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Phantom 2040
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Phantom 2040
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== Plot == While the backstory ''Phantom 2040'' is exactly the same as the backstory of the [[Phantom 2040|television series]], the video game doesn't specifically enact any of the series' episodes but instead borrows elements from various episodes and sets out a start-to-finish, almost movie-like story of the Phantom's mission to stop Maximum, Inc. from dominating Metropia. === Backstory === It is the year 2040, and environmental disasters and the economic Resource Wars of the early twenty-first century have had catastrophic effects upon the Earth's fragile ecological balance. Ever-increasing polarisation of wealth, along with the development of humanoid, robotic "biots" ('''Bi'''ological '''O'''ptical '''T'''ransputer '''S'''ystems), have resulted in a social demographic that leaves the majority of the world's population scavenging in the undercity slums while a select wealthy minority live luxurious lives in exclusive, towering skyscrapers. The Earth's population continues to rise, but without the resources to support them or the jobs to sustain them, they are cast onto the streets of the over-urbanised [[Megacity|mega-cities]]. The megalopolis of Metropia, a reformed and renamed [[New York City]], is the world's most powerful city-state and within it are the headquarters of the world's most powerful corporation, Maximum Inc. Maximum's mass production of biots and its influence upon the world's corrupted leaders has allowed it to shape Metropia into a cold and metallic urban center, where technologically-advanced buildings and transport systems have replaced any natural plant or animal life. Maximum's chairperson, Rebecca Madison, driven by the violent death of her husband Maxwell Madison Sr. and a desire for revenge against the Phantom who she believes killed him, has plans to construct an impenetrable fortress called Cyberville where the elite wealthy can retreat once Earth deteriorates beyond hope of restoration. Maximum's hidden underground biot factories are illegally constructing Maximum's personal biot army, which Rebecca will use to guarantee the world's collapse so that she may literally take control of the world through Cyberville. Humankind's last hope for survival rests on a gigantic, hidden stretch of jungle twisting through Metropia's ruins and underground: the Ghost Jungle. It is here that Kit Walker discovers his true heritage: he is the 24th Phantom, sworn to bring an end to piracy, greed, and violence, a role passed from father to son for 500 years. Kit's father was killed with Maxwell Madison Sr. in a mysterious toxic train wreck, and now it's up to the Phantom to stop Rebecca Madison's plans of worldwide domination. Now, the world is the Phantom's jungle...because someone has to care. === Game storyline === The game's storyline revolves around multiple threats against Metropia. Rebecca Madison seeks to find the fabled Black Panther, the last of its kind, to use its blood in an infusion that will allow her to trap her dead husband's captured brainwaves inside a living body. Once Maxwell Madison Sr. is revived, Maximum will be unstoppable. However, a rogue smuggler called Tracker has captured the Black Panther and both Maximum and the Phantom will do anything to rescue it. The Phantom succeeds first, but must decide between keeping the Panther safe in the Ghost Jungle or exchanging it to the shady information broker Mr. Cairo for the whereabouts of the Phantom's friend and mentor Professor Archer, who has been kidnapped by Maximum. Meanwhile, Maximum is secretly harvesting rare Ghost Jungle plants with photosynthetic properties for use in particle laser technologies. Rebecca Madison is constructing a giant battleship under the facade of protecting the Political Summit, which is soon to meet in Metropia, but in actuality plans to destroy the Summit before it can outlaw combat biots of any kind. The Phantom manages to warn the Summit and destroy the battleship Prometheus, but further plant shipments are being sent to Sean One, terrorist and leader of the Orbital colonies who will go to any lengths to achieve independence for the Orbital people. The Phantom must find a way to stop both Sean One's deadly particle beam cannon and Rebecca's use of the Panther in restoring her husband's brainwaves, but there are multiple other threads to deal with in the process, including: * Experiments with mutants in secret laboratories below the city * Massive combat biot factories building new, dangerous types of biots * A missile launch targeting a suburban area * Rebecca's Madison's disturbed son, Max Madison Jr. in his virtually-controlled Legion biot * A group of telepathically-mutated women called the Triad === Differences between the game and series === The game ignores several important plot "twists" revealed in the cartoon: for example, in the game, Mr. Cairo is not yet completely loyal to the Phantom; additionally, Maxwell Madison Sr, who is revealed late in the series to have been good friends with the 23rd Phantom up until his death, remains unquestionable antagonistic in the game's last chapter (though it could be explained that because he is still fragmented brainwaves, he blindly acts on Rebecca's orders). The most noticeable difference, however, is the absence of Sagan Cruz's allegiance with the Phantom (though she is seen reporting on events within the game). Otherwise, the game's characters remain very accurate to the characters seen in the series: Dr. Jak arrogantly and enthusiastically reports events between chapters, Graft's loyalty to Maximum wavers multiple times, Maxwell Madison Jr. has the same cool and uninterested attitude, and Sean One remains coldly apathetic towards humankind on Earth.
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