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Mobile Forces
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Mobile Forces
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==Locations== *Airport - An [[airport]] with a main terminal and cargo center. The Holdout location is in a control tower. *Dockyard - A docked [[container ship]] at a dockyard next door to a gas plant. *Carpark - A multi-story parking lot connected to a shopping center, "Eden Prairie Mall". *Ghetto - The Ghetto is based on a [[Brooklyn]] styled neighborhood. *Hydroworks - Both teams are stranded at either end of a closed dam. *Polar - The teams have control of two abandoned Polar Research facilities. *Rail Quarry - Features a mail depot., HMPO (Huge Massive Post Office) and a rail based cargo warehouse. *Sawmill - Set on both sides of the fictitious River Trouble, the players battle in woods, and timber yards. *Warehouse - Both teams have a warehouse within an industrial setting. *Waterfront - Admin offices house both teams with an art gallery dividing territory. *Western - Set in the middle of a [[Western United States|Western]] desert, are the towns "El Dorito" and "New Eeloch" middled by an [[Alamo]] syled building. *Bonus Map: Shuttle Launch - The final map in single player hosts a wide range of tactics and hiding places. It even has a shuttle in the middle.
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Please note that all contributions to the Codex Gamicus are considered to be released under the CC BY-SA 3.0
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