Tier 1 Perks[ | ]
3x Special Grenades - Gives the Player 3 special grenades instead of one, minus smoke grenades.
2x Satchel Charge - Two remotely detonated charges. This is the in-game equivalent to COD4's 'C4 x2' Perk.
2x M9A1 Bazooka - Gives the player an M9A1 'Bazooka' Rocket Launcher with 2 rockets. Ammo cannot be picked up. This is the in-game equivalent to COD4's 'RPG-7 x2' Perk.
2x Bouncing Betty - Gives the player 2 'Bouncing Betty' Anti-Personnel mines. They are activated when an enemy gets close. This is the WaW equivalent to COD4's 'Claymore x2'.
2x Frag Grenades - Gives the player 3 Fragmentation Grenades instead of one. It is simply Frag x3 from COD4, but now limited to 2 to help limit 'Grenade Spamming'.
Bandolier: Increases the amount of ammunition the player starts with when spawning.
Bomb Squad - Enables the player to detect enemy explosives.
M2 Flamethrower - Gives the player an M2 Flamethrower with unlimited ammo.
Tier 2 Perks[ | ]
Stopping Power - Increases bullet damage.
Fireworks: Increases explosive weapon damage.
Juggernaut: Reduces bullet damage by increasing the base level of health.
Sleight of Hand: Faster reloads.
Double Tap - Increases Rate of Fire for all weapons.
Overkill - Allows the carrying of 2 main weapons instead of a main weapon and a sidearm.
Gas Mask - Protects against Tabun Gas.
Shades - Protects against Signal Flares.
Camouflage - Undetectable by enemy Recon Planes.
Flak Jacket - Receives better protection against explosives.
Tier 3 Perks[ | ]
Deep Impact - Deeper bullet penetration on all surfaces.
Second chance - Allows the player to go into 'Last Stand' and attempt to kill enemies with their pistol before they die or are revived. Allows players to revive other players in Last Stand.
Toss back - Reset's the fuse on thrown back Hand Grenades.
Extreme Conditioning - Allows the player to sprint for longer distances.
Steady Aim - Gives greater hip accuracy.
Martyrdom: - A live grenade is dropped upon dying, which explodes a few seconds later.
Fireproof: - Decreases damage taken by Flamethrowers and Molotov Cocktails.
Dead Silence: - Significantly reduces footstep noise.
Vehicle Perks[ | ]
Water Cooler - Gives quicker cool down of machine guns on all Tanks.
Leadfoot - Improves any Tanks top speed when driving one.
Greased Bearings - Turret with rotate faster.
Coaxial Machine Gun - Hold R2 (PS3 controls) to fire Co-axial Machine Gun near the main cannon.
Ordinance training - Shorter reload time for tank shells.
Attachments[ | ]
Bi-pod - Attachment only for LMG's. Gives greater accuracy when deployed.
Bayonet - Attachment for all Bolt-Action Rifles, Rifles, Shotguns and Light Machine Guns. Gives players a greater melee distance.
Telescopic Sight - Attachment for most guns. A sight that zooms in 1.5x and gives a weapon a longer effective range when firing.
Sniper Scope - Attachment for Bolt-Action Rifles. Zooms in 2.5x for precision shooting.
Aperture Sight - Attachment for most guns minus Bolt-Action Rifles. Replaces the iron sights with a precision WWII-era Reflex sight
Flash Hider - Attachment for Rifles. Doesn't show the player on the map when the gun is fired, reduces range
Suppressor - Attachment for Sub-Machine Guns and Rifles. Same as the Flash Hider, doesn't show on map when gun is fired, reduces range.
Round Drum/Dual Magazines/Box Magazines - Attachment for Sub-Machine Guns. Gives a greater magazine size at the expense of mobility.
Grip - Available for Shotguns. Gives greater accuracy, but replaces Perk 1.
Rifle Grenade - Available for Bolt-Action Rifles and Rifles. It will give players 2 Rifle Grenades to use. Replaces Perk 1.
'Sawn-Off': Only available for Double-Barrelled Shotgun. Increases stopping power through wider pellet spread, at the cost of range.
Weapons[ | ]
Sub-Machine Guns[ | ]
Thompson, 20-Round Box Magazine
MP40, 32-Round Box Magazine
PPSh-41, 71-Round Drum Magazine (SinglePlayer only)
Type-100, 32-Round Banana Magazine
Light Machine Guns[ | ]
BAR, 20-Round Box Magazine
MG-42, 175-Round Drum Box Magazine
FG-42, 20-Round Box Magazine
DP-28, 47-Round Drum Magazine
Browning M1919, 100-Round Ammo Belt
Shotguns[ | ]
M1918 Trench Gun,- 4-Round Magazine
Double-Barrelled Shotgun - 2-Round Magazine
Bolt-Action Rifles[ | ]
Arisaka, 5-Round Stripper clip
Springfield,- 5-Round Stripper clip
PTRS-41, 5-Round En-Bloc
Mosin-Nagant, - 5-Round Stripper clip
Kar98k- 5-Round Stripper clip
Rifles[ | ]
M1 Garand,- 8-Round En-Bloc
SVT-40, 10-Round Box Magazine
M1A1 Carbine, 15-Round Box Magazine
Gewehr 43, 10-Round Box Magazine
STG-44 - 30-Round Banana Magazine
Special Weapons[ | ]
M9A1 'Bazooka', Used primarily as an Anti-Tank weapon. Comes with the weapon system and 2 missiles. It is only obtained through a Perk.
M2 Flamethrower, A weapon that has unlimited ammunition, but needs time to cool down. Can result in a massive fireball if the flamethrower's fuel tank is shot.
Rifle Grenade, Attaches onto your rifle, when shot a grenade arcs through the air and explodes on contact.
Ray Gun, Only available through an Easter Egg or in the 'Random Weapon Box' in Nacht Der Untoten, and is absent from the Wii version.
Nacht Der Untoten[ | ]
In Call of Duty: World at War there is a survival horror themed mode called "Nacht Der Untoten" ("Night of Undead" in German) which is unlocked by completing the campaign solo on any difficulty. The game mode involves you, and anyone else you're playing with, to be stuck inside a two-story house while an infinite amount of German zombies attack. The rounds in this gametype get harder and harder until all players are dead, although with more than one player you can revive others for them to stay alive.
Because of the possible difficulty of this gametype the programmers created a gun that you cannot access in any other gametypes, that gun is the Ray Gun which is a one-shot kill semi-automatic pistol with 20 bullets per clip and 160 bullets in reserve. the bullets are explosive within a small radius and can be fatal to the shooter.
The gun is accessed through the HELP room, commonly known as the HELL room because of the scrawled HELI on the door, with the 'P' being incomplete. The room contains a weapon chest, where if you pay 950 points (collected by; shooting zombies, repairing barriers and killing zombies) and when you access the chest you have a chance of getting any of the guns programed in, the guns range from the Springfield and M1 Garand to the Deployable MG42 machine gun, the Deployable Browning M1919 and the Ray Gun. The box also includes special weapons that in other gametypes count as inventory items, these are
- M2 Flamethrower
- The only other place the flamethrower counts as a weapon is the campaign.
- M9A1 Bazooka
- Molotov Cocktails
- Accessed with the Left Bumper,
- A Sawn-off Double-Barreled Shotgun
It is unavailable in the Wii version.