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==Technology== <!-- Deleted image removed: [[File:MDKSNIPER.gif|170px|thumb|left|Sniping mode]] -->The game used a software-based engine (unlike most other games of the time that relied on "brute force" hardware acceleration), low resolution graphics or tricks such as [[fogging]] and [[Clipping (computer graphics)|clipping]] to maintain a high [[Frames per second|framerate]] in large maps.{{Citation needed|date=October 2007}} However, patches that added support for popular (at the time) [[Application programming interface|API]]s ([[Direct3D|D3D]], [[Glide API|Glide]], [[Redline (graphics API)|Redline]] and [[PowerVR]]) were later released. Although a fast [[Central processing unit|CPU]] was recommended, the game ran smoothly with (relatively) low [[Random access memory|RAM]]. Kurt's movement was created using [[motion capture]] and [[sprite (computer science)|sprite]]-based animation. Its "sniper mode" feature allowed the player to zoom in all the way from one side of the map to the other without having objects popping up. <!-- Deleted image removed: [[File:MDK.jpg|thumb|right|200px|MDK endgame video depicting Kurt making a ribbon chute landing on Earth.]] -->
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