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== Speedways == There are fourteen speedways in five worlds. This does not count two extra races, The Skyholder and The Can. The tracks' appearances differ between the 'Novice' and 'Hard' difficulty levels; races on outdoor tracks instead take place at night, the colors of indoor tracks differ, and the placement of symbols on the tracks also differ. ===Worlds=== * '''NewSan''' - (Futuristic [[San Francisco]]) * '''Maeva''' - (Submarine levels, also known as ''''Magical Maeva'''' or ''''The Aquatube'''') * '''Factory Land''' - (Various Construction Sites) * '''Fractalian Space''' - (Various Extraterrestrial Locations) * '''Terminal City''' - (Landfill, Suburb of NewSan) ===Speedways=== * '''Uptown (NEWSAN 1)'''- a ""flat" speedway in a concrete jungle. 4 opponents driving Ramons. Symbols: Points+, Points-, Booster+, Booster-. * '''Atlantis (MAEVA 1)'''- a blue submerged tube. Lots of vertical turns in the track as if to defy gravity. 5 opponents driving Marias. Symbols: Points+, Points-, Booster+, Booster-, Skidding. * '''Industrial Park (NEWFAC 1)'''- an industrial estate. Notable for having a "corkscrew"-like track. 5 opponents driving Hoopers. Symbols: Points+, Points-, Booster+, Booster-, Energy+, Energy-. * '''Belly Of The Beast (NGLOOP)''' - inside the belly of a whale. Notable for its tunnels and a large "loop-de-loop". 5 opponents driving Omegas. Symbols: Points+, Points-, Booster+, Booster-, Energy+, Energy-, Skidding Turn, Rails. * '''Wasteland (SUBURB)'''- a mostly flat track in a desert-like ambience. 5 opponents driving Palomas. Symbols: Points+, Points-, Booster+, Booster-, Energy+, Energy-, Weapon, No Weapon. * '''Sunset Boulevard (NEWSAN 2)'''- again in the middle of buildings, this time with large steep slopes in the track. 6 opponents driving Ramons. Symbols: Points+, Points-, Booster+, Booster-, Energy+, Energy-, Warning. * '''Aqualand (MAEVA 2)''' - similar to Atlantis, but this time in a pink-coloured tube. 6 opponents driving Marias. Symbols: Points+, Points-, Booster+, Booster-, Energy+, Energy-, Skidding, Weapon, No Weapon, Warning, Shield. * '''Particle Accelerator (PARTICLE)''' - a very short track noted for its many "blinding zone" symbols. 7 opponents driving Omegas. Symbols: Points+, Points-, Booster+, Booster-, Energy+, Energy-, Weapon, Blinding Zone. * '''The Snake (NEWFAC 2)''' - a track with several slopes and a small corkscrew. 7 opponents driving Hoopers. Symbols: Points+, Points-, Booster+, Booster-, Energy+, Energy-, Panel Off, Warning, Shield. * '''Orbital Junkyard (JUNKYARD)''' - a notoriously difficult track in extraterrestrial location with lots of "Energy-" and "No Weapon" powerdowns. Cars which are hard to control generally find it hard to beat this level. 7 opponents driving Palomas. Symbols: Points+, Points-, Booster+, Booster-, Energy+, Energy-, Skidding Turn, Rails, Weapon, No Weapon, Missile, Blinding Zone. * '''The Blue Lagoon Funworld (MAEVA 3)''' - a nearly-flat on-shore track with several tunnels. 7 opponents driving Marias. Symbols: Points+, Points-, Booster+, Booster-, Energy+, Energy-, Weapon, No Weapon, Missile, Panel Off, Shield, Warning. * '''The Big Zero (NEWFAC 3)''' - an oval-shaped track which is pretty straightforward but has lots of powerdowns. 7 opponents driving Hoopers. Symbols: Points+, Points-, Booster+, Booster-, Energy+, Energy-, Weapon, No Weapon, Missile, Panel Off, Shield, Warning, Command Inversor, Radar Jam. * '''Golden Gate Speedway (NEWSAN 3)''' - a mostly-flat but extremely short and difficult track with many powerdowns, can be rather difficult to handle. "Booster+" powerups are used as traps here. 7 opponents driving Ramons. Symbols: Points+, Points-, Booster+, Booster-, Energy+, Energy-, Skidding, Skidding Turn, Rails, Weapon, No Weapon, Blinding Zone, Missile, Panel Off, Shield, Warning, Command Inversor, Radar Jam. * '''Paradise Valley (LAST / LASTDRIVE)''' - a very long track in an outdoor field with a few loops and virtually all the known symbols. One of the easier tracks (due to its length). 7 opponents driving Omegas. Symbols: Points+, Points-, Booster+, Booster-, Energy+, Energy-, Skidding, Skidding Turn, Rails, Weapon, No Weapon, Blinding Zone, Missile, Panel Off, Shield, Warning, Command Inversor, Radar Jam. If the player beats Lance Boyle's score (120,000 points), plays for a sufficiently long time, and comes in second, third or (occasionally) fourth, Lance will let him move on to the next track. Usually, coming in any position other than first either ends the game or forces the player to play the "Last-Chance Speedway" (a.k.a. The Can, Tokyo). In this situation, Lance says, "You were lucky to finish that race alive, Enforcer. If I let you drive another one, you'll get splattered all over the track!" ===Bonus Speedway=== * '''The Skyholder''' - An entirely virtual speedway where the Enforcer's brakes have been removed, resulting in high speed, and he must dodge oncoming cars. Your opponents appear to be driving Luises. Symbols: Points+, Points-. The purpose of '''The Skyholder''' is to score bonus points. As usual, the Enforcer scores 100 points for driving over a light-colored "bonus points" symbol, or loses 100 for driving over a dark-colored "penalty points" symbol. The Enforcer also scores points by causing an enemy to crash other than by passing them, but the Enforcer also crashes in this situation, since no weapons are available in this level. ===Penalty Speedway=== * '''The Can''' (Also known as ''''The Last Chance Speedway'''' or ''''Tokyo'''') - A circular speedway in Tokyo. Your opponents drive Palomas. Symbols: Points+, Points-, Booster+, Weapon, No Weapon. '''The Can''' (a.k.a. '''Tokyo''') is a speedway serving only as a last chance; if the player does not win this race, [[Game over|the game ends]]. In order to race in '''Tokyo''', the player must: * Finish ''''Wasteland'''' in second place. * Finish ''''Particle Accelerator'''' in second place after finishing first in all other races. * Finish all 14 speedways on both difficulties and select '''Tokyo''' in the level select menu. * Play from beginning and beat Lance Boyle's score and come in second place on any track without losing. (Note: to reach these milestones, a new game must be started; the above options are not available via a saved game). ===Prizes=== Throughout the game prizes awarded for winning races. To win a prize, you must win the race and score at least 8,000 points from that race. Any score from 8,000 to 11,999 points from a race wins a prize from Gallery #1, and a score 12,000 points or more from a race wins a prize from Gallery #2. The prize is random; the player has cannot anticipate which prize he is going to receive. Prizes have no effect on the final outcome of the game; these sequences are just for show.
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