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Mega Man 4
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==Reception and legacy== {| cellpadding="0" cellspacing="0" class="wikitable infobox collapsible" id="collapsibleTable0" style="text-align: center; padding-bottom: 0px; margin: 0.5em 0px 0.5em 1em; padding-left: 0px; width: 23em; padding-right: 0px; float: right; font-size: 80%; padding-top: 0px" ! colspan="2" style="font-size: 120%"|[hide] Reception |- ! colspan="2" style="background: #d1dbdf; font-size: 120%"|Review scores |- !Publication !Score |- |''GamePro'' |5/5 |- |IGN |8 out of 10 |- |''Nintendo Power'' |3.95 out of 5 |- |''Nintendo Magazine System'' |81% |- |''Total!'' |88% |} ''Mega Man 4'' received mostly positive reviews. Lucas M. Thomas of IGN stated that ''Mega Man 4'', as a stand-alone title, is one of the best experiences available from the NES library, but not when compared to its more superior predecessors. He described the addition to the Mega Buster, the ability to charge it, as unnecessary because it throws off the gameplay balance and results in less use of the conventional Master Weapons. Thomas did enjoy the use of a second set of castle levels to significantly extend the length of the game, a tradition carried on by the next two titles in the series. ''GamePro'' was satisfied with the game's lack of changes from previous entries in the series. "''Mega Man 4'' continues the tradition — crazed robot baddies, good character graphics, great background art and warped, mechanical music," the magazine said. "When you have a good game, why make radical changes? Capcom sticks to the blueprints in ''Mega Man 4'' — guaranteeing happiness for ''Mega Man'' fans everywhere." Video game journalists and enthusiasts frequently refer to the fourth installment as a turning point for the quality of titles in the ''Mega Man'' series. GameSpot editors Christian Nutt and Justin Speer admitted that the series was beginning to deteriorate with this game, likely due to the growing reputation of the SNES at the time of its release. ''Mega Man 4'' made it into IGN's "Top 100 NES Games" list at number 95, with staff writer Matt Casamassina praising its attempt at better narrative and an essentially similar experience to the first three ''Mega Man'' games. 1UP.com's Jeremy Parrish contrarily proclaimed, "Here's where the series starts to go off the rails a bit -- the Dr. Wily fake out was silly, the music was terrible, the bosses and weapons were uninspired, and the ability to charge up the Mega Buster is often cited as a game-breaking innovation."
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