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Might and Magic VI: The Mandate of Heaven
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Might and Magic VI: The Mandate of Heaven
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===Character improvement=== Uniquely for the series, ''Might and Magic VI'' is the first and only ''Might and Magic'' title to offer players no choice regarding [[race (fantasy)|race]]: all playable characters are human. Characters improve in ability using a mix of [[character class|class]]-based and skill-based systems. Upon party creation, the player chooses classes for each character, which determine their core abilities. Six classes are available: Knight, Druid, Paladin, Cleric, Sorcerer and Archer. As characters gain experience and advance in [[experience level|level]]s, they accrue skill points which make them more powerful in their fields of expertise. Skill expertise is divided into Normal, Expert and Master classes, while each skill can be improved using skill points, awarded with increases in experience level, to a maximum of 60 levels. For example, a Knight of experience level 20 could achieve a level 7 Expert Axe skill, improving their ability with the weapon. A classic [[ability score]] system is also implemented, with seven statistics carried over from the previous installments: Might, Intellect, Personality, Endurance, Accuracy, Speed and Luck. Characters also age in game time, beginning at roughly twenty years old and receiving statistic penalties beyond fifty years of age. [[File:Mm6.png|thumb|left|260px|A screenshot of gameplay depicting overland exploration.]]
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