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Magic: The Gathering (1997)
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Magic: The Gathering (1997)
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==Astral set== {{Infobox mtgset | Background = Gray | Expansion Name = '''''Astral''''' | Expansion Logo = | Expansion Symbol = Symbol-astral.png | Symbol Description = [[star]] with a trail | Release Date = April 1997 | Mechanics = randomness | Keywords = | Cycles = | Size = 12 cards| Expansion Code = none| Development Code = none| Block Name = | First Set = | Second Set = | Third Set = | Previous Set = | This Set = | Next Set = | }} Twelve unique cards, constituting the '''''Astral''''' set, were exclusive to this computer game and not printed on paper (with the exception of the oversized Aswan Jaguar included in the box) They used completely randomized effects that would be difficult to play in an actual game. Each card had its own associated sound effect (The ''Goblin Polka Band'' played a spritely tune when used.): {{clear|right}} {| border="1" align="center" width="90%" |- ! Card name !! Casting cost !! Card type !! Description !! Illustration |- ! Aswan Jaguar | 1GG | Creature - Jaguar | When Aswan Jaguar comes into play, choose a random creature type from those in target opponent's library. GG,T: Destroy target creature of the chosen type. It can't be regenerated. (2/2) | Pat Morrissey |- ! Call from the Grave | 2B | Sorcery | Return target creature card chosen at random in the graveyard to play under your control. Call from the Grave deals to you damage equal to that creature's casting cost. | Quinton Hoover |- ! Faerie Dragon | 2GG | Creature - Dragon | Flying 1GG: Play a random effect. (1/3) | NΓ¨NΓ¨ Thomas |- ! Gem Bazaar | – | Land | As Gem Bazaar comes into play, choose a color at random. T: Add one mana to your mana pool of the color last chosen. Choose a color at random. | Liz Danforth |- ! Goblin Polka Band | RR | Creature - Goblin | X2,T: Tap X target creatures chosen at random. Spend only red mana on X. Goblins tapped this way do not untap during their controllers' next untap phases. (1/1) | Quinton Hoover |- ! Necropolis of Azar | 2BB | Enchantment | Whenever a non-black creature is put into a graveyard from play, put a husk counter on Necropolis of Azar. 5, Remove a husk counter from Necropolis of Azar: Put a black Spawn creature token with swampwalk named Spawn of Azar into play. That token has power from 1 to 3 chosen at random and toughness from 1 to 3 chosen at random. | Rob Alexander |- ! Orcish Catapult | XRR | Instant | Randomly distribute X -0/-1 counters among a random number of random target creatures. | Melissa Benson |- ! Pandora's Box | 5 | Artifact | 3,T: Each player reveals his/her library. Choose a random creature card from each library revealed this way. For each player, flip a coin. If heads, put a token into play that is a copy of that player's revealed card. Then each player shuffles his/her library. | Amy Weber |- ! Power Struggle | 2UUU | Enchantment | At the beginning of each player's upkeep, that player exchanges control of random target artifact, creature or land he or she controls, for control of random target permanent of the same type that a random opponent controls. | Mark Tedin |- ! Prismatic Dragon | 2WW | Creature - Dragon | Flying At the beginning of your upkeep, Prismatic Dragon becomes a random color. 2: Prismatic Dragon becomes a random color. (2/3) | Amy Weber |- ! Rainbow Knights | WW | Creature - Knight | When Rainbow Knights comes into play, it gains protection from a random color permanently. 1: Rainbow Knights gains first strike until end of turn. WW: Rainbow Knights gets +0/+0, +1/+0, or +2/+0 until end of turn, chosen at random. (2/1) | Douglas Shuler |- ! Whimsy | XUU | Sorcery | Play X random fast effects. | Anson Maddocks |}
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