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Otomedius
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Otomedius
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===Missions=== There are 4 stages in each game, with 4 (normal, hard, expert, ultimate) difficulty settings. When the game starts at date 2009-08, player can only choose mission 1 with normal difficulty, mission 2 with hard or lower difficulty, mission 3 with expert or lower difficulty. Playing early missions with higher difficulties require a higher level fighter. To unlock Ultimate difficulty, at least 1 Expert mission must be completed. Player can choose which mission to complete in any order within a game, but a completed mission cannot be chosen more than twice per game. At the end of each mission, the fighter is given a rank from S (highest) to E (lowest) based on score, obtained element, collected capsules, received damage, life loss. The rank determines ST points earned by the fighter. ST point is also determined by: *Difficulty. Higher ST points with more difficult mission, lower otherwise. *Continues. *Death. Every time the game is continued, obtained elements are reduced by half. If the mission is completed with poor performance, it is possible for the fighter to lose ST points. *San Salvador *Alexandria *Tokyo *Antarctica *Easter Island (2009-08): Paid downloadable level in Otomedius Gorgeous! There are 5 areas in the game. The difficulty of each area depends on player's average skill level. Player has infinite fighter stock, and the burst gauge slowly recovers. Each area consists of grunt battle, followed by treasure hatch (except area E), then boss battle. The boss of each area (except area E) changes between games. In treasure hatch region, opening hatch causes enemy to appear. The hatch shows the icon type for a given hatch, but when a hatch is destroyed, a different icon appears, which causes different effect: *Points icon: Increases bonus points. *Element icon: Causes Enemy that releases element to appear. *Capsule icon: Causes Enemy that releases power capsule to appear. *Sky icon: Releases indestructible iron ball. At the end of each game, overall rankings between players were given based on bonuses decided by the ranks of collected element, collected capsule, received damage. The overall highest ranked player gains ST points, while 2nd rank player gains no ST points, and 3rd rank player loses ST points.
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