Codex Gamicus
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Night Trap
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Night Trap
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==Gameplay== The player, "Control", has control over all the cameras and traps in all ''eight'' areas of the Martin's lake house. It's the players job to survey the house, and protect the girls from any intruders in the house using the traps. [[File:Night_trap_controls.jpg|450px|right]] The player must manually survey through the security cameras to see if there any any intruders in the rooms, a chirping cricket noise will play if the room is empty. A small meter on the screen determines how close an enemy is to the trap, when the meter is full, the trap can successfully be used to capture them. The security system is accessed by a color code, the default code is ''Blue'', but can be changed by anyone in the house so the player must watch the characters through the cameras to see if the code is ever changed. Intruders can appear anywhere in the house, either simply lurking through the rooms and hallways, or attacking the characters themselves. The player can only let so many intruders get by before they attack the girls, or cut the override cable that gives you control of the traps, causing you to lose the game. You're capture count is represented by two sections on your control panel, reading '''Captured''', how many you've successfully trapped, and '''Possible''', the total number of intruders that have entered the house.
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Please note that all contributions to the Codex Gamicus are considered to be released under the CC BY-SA 3.0
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