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Microprose Software
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==Financial performance== The tables below contain selected financial data extracted from MicroProse's Annual Report of 1998 and 1997.<ref name="secinfo.com"/><ref>[http://www.secinfo.com/dVut2.7p6e.htm SEC Info - Microprose Inc/DE - 10-K - For 3/31/98<!-- Bot generated title -->]</ref> Fiscal Year ends on March 31. {| border="1" cellpadding="5" cellspacing="0" align="center" |+'''MicroProse's Revenue''' (in millions ) |- |- | style="background:#ffdead;" | '''Year''' |1993 |1994 |1995 |1996 |1997 |1998 |- |'''Revenue<ref>[http://www.secinfo.com/$/SEC/Filing.asp?T=RqWm.8wVa_zgb SEC Info - Microprose Inc/DE - 10-K - For 3/31/97, On 6/30/97 - Table in Document 1 of 5 - 10-K - Annual Report<!-- Bot generated title -->]</ref><ref name="T=Vut2.7p6e_10ni">[http://www.secinfo.com/$/SEC/Filing.asp?T=Vut2.7p6e_10ni Microprose Inc/DE Β· 10-K Β· For 3/31/98, On 6/29/98] from SEC Info</ref>''' |$13.6 |$40.9 |$84.3 |$59.6 |$100.3 |$60.0 |- | '''Variation''' | | 200% | 106% | -29% | 68% | -40% |} As it can be seen from the table above, MicroProse's revenue performance varied according to game releases. The release in February 1996 of [[Civilization II]] is one of the factor that weighed positively on 1997's financial result, that year revenues rose 68% to $100 million. MicroProse recognized that deficiency, the Annual Report of 1998<ref>[http://www.secinfo.com/dVut2.7p6e.htm#1z5k SEC Info - Microprose Inc/DE - 10-K - For 3/31/98<!-- Bot generated title -->]</ref> informed: :''"The Company depends on both the timely introduction of successful new products or sequels to existing products to replace declining revenue from older products."'' And continued: :''"If for any reason revenue from new products or other activities fails to replace declining revenue from existing products, or if revenue from back-catalog titles declines significantly, the Company's operating results may be adversely affected."'' That's why MicroProse's revenue varied so wildly, and in order to grow stably an ever increasing number of major game titles would have to be released in a timely basis and just maintaining revenues on the level of the previous year was a challenge. {| border="1" cellpadding="5" cellspacing="0" align="center" |+'''MicroProse's Net Income/Loss''' (in millions) |- |- | style="background:#ffdead;" | '''Year''' | 1993 | 1994 | 1995 | 1996 | 1997 | 1998 |- | '''Net Income (Loss)<ref name="<ref name="T=Vut2.7p6e_10ni" /><ref>[http://www.secinfo.com/$/SEC/Filing.asp?T=RqWm.8wVa_zgb SEC Info - Microprose Inc/DE - 10-K - For 3/31/97, On 6/30/97 - Table in Document 1 of 5 - 10-K - Annual Report<!-- Bot generated title -->]</ref>''' | {{red|$-4.0}} | {{red|$-58.4}} | {{red|$-18.0}} | {{red|$-39.8}} | {{green|$7.9}} | {{red|$-33.1}} |} MicroProse lost $145 million between the years 1993 and 1998. The incapacity of MicroProse to operate profitably explains why the company could not stay as an independent one for much longer and sought acquisition from [[GT Interactive]] and [[Hasbro Interactive]]. In addition, MicroProse's over dependence on new releases for both profits and revenues helps explain why MicroProse's market value went from $250 million in October 1997 to just $70 million 10 months later. In the first quarter of 1999, MicroProse posted revenues of $12.1 million and net losses of $7.8 million.<ref>[http://www.secinfo.com/dVut2.7U1e.htm#1r4 SEC Info - Microprose Inc/DE - 10-Q - For 6/30/98<!-- Bot generated title -->]</ref> ===Selected games=== :''Main article'': [[List of MicroProse games]] * ''[[NATO Commander (computer game)|NATO Commander]]'' (1984) * ''[[Solo Flight]]'' (1985) * ''[[Silent Service (video game)|Silent Service]]'' (1985) * ''[[F-15 Strike Eagle (video game)|F-15 Strike Eagle]]'' (1985) * ''[[Gunship (game)|Gunship]]'' (1986) * ''[[Airborne Ranger]]'' (1987) * ''[[Sid Meier's Pirates!|Pirates]]'' (1987) * ''[[F-19 Stealth Fighter]]'' (1987) * ''[[Red Storm Rising (computer game)|Red Storm Rising]]'' (1988β1990, on various hardware platforms) * ''[[F-15 Strike Eagle II]]'' (1989) * ''[[M1 Tank Platoon]]'' (1989) * ''[[Railroad Tycoon]]'' (1990) * ''[[Civilization (computer game)|Civilization]]'' (1991) * ''[[Formula One Grand Prix (Geoff Crammond)|Formula One Grand Prix]]'' a.k.a. ''World Circuit'' (1991) * ''[[Gunship 2000]]'' (1991) * ''[[Flames of Freedom|Midwinter II]]'' (1991) * ''[[Darklands (computer game)|Darklands]]'' (1992) * ''[[B-17 Flying Fortress (computer game)|B-17 Flying Fortress]]'' (1992) * ''[[BloodNet]]'' (1993) * ''[[Master Of Orion]]'' (1993) * ''[[Master of Magic]]'' (1994) * ''[[Colonization (computer game)|Colonization]]'' (1994) * ''[[X-COM: UFO Defense]]'' (1994) in some countries the game was known as ''UFO: Enemy Unknown'' * ''[[X-COM: Terror from the Deep]]'' (1995) ''Also known as XCOM2'' * ''[[Transport Tycoon]]'' (1995) followed by ''[[Transport Tycoon Deluxe]]'' (1996) * ''[[Master of Orion II]]'' (1996) * ''[[Falcon 4.0]]'' (1998) * ''[[MechWarrior 3]]'' (1999) * ''[[Star Trek: Birth of the Federation]]'' (1999)
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