Codex Gamicus
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Mat Mania, released as The Pro Wrestling Network: Exciting Hour in Japan, is a Japanese pro wrestling-themed arcade game developed by Technos Japan and published by Taito in 1985. The game is played by one or two players (alternating in turns). It is recognized among game enthusiasts as the first of the genre to have achieved a high level of playability.[1] Further, the game aesthetics, sprite concepts & design, in-game theme music, and comical presentation have lent well in preserving it as a beloved arcade classic.

Plot and presentation[ | ]

File:Matmaniasnapshot.png

In-game screenshot

The game is presented in the guise of a televised pro-wrestling broadcast, the Taito Wrestling Association. The intro sequence and subsequent intermissions portray a disheveled pro-wrestling host, Cory (Nari in the Japanese version). His hair is unkempt and his sleeves rolled up as he manically announces the particulars of the upcoming bout.

The player-controlled wrestler makes his way through the ranks of the TWA, combatting various thematically colorful opponents, before finally challenging the champion, in the 5th match. Upon ascending to the championship, the player-controlled wrestler is presented with a Championship belt in a presentation ceremony. The player-controlled wrestler must then defend the title against the previous 5 opponents, drawn at random.

Characters[ | ]

The player[ | ]

File:Dynamitetommy.png

The Player

The player-controlled wrestler was possibly modeled after The Dynamite Kid. Called simply "YOU" in Exciting Hour and Mat Mania, he is dubbed Dynamite Tommy (the Dynamite Kid's real name is Tom Billington) in Mania Challenge. However, in the crowd of Mat Mania it can be read the words FIGHT TOMMY and TOMMY GREAT, and since all the challengers have a name, the name Tommy only could refer to the unnamed player's character. He sports shaggy brown hair and wears blue trunks and white boots. His assortment of manoeuvres include: a Punch and a high Kick, and a shoulder block from a standing position; from a Headlock, an Irish Whip, a Body Slam, a Piledriver, and a Vertical Suplex; upon a running opponent, a Back body drop, an Elbow Smash, a Clothesline or a Jumping Back Kick; upon a downed opponent, a running Body Splash, or, from a turnbuckle, a Sunset Flip or a Knee Drop. The player-controlled Wrestler is fashioned after common "Babyface" performers of the era.

Insane Warrior[ | ]

File:Insanewarrior.png

Insane Warrior

Fashioned after fanciful, dystopian Punk/Barbarian themed performers popular during the 80s (see: The Road Warriors, among other performers inspired by the 1981 film, The Road Warrior.) Characteristically, presented with a Mohawk hairstyle, loose-fitting black trousers and heavy make-up. Accordingly, his maneouvres are limited to unskilled clubbing blows and a Gorilla Press Body Slam. Also, unique from other opponents in that he pins the player-controlled wrestler using only one hand (befitting the character as an unskilled oaf.) He has the Player's Elbow Smash and Clothesline. This wrestler is all about pure power.

Karate Fighter[ | ]

File:Karatefighter.png

Karate Fighter

A martial arts themed wrestler. His silken, Manchurian style trousers and slippers indicates something of a misnomer - Kung Fu Fighter seems more appropriate. Typically his maneuvers include fast, kicking strikes, jump kicks, and chops. His hair is shaggy and covers his face, suggesting possible inspiration by The Great Kabuki, Chopsocky, or well-known martial artists such as Bruce Lee and Bolo Yeung. In the introductory sequence he is depicted with what would appear to be a set of nunchaku; however this weapon is not used during actual game-play. He is the only opponent who doesn't possess any of the Player's moves. Karate Fighter's character concept was later adapted by Technos for the Chin Taimei character featured in the NES version of Double Dragon.[2]

Coco Savage[ | ]

File:Cocosavage.png

Coco Savage

A "Wild Man" themed wrestler, clearly inspired by Bobo Brazil, a popular performer for Japan Wrestling Association in the late 60s and 70s (in fact, Bobo Brazil's finishing move was known as the Coco Headbutt). Depicted wearing a Leopard skin and barefoot, he is unique from other opponents in that his attacking style is especially swift; he neither punches nor kicks, rather he is the only opponent to use the shoulder block, the same used by the Player. His unorthodox and unpredictable fighting style includes shoulder blocks, a Mongolian Chop and Giant Swing Throw, as well as a Body Splash on a downed opponent. He's quite possibly the most difficult opponent to beat in the game.

The Pirania[ | ]

File:Thepirania.png

The Pirania

A masked "Rule-breaker" themed wrestler fashioned after various Mexican luchador performers popular in puroresu of the era, who uses illegal tactics, like choking, and cheating to win his matches. He possesses the Player's Back body drop. He also uses a Clawhold, performed after whipping the Player off the ropes, which drops the Player to his knees almost immediately. Perhaps his most effective, and most humiliating, move involves suspending the Player above the mat by grabbing his hair with one hand, and illegally punching him square in the face with the other.

Golden Hulk (Blues Bloody in Exciting Hour)[ | ]

The TWA World Champion, who uses his strength and skill to overpower his opponent, clearly inspired by famed All Japan Pro Wrestling star, Bruiser Brody. In some versions of the game, the world champion changed to more closely resemble Hulk Hogan to reflect the rise of Hogan's popularity, although the character's furry boots (a la Brody) remained intact.

File:Goldenhulk.png

Golden Hulk

He was named as Golden Hulk in Mat Mania for the purposes of U.S. licensing, likely to exploit the popular appeal of Hulk Hogan in that market. He uses Hogan's "Legdrop of Doom" as a finisher. He also has the Player's Body Slam (performed one-armed!) and Elbow Smash, plus a Dropkick, which the player's character later gained in Mania Challenge.

Cameo appearances[ | ]

File:Matmaniaerror.png

Due to an error of an arcade game emulator's save-state, we can see here (above Golden Hulk) the hidden heads of Batman & Robin (yellow circle), Superman (red circle) and Popeye (cyan circle).

In the crowd, you are able to see:

  • Superman
  • Batman & Robin
  • ZZ Top
  • Popeye
  • Alien
  • Stevie Wonder
  • John Travolta
  • The Jackson Five
  • Stay Puft Marshmallow Man from Ghostbusters
  • Darth Vader and Princess Leia Organa, from Star Wars

Home conversions[ | ]

Atari released an Atari 7800 version of Mat Mania titled, Mat Mania Challenge This version was faithful in some aspects like graphics and controls. However, it was reviewed poorly by most magazines and game players because it was missing all the villain characters (due to the amount of low memory Atari cartridges were known for). Atari described this version as a cross between Mat Mania and Mania Challenge, as this game features both Dynamite Tommy and Hurricane Joe. A version for the Atari XE Game System was also planned but was never released. A prototype copy of the Atari XEGS version was once available for a limited time sale via longtime Atari seller B&C ComputerVisions.

Mania Challenge[ | ]

Taito later published, Mania Challenge, an updated version of Mat Mania released a year after the original. The main difference between Mat Mania and Mania Challenge is the addition of a two-player competitive mode. The first player takes control of the main character from the original game, now named Dynamite Tommy, while the second player controls a new character named Hurricane Joe. Mania Challenge also features several countering techniques to the player's moveset from Mat Mania such as countering a headlock with an atomic drop or a suplex, or throwing drop kicks. The character roster was reduced to only three opponents in the single player mode: the Insane Warrior, the Golden Hulk and the other player's character controlled by the computer; repeating those three opponents in subsequent loops.

References[ | ]

External links[ | ]

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