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List of recurring enemies in the Legend of Zelda series
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List of recurring enemies in the Legend of Zelda series
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==Gibdo== Gibdos are undead creatures bearing the appearance of Egyptian [[mummy|mummies]]. They appear in ''The Legend of Zelda'', ''A Link to the Past'', ''Link's Awakening'', ''Ocarina of Time'', ''Majora's Mask'', ''Oracle of Ages'', ''Oracle of Seasons'', ''Four Swords Adventures'', and ''The Minish Cap''. In most appearances, they slowly shamble about and attempt to damage Link by running into him. However, in ''A Link to the Past'', ''Ocarina of Time'', ''Majora's Mask'', and ''The Minish Cap'', they will try to grab Link and slowly suck the life out of him, and in ''Ocarina of Time'' and ''Majora's Mask'', they behave identically to ReDeads (see below). Gibdos are also known for taking many hits to kill, as well as not being thrown back by Link's attacks, like most enemies are. In all of its appearances besides ''The Legend of Zelda'' and ''Ocarina of Time'', the Gibdo's bandages can be burned away with some kind of fiery attack, revealing a different enemy underneath. In ''Majora's Mask'', this enemy is the ReDead, while in all other incarnations, it is the [[Stalfos]]. In ''Majora's Mask'', it is revealed that the Gibdos are sentient, as the player must don disguise and trade with them to pass through a small dungeon they are guarding. '''ReDeads''' are [[zombie]]-like beings that appear in ''Ocarina of Time'', ''Majora's Mask'', and ''The Wind Waker''. In ''Ocarina of Time'' and ''Majora's Mask'', they appear as pictured to the right, while in ''The Wind Waker'' they are more skeletal and have a somewhat [[tribe|tribal]] appearance. In ''Ocarina of Time'' and ''Majora's Mask'', ReDeads rely on hearing to locate the player, so if the player moves quietly he can escape detection. In ''Majora's Mask'', they dance whenever unobserved, as can be seen by wearing certain masks. A Gossip Stone in Ikana Canyon reveals that they do this because they were once members of the King of Ikana's dancing troupe. In ''The Wind Waker'', they can also operate based on sight. In each game, they will emit a paralyzing shriek if they are facing the player. If a ReDead senses the player nearby, it will jump at him, wrapping its limbs around him, and drain his life force through its mouth, requiring him to shake it off. ReDeads can be defeated by most weapons, though they also display a weakness to light—they will be paralyzed if caught in a shaft of light, either by reflecting light at them or summoning it with the [[Sun's Song]], and shooting a magical Light Arrow at them will destroy them in one hit. In all incarnations, they will crumple and fall to the ground when defeated, taking time to dissipate, unlike most enemies, which immediately evaporate in a puff of smoke. ReDead Knights appear in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'', and are very similar to the earlier ReDeads. Unlike ReDeads, though, they are fleshier, are partially wrapped in bandages, much larger, and carry a large broadsword. They also attack differently — like ReDeads, they will shriek to paralyze an opponent, but instead of the usual deadly embrace, they will slowly swing their sword at Link, inflicting damage. They can also cross quicksand easily in order to attack the player. Like ReDeads, they can be damaged with most weapons, though as light is not manipulable in ''Twilight Princess'', it is unknown if they share that traditional weakness. Zombies are undead enemies that are found around the cemetery of Koholint Island in ''Link's Awakening''.
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