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Nintendo 64
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==Emulators== The Nintendo 64 was released in mid-1996 as Nintendo's front-runner in the original next-gen console wars. Although it was a much higher powered machine than the PlayStation or the [[SEGA Saturn]], the Nintendo 64 always lagged behind in sales. Nintendo chose to sell the machine on the merits of its fast-loading cartridge system and the fact that it featured a 64-bit architecture - unfortunately for Nintendo, people were more impressed by high-capacity CD media, in-game movie sequences and pre-recorded soundtracks than fast loading and the size of the machine's memory addressing capabilities, which translated into bigger sales figures for Sony and SEGA, although SEGA were hampered due to consumer and developer mistrust over the [[32X]]. Developers often preferred the Playstation for their titles due to the Nintendo 64's inability to provide media-rich content. Specs: * '''CPU:''' MIPS R4300i, 93.75 [[MHz]], [[64-bit]], 24 [[KiB]] L1, 125 MIPS, 250 [[MiB]]/sec Bus * '''Graphics:''' SGI RCP, 62.5 [[MHz]], 100 MFLOPS, 150k Polygons/Sec, [[32-bit]] color, 500 [[MiB]]/sec Bus * '''Sound:''' SGI RCP, 64 2D Voices, ADPCM, 500 [[MiB]]/sec Bus * '''Data:''' 4 [[MiB]] (500 [[MiB]]/s), Cartridge (32 [[MiB]]), Expansion 4 [[MiB]] RAM
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