Nintendo Research and Development 2 (R&D2) was a team within Nintendo that developed software and peripherals. R&D2 ported several of the Nintendo R&D1 and Nintendo R&D3 games over to the Famicom in the early 1980's.[1] While usually occupied in system operating software and technical support, the team would come back to early development in the 1990's where several new designers got their start at game development, the most famous being Eiji Aonuma who developed Marvelous: Treasure Island.
R&D2 was originally led by Masayuki Uemura, who previously worked for Sharp Electronics Corporation, using an idea of Sharp's solar technology Uemura's department went on to develop the popular Nintendo beam gun games, selling over 1 million units. Kazuhiko Taniguchi took Uemura's position in 2004. Nintendo R&D2 was later merged into Nintendo SPD [1].
Games developed[ | ]
Title | Year | Platform(s) |
---|---|---|
NES Open Tournament Golf | 1991 | NES |
Marvelous: Mouhitotsu no Takarajim | 1996 | SNES |
BS Sutte Hakkun | 1997 | Satellaview |
Sutte Hakkun | 1998 | SNES |
Sutte Hakkun Event Version | 1998 | SNES |
Super Mario Bros. Deluxe | 1999 | GBC |
Kirby Tilt 'n' Tumble | 2000 | GBC |
Super Mario Advance | 2001 | GBA |
Super Mario World: Super Mario Advance 2 | 2002 | GBA |
Yoshi's Island: Super Mario Advance 3 | 2002 | GBA |
The Legend of Zelda: A Link to the Past & Four Swords | 2002 | GBA |
Super Mario Advance 4: Super Mario Bros. 3 | 2003 | GBA |
External links[ | ]
References[ | ]
- ↑ 1.0 1.1 Iwata Asks: New Super Mario Bros. Wii. Nintendo (2009-11-31). Retrieved on 2009-11-31