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Open-world video games
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Open-world video games
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===''Go'' (c. 300 BCE) to ''Dungeons & Dragons'' (1974 CE)=== In an abstract form, the first open-world [[board game]] was the ancient Chinese-Japanese [[strategy game]] ''[[Go]]'' (''c.'' 300 BCE), where the board represented a large [[overworld]]. While the ancient Indian-Persian game ''[[Chess]]'' (''c.'' 400 CE) was more tactical and smaller-scale, ''Go'' was more strategic and larger-scale, with the board representing a large overworld map that pieces explored while capturing territories. In 19th-century Prussia, ''Chess'' and ''Go'' evolved into [[wargaming]], which had more realistic overworld maps. ''[[Chainmail]]'' (1971) gave wargaming a fantasy setting, which provided the basis for [[role-playing game]]s such as ''[[Dungeons & Dragons]]'' (1974) and ''[[Empire of the Petal Throne]]'' (1975), retaining the overworld maps of their wargaming predecessors. In turn, the overworld maps carried over to [[role-playing video games]] in the early 1980s, though these early overworld maps were not to scale, so would not fit the modern definition of an open world as understood today, but can be considered precursors to open-world gaming.
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