
      • Total 15 million units sold [13]
      • Non-bundled copies: 4.34 million units = $271.41 million[56]
      • Bundled copies: 10.66 million units at average mean price (between US, UK and Japan) price of $71.10 each[56] = $758 million
    • Master System - 5.96 million units at £29.99 ($60) each = $358 million
      • Master System console bundles in Europe, for £99.99 each, from 1992 to 1994 [14][15] [16] (since Sonic the Hedgehog was bundled from October 1991 onwards) - 2.96 million units
        • France: 600,000 units
        • Germany: 330,000 units
        • Italy: 180,000 units
        • Netherlands: 100,000 units
        • Spain: 350,000 units
        • United Kingdom: 750,000 units
        • Rest of Western Europe: 650,000 units
      • Master System console bundles in Brazil - Packaged with consoles since late 1991. During 1996-2012, at least 3 million Master System bundles including Sonic the Hedgehog have been sold.
  30. Sonic the Hedgehog (incl. console bundles) overall revenue:
    • Console (incl. bundles) versions: $1387.41 million[n 29]
    • Mobile version: $64 million[57]
  31. Super Mario Bros. 3, revenue:
    • 18 million units sold worldwide.[60] By April 1993, 4 million units in Japan and 7 million units in the US.[61]
    • Japan: 4 million units at ¥6825 ($84) each = $336 million
    • US: 7 million units at $49.99 [17] [18] each = $350 million
    • Elsewhere: 7 million units at £39.99 ($80) each = $560 million
  32. Pokémon Gold & Silver sales revenue:
    • Pokémon Gold & Silver (Game Boy) - 23 million[62] units at $44 (mean average price) each = $1012 million
    • Pokémon HeartGold & SoulSilver (Nintendo DS) - 11.9 million[59] units at $60 (mean average price) each = $714 million
  33. New Super Mario Bros. revenue: 30.38 million units = $1774 million
  34. [66][67]
  35. 35.0 35.1 Call of Duty: Black Ops overall revenue:
    • 25 million copies as of August 2011 [19] [20] at $59.99 [21] each: $1379.77 billion
    • Map packs: $270 million[69]
  36. Super Mario 64 sales revenues: 11.62 million[37] units
    • Japan: 1.92 million[23] units at ¥10,920 ($107) each = $205.44 million
    • Overseas: 9.7 million units at $87 (mean average price) each = $844 million

References[ | ]

  1. CPI Inflation Calculator. Bureau of Labor Statistics. Retrieved on 2012-02-22
  2. 2.0 2.1 "Can Asteroids Conquer Space Invaders?". Electronic Games 1 (1): 30?33 [31]. Winter 1981. http://www.digitpress.com/library/magazines/electronic_games/electronic_games_winter81.pdf. Retrieved February 1, 2012. 
  3. "Video Warriors on the Screen", New Scientist 95 (1317): p. 377, August 5, 1982, ISSN 0262-4079, http://books.google.co.uk/books?id=MdyCKvgw4ksC&pg=PA377, retrieved May 1, 2011, "But this is 1982, and the game Space Invaders ? as the Disney handout enviously reminds us ? grosses over $600 million a year." 
  4. Horwitz, Jeremy (July 8, 2002). "Technology: Mortal Apathy?". The New York Times. http://www.nytimes.com/2002/07/08/technology/08MIDW.html. Retrieved 4 March 2012. 
  5. Glenn Adilman, Videogames: knowing the score, Creative Computing, December 1983
  6. Marlene Targ Brill (2009). America in the 1980s. Twenty-First Century Books. p. 120. ISBN 0-8225-7602-3. http://books.google.co.uk/books?id=NjmhJKkoKW0C&pg=PT120. Retrieved 1 May 2011. 
  7. 7.0 7.1 Kao, John J. (1989). Entrepreneurship, creativity & organization: text, cases & readings. Englewood Cliffs, NJ: Prentice Hall. p. 45. ISBN 0-13-283011-6. http://books.google.co.uk/books?id=P-MJAQAAMAAJ. Retrieved 12 February 2012. "Estimates counted 7 billion coins that by 1982 had been inserted into some 400,000 Pac Man machines worldwide, equal to one game of Pac Man for every person on earth. US domestic revenues from games and licensing of the Pac Man image for T-shirts, pop songs, to wastepaper baskets, etc. exceeded $1 billion." 
  8. Chris Morris (10 May 2005). "Pac Man turns 25: A pizza dinner yields a cultural phenomenon – and millions of dollars in quarters". CNN. Archived from the original on 15 May 2011. http://web.archive.org/web/20110515011836/http://money.cnn.com/2005/05/10/commentary/game_over/column_gaming/index.htm. Retrieved 23 April 2011. "In the late 1990s, Twin Galaxies, which tracks video game world record scores, visited used game auctions and counted how many times the average Pac Man machine had been played. Based on those findings and the total number of machines that were manufactured, the organization said it believed the game had been played more than 10 billion times in the 20th century." 
  9. Mark J. P. Wolf (2008), The video game explosion: a history from PONG to Playstation and beyond, ABC-CLIO, p. 73, ISBN 0-313-33868-X, http://books.google.co.uk/books?id=XiM0ntMybNwC&pg=PA73, retrieved 10 April 2011, "It would go on to become arguably the most famous video game of all time, with the arcade game alone taking in more than a billion dollars, and one study estimated that it had been played more than 10 billion times during the twentieth century." 
  10. Kline, Stephen; Nick Dyer-Witheford, Greig de Peuter (2003). Digital play: the interaction of technology, culture, and marketing (Reprint ed.). Montréal, Quebec: McGill-Queen's University Press. p. 96. ISBN 0-7735-2591-2. http://books.google.co.uk/books?id=gw5V10iLEsUC&pg=PA96. Retrieved 25 February 2012. "The game produced one billion dollars in 1980 alone" 
  11. At least 800 million quarters ($200 million) in the US during 1981:
  12. 7 million cartridges sold at $29.76 each
  13. "WHAT WENT WRONG AT ATARI". Boston Globe. Feb 8, 1983. http://pqasb.pqarchiver.com/boston/access/663605541.html?FMT=ABS. "Gamewise, while there may not be another cartridge as successful as Pac-Man - a $200-million money-maker that Teiser says "will never happen again"‎" 
  14. "Coleco Mini-Arcades Go Gold". Arcade Express 1 (1): 4. August 15, 1982. http://www.digitpress.com/library/newsletters/arcadeexpress/arcade_express_v1n1.pdf. Retrieved 3 February 2012. 
  15. "Mini-Arcades 'Go Gold'". Electronic Games 1 (9): 13. November 1982. http://www.archive.org/stream/electronic-games-magazine-1982-11/Electronic_Games_Issue_09_Vol_01_09_1982_Nov#page/n11/mode/2up. Retrieved 5 February 2012. 
  16. Pac-Man mobile, paid download revenues:
  17. Over 100,000 copies at £9.95 ($19) each
  18. Interview with David Snook, editor of Coin Slot, published in Mega (magazine), issue 10, page 18, July 1993
  19. Ste Curran (2004), Game plan: great designs that changed the face of computer gaming, Rotovision, p. 38, ISBN 2-88046-696-2, http://books.google.co.uk/books?id=TXcWlWkIZ0AC&pg=PA38, retrieved 11 April 2011, "When Street Fighter II′ (pronounced street fighter two dash) was released just a short time later, it sold around 140,000 units, at ¥160,000 (c. US $1300 / £820) each. The figures were beyond massive ? they were simply unheard of. Capcom's Titanic wasn't sinking. Anything but. The game was a runaway success in its territory of choice, bringing Western gamers as much joy as it had in the East." 
  20. Top 10 Biggest-Grossing Arcade Games of All Time, 2013, http://www.usgamer.net/articles/top-10-biggest-grossing-arcade-games-of-all-time, retrieved 2014-11-10 
  21. Platinum Titles. Capcom. Retrieved on 2010-08-21
  22. 22.0 22.1 John Diamonon (2008-12-18). Super Street Fighter II Turbo HD Remix achieves record breaking sales. Capcom Unity. http://www.capcom-unity.com/johndmoney/blog/2008/12/18/super_street_fighter_ii_turbo_hd_remix_achieves_record_breaking_sales. Retrieved 2009-02-14. 
  23. 23.0 23.1 23.2 23.3 23.4 23.5 23.6 23.7 Japan Platinum Game Chart. The Magic Box. Retrieved on 2008-05-22
  24. World of Warcraft revenues:
  25. CrossFire revenues:
  26. 26.0 26.1 Nintendo Top Selling Software Sales Units: Wii. Nintendo (2014-03-31). Retrieved on 2014-05-31
  27. 3.78 million units (3.77 million until 2012 and 10,000 in 2013) at ¥4800 ($63.35) each
  28. Lineage revenues:
  29. 29.0 29.1 Wii Fit to cost £70
  30. Wii Fit Plus sales revenue: 20.86 million units = $1606.41 million
  31. Donkey Kong revenue: $1.496 billion during 1981-1982
    • Cabinet sales revenue: $494 million during 1981-1982
    • United States coin revenue: $1.002 billion from July 1981 to December 1982
      • July-December 1981: $175 million
        • July-October 1981: 4,000 cabinet sales per month, at $288 weekly average earnings per cabinet = $50 million
          • July 1981: 4,000 cabinets = $5 million
          • August 1981: 8,000 cabinets = $10 million
          • September 1981: 12,000 cabinets = $15 million
          • October 1981: 16,000 cabinets = $20 million
        • November-December 1981: 50,000 cabinets at $288 weekly earnings each [52] = $125 million
      • 1982: $827 million
  32. Sheff 121:
    "And we received from Coleco an agreement that they would pay us three percent of the net sales price [of all the "Donkey Kong" cartridges Coleco sold]." It turned out to be an impressive number of cartridges, 6 million, which translated into $4.6 million.
    ~ Sid Sheinberg
  33. Japan Sales. Nintendojo (2006-09-26). Archived from the original on July 30, 2008 Retrieved on 2008-10-09 (Translation)
  34. Dungeon Fighter Online:
  35. Westward Journey revenues
    • Westward Journey Online II (launched 2002) from 2002 to 2003: $37 million
    • Westward Journey Online II and Fantasy Westward Journey (launched 2004) from 2004 to 2008: $1.3 billion
    • Fantasy Westward Journey from 2009 to 2011: $1.5 billion+
      • $400 million in 2009 [67]
      • $400 million+ in 2010 [68]
      • $400 million+ in 2011 [69]
      • $400 million+ in 2012 [70] [71]
  36. Best-Selling Video Games. Guinness World Records. Archived from the original on 2006-03-17 Retrieved on 2008-01-31
  37. 37.0 37.1 37.2 Mario Sales Data.
  38. AOU 2009 - Sega World Club Champion Football Intercontinental Clubs 2007-2008. AOU Amusement Expo 2009. DigInfo TV (2 March 2009). Retrieved on 18 May 2012
  39. Sports Gaming in Japan: World Club Champion Football. GameSpot (22 September 2009). Retrieved on 18 May 2012
  40. Appendix of Consolidated Financial Statements: Year Ended March 31, 2010. Sega Sammy Holdings (14 May 2010). Retrieved on 13 April 2012
  41. Appendix of Consolidated Financial Statements: Year Ended March 31, 2011. Sega Sammy Holdings (13 May 2011). Retrieved on 13 April 2012
  42. Appendix of Consolidated Financial Statements: Year Ended March 31, 2012. Sega Sammy Holdings (11 May 2012). Retrieved on 17 May 2012
  43. FY Ending March 2013: 1st Quarter Results Presentation (Ended June 2012). Sega Sammy Holdings (1 August 2012). Retrieved on 2 September 2012
  44. Appendix of Consolidated Financial Statements: 9 Months Ended December 31, 2011. Sega Sammy Holdings (3 February 2012). Retrieved on 13 April 2012
  45. Puzzle & Dragons revenue:
  46. The Nintendo Years: 1990 2. Next-Gen.biz (2007-06-25). Retrieved on 2007-06-27
  47. 3.55 million cartridges at $103) each
  48. $1.8 billion as of 2011 [72]
    • 2003-2010: $1.5 billion [73]
      • 2003-2005: $310 million [74]
      • 2006: $200 million [75]
      • 2008: $500 million [76]
      • 2009: $200 million [77]
      • 2007 and 2010: $290 million
    • 2011: $300 million
    • 2012: Unknown
    • 2013: $326 million
    • 2014, January-September: $240 million
  49. 49.0 49.1 49.2 49.3 US Platinum Videogame Chart. The Magic Box (2007-12-27). Retrieved on 2008-08-03
  50. 50.0 50.1 50.2 ELSPA Sales Awards: Platinum. Entertainment and Leisure Software Publishers Association. Archived from the original on May 15, 2009 Retrieved on 2009-01-18
  51. ELSPA Sales Awards: Double Platinum. Entertainment and Leisure Software Publishers Association. Retrieved on 2009-01-18
  52. Financial Results Briefing for Fiscal Year Ended March 2008 (Portable Document Format) 6. Nintendo (2008-04-25). Retrieved on 2008-04-25
  53. 53.0 53.1 Supplementary Information:Financial Results Briefing for Fiscal Year Ended March 31, 2012 (PDF). Nintendo (2012-04-27). Retrieved on 2012-07-20
  54. Mean average price between ¥4800 and ¥5800
  55. http://fortune.com/2013/12/06/gran-turismo-6-300-million-launch-focuses-on-ps3/
  56. 56.0 56.1 Sonic the Hedgehog (non-bundled) sales revenue:
  57. 8 million downloads at $8 each [78]
  58. Supplementary Information about Earnings Release 7. Nintendo (2011-07-29). Retrieved on 2011-07-29
  59. 59.0 59.1 59.2 Supplementary Information about Earnings Release (PDF). Nintendo (2011-04-26). Retrieved on 2011-04-26
  60. "Super Mario Bros voted greatest computer game ever". The Daily Telegraph (London). 2008-07-27. http://www.telegraph.co.uk/news/newstopics/howaboutthat/2463142/Super-Mario-Bros-voted-greatest-computer-game-ever.html. Retrieved 2009-07-13. 
  61. Sheff, David (April 27, 1993). "A New Leader of the Club". Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children (1st ed.). Random House. pp. 3–5. ISBN 0-679-40469-4. 
  62. Brian Ashcraft (May 7, 2009). Pokemon Gold And Silver Getting DS Remakes. Kotaku. Retrieved on 2011-08-06
  63. New Super Mario Bros. Wii:
  64. 28.31 million at ¥4500 ($37) each
  65. League of Legends:
  66. Gottschalk, S. (1995). "Videology: Video-Games as Postmodern Sites/Sights of Ideological Reproduction". Symbolic Interaction 18 (1). http://cdclv.unlv.edu/archives/interactionism/gottschalk/video.html. Retrieved 26 February 2012. 
  67. "At+$2000+a+unit,+Atari+has+made+about+$140+million+from+that+game+alone" "Forbes , Volume 127". Forbes: 102. 1981. http://books.google.co.uk/books?id=6y68AAAAIAAJ&q="At+$2000+a+unit,+Atari+has+made+about+$140+million+from+that+game+alone". Retrieved 25 February 2012. "At $2000 a unit, Atari has made about $140 million from that game alone." 
  68. Grand Theft Auto V:
  69. Call of Duty: Black Ops, revenues
    • Game sales: $1 billion in 2010 [84]
    • Map packs: $270 million as of September 2011 [85]
  70. Final Fantasy XI Online revenues
    • Fiscal year 2002: $48 million [86][87]
    • Fiscal year 2003: $102.4 million [88][89]
    • Fiscal year 2004: $159 million [90][91]
    • Fiscal year 2005: $180.4 million [92][93]
    • Fiscal year 2006: $157 million [94][95]
    • Fiscal year 2007: $139 million [96][97]
    • Fiscal year 2008: $122.34 million [98][99]
    • Fiscal year 2009: $117 million [100]
    • Fiscal year 2010: $115 million [101][102]
    • Fiscal year 2011: $103.3 million [103][104]

See also[ | ]

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