Codex Gamicus
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This article is a generic description of Namco's "Super Pac-Man" hardware. For the specific arcade game, see Super Pac-Man.


The Namco 8-bit Super Pac-Man arcade system board was first used by Namco in 1982.

Namco Super Pac-Man specifications[ | ]

  • CPU:
    • Main CPU: Motorola M6809 @ 1.536 MHz[1] (8-bit instructions @ 0.64512 MIPS)[2]
    • Sound CPU: Motorola M6809 @ 1.536 MHz (8-bit instructions @ 0.64512 MIPS)
  • Sound chip: Namco WSG (Waveform Sound Generator)
    • Sample-based synthesis: 8 wavetable synthesis channels, 4-bit waveform samples[3]
  • GPU: Namco custom graphics chipset[4]
    • 00xx VRAM Addresser
    • 04xx Bus Interface
    • 07xx Clock Divider
    • 11xx Playfield Shift Register
    • 12xx Sprite Position
    • 15xx
    • 16xx
    • 56xx
  • Other chips: A custom input/output controller (type 2) which handles the controllers
  • Video resolution:
    • Display resolution: 224×288 pixels (vertical orientation)
    • Overscan resolution: 264×384 (264 scanlines)
  • Notes: Mappy, The Tower of Druaga, Grobda, Dig Dug II and Motos all use a newer video system which supports scrolling and Grobda also has a DAC which handles the speech.

List of Namco Super Pac-Man arcade games[ | ]

References[ | ]

External links[ | ]


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