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Nier
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==Reception== {{VG Reviews |title = |state = plain | GR = 70.37% (PS3)<ref>http://www.gamerankings.com/ps3/960449-nier/index.html</ref> 65.39% (360)<ref>http://www.gamerankings.com/xbox360/960450-nier/index.html</ref> | MC = 68/100 (PS3)<ref>http://www.metacritic.com/games/platforms/ps3/nier?q=nier</ref> 67/100 (360)<ref>http://www.metacritic.com/games/platforms/xbox360/nier?q=nier</ref> |1UP = C- <ref>http://www.1up.com/do/gameOverview?cId=3171195</ref> |Fam = 34 of 40 |GSpot = 5.0 out of 10<ref name="gamespot">{{cite web |url= http://www.gamespot.com/ps3/action/nier/index.html?tag=result%3Btitle%3B1 |title=Nier |publisher=[[GameSpot]] |date=3 May 2010 |accessdate=9 May 2010 |author=VanOrd, Kevin }}</ref> | GI = 6.5 of 10<ref>http://gameinformer.com/games/nier/b/ps3/default.aspx</ref> | VG = 8 of 10<ref name=VGreview>http://www.videogamer.com/ps3/nier/</ref> |IGN = 7.3 of 10 |X-Play= 4 stars out of 5 }} In Japan, ''Nier Gestalt'' sold 12,783 copies in Japan the week of its release.<ref>http://www.famitsu.com/game/rank/top30/1234957_1134.html</ref> ''Nier Replicant'' sold more, with 121,247 copies in Japan by the end of May 2010.<ref>http://www.famitsu.com/game/rank/top30/1236105_1134.html</ref> ''Nier'' received mixed reviews. Kevin VanOrd of [[GameSpot]] gave ''Nier'' a 5 out of 10 for both platforms, stating, "This dreary action role-playing game has its worthwhile moments, but they're separated by countless hours of fetch-quest tedium."<ref name="gamespot"/> VanOrd went on to say that the final few hours of ''Nier'' were "compelling" but that the majority of ''Nier'' is "boring". VanOrd also said of the game's soundtrack that it could "get a bit overbearing, but its tumultuous choral refrains and lilting arias have infinitely more character than the flavorless visuals." He concluded that "Unfortunately, great music and a couple of entertaining hours aren't reason enough to slog through this leaden dirge. You get the impression that 10 hours of promising content was mercilessly stretched into a 30-hour marathon of fetch quests and squandered potential." Patrick Kolan of [[IGN]] gave ''Nier'' a 7.3/10, saying that it was "...a game with split-personality disorder, aiming to please everyone with elements drawn from a raft of sources, but in the process it never excels in any one area." Kolan also praised ''Nier''<nowiki>'</nowiki>s soundtrack as "excellent", stating "The score [...] is actually one of the more memorable and interesting in recent memory."<ref>http://ps3.ign.com/articles/108/1085474p1.html</ref> Wesley Yin-Poole of videogamer.com explained that "...the wonderfully designed characters and intriguing plot do just enough to elevate NIER above much of what is coming out of Japan these days. It is, in many ways, the kind of game critics of the Japanese RPG have been calling for: different, fresh, and in parts distinctly un-JRPG. Not all of it works, but it's a commendable effort, and a memorable experience.” Yin-Poole gave ''Nier'' a score of 8/10.<ref name=VGreview/> Steven Hopper of GameZone gave the game a 6/10. His final verdict was "Nier is a missed opportunity. There are moments when the storytelling shines, but those are few and far between in a pretty drab quest-laden game with boring missions and fetch quests."<ref>http://ps3.gamezone.com/reviews/item/nier_review/</ref> Seth Schiesel of the New York Times praised the game. "Incredibly, Nier even forces the player to read. Some of the game’s most powerful moments are presented simply as white text on a black screen. In the context of a medium in which almost everything is displayed visually, these prose segments in the form of memories and dreams ignite the imagination and lend the overall experience a rare depth. No game I have played since 1999’s Planescape: Torment has made such effective use of textual storytelling. In its overall range of styles, the franchise Nier most closely resembles is Nintendo’s Legend of Zelda series. The difference is that Nier is aimed at adults. The one area where Nier blatantly falls short is in its graphics — they simply look dated — but great games are rarely about graphics. They are mostly about contextualizing and speaking to various aspects of human existence, even violence, in the service of an entertaining, interactive artistic experience."<ref>http://www.nytimes.com/2010/05/04/arts/television/04nier.html</ref>
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