The Namco Thunder Ceptor is a 16-bit arcade game system board which was used by Namco in 1986 for the Thunder Ceptor video games. It was the company's most powerful system board at the time. The hardware was capable of pseudo-3D sprite scaling and stereoscopic 3D.[1] It was succeeded by the Namco System 1 and Namco System 2 in 1987.
Technical Specifications[ | ]
- CPU:[2] 6.0928 MIPS
- Sound chips:
- Yamaha YM2151 @ 3.57958 MHz (music)
- Namco CUS30 @ 96 kHz (effects)
- DAC (speech)
- GPU chip: Namco C45[1][6] (Land Generator)[7]
- Display resolution: 256 scanlines[1]
- Standard: 272×224 pixels (single output)
- Stereoscopic 3D: 544×224 pixels (272×224 output for each eye with 3D glasses)
- Refresh rate: 60.60606 Hz[1]
- Colors:
- Colors on screen: 4096[8] (12-bit)
- Color palette: 13,568 (PROM)[1]
- Sprites:
- Background planes:[1][6]
List of Games[ | ]
- Thunder Ceptor (1986)
- 3-D Thunder Ceptor II (1986)
References[ | ]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 https://github.com/mamedev/mame/blob/master/src/mame/drivers/tceptor.c
- ↑ Namco Thunder Ceptor hardware page at System16.com – The Arcade Museum
- ↑ 3.0 3.1 3.2 http://www.drolez.com/retro/
- ↑ http://digital.hitachihyoron.com/pdf/1985/08/1985_08_05.pdf
- ↑ http://www.datasheetarchive.com/dlmain/Datasheets-13/DSA-246134.pdf
- ↑ 6.0 6.1 6.2 6.3 https://github.com/mamedev/mame/blob/master/src/mame/video/tceptor.c
- ↑ https://github.com/mamedev/mame/blob/master/src/mame/includes/namcoic.h
- ↑ http://www.mamedb.com/game/tceptor
- ↑ 9.0 9.1 9.2 http://www.hardcoregaming101.net/thunderceptor/thunderceptor.htm