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Master of Orion II: Battle at Antares
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Master of Orion II: Battle at Antares
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==Space combat== Space combat is turn-based, and functions on a two-dimensional grid. Each ship's armament is customizable, and old technology becomes smaller and gains more options as time passes. Included are options for beam weapons, missiles, and fighter craft, as well as more exotic technologies such as weapons that damage ships through (for example) the generation of miniature black holes or by destabilizing gravity. A player moves and attacks with all of his ships before ending his turn. Planetary defenses constructed by a given colony are all targeted through attacking the planet, and are damaged or destroyed in the order of construction. Orbital defense platforms remain in a fixed position near the planet that constructed them. Boarding actions are available provided the enemy ship is immobilized and the attacking ship is within two grid squares, or, with the Teleporters equipment, the enemy's facing shield is down and the attacking ship is within fifteen grid squares. Ships may be captured, but may not be used in the same battle unless the player has the Telepathic trait. Boarding actions may also consist of raids which are intended to damage as many ship systems as possible. Boarding actions are resolved automatically based upon infantry equipment once they are initiated. Planets with no defenses or in-system fleets may be bombarded from orbit, which can destroy ground garrisons, colonial facilities, or colonists, although precise targeting is not allowed.
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