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===Industry and agriculture=== In ''Pharaoh'', industry is not only necessary for the production of commodities but also plays a large role in the mining of construction materials, which are used in monuments. ''Pharaoh'' also has a complex agricultural system based on the annual [[inundation]] of the [[Nile]]. Some areas of the city map next to the river are designated as flood plain areas, which are covered by water once each in-game year and where only [[farm]]s, [[road]]s and [[irrigation ditch]]es may be built. The extent of the flood determines how fertile the farms are when they are re-planted after the flood, and this determines the yield of the farm at the harvest season. Farms may also be built in meadows away from the river, but should be irrigated with a water lift, channeling water from the Nile to the farms in order to make them fertile. Meadow farms operate year round while flood plain farms are dependent on the inundation. In some missions, a "Hunting Lodge" may be built which sends out hunters year round to kill various [[game]] animals such as [[ostrich]]s, [[bird|water fowl]], and [[antelope]]s. Other animals, such as [[scorpion]]s (only in Cleopatra expansion), [[hippopotamus]]es, [[crocodile]]s, and [[hyena]]s may not be hunted but will instead hunt citizens of the city who venture too near them. Hyenas have also been known to travel across the map to your city to hunt citizens. However, one way to remedy this is to build a police station in your city. The constables will attack the predators and kill them. You can also use your city's military to exterminate certain kinds of predators, such as hyenas. Other year round sources of food are the [[Fishery|Fishing Wharf]] which will send out fishing boats into the Nile to catch fish, and the Cattle Farm which raises and slaughters cattle. Fishing Wharfs need a shipwright to build their fishing boats for them, but the shipwright constructs the small boats from materials on hand, not requiring imported or stockpiled wood from a storage yard. Cattle farms need straw from a [[Grain]] farm to feed the [[cattle]] contained within. There are several primary industries that a city may manufacture and requirements for advancement or mission completion may have a city importing resources as well. Cities may also grow certain types of food, and often must import more food to either feed the entire population or have a city with multiple food types (required for higher level residences). When food and industrial goods are not being used immediately, they are stored in a [[granary]] (for food) or a storage yard (for other goods). Food may also be stored in a storage yard instead of a granary if it is being imported or stockpiled. Storage yards and granaries may be ordered to hold only certain types of food/goods or empty their contents of unneeded supplies. Storage yards may also stockpile goods to build up a resource of a needed item. {| class="wikitable" style="font-size:97%;" |- ! Primary industry !! Raw Product !! Secondary industry !! Product !! Uses |- |style="width:115px"|[[Wood]] Cutter |style="width:115px"|Wood |style="width:100px"|Chariot maker and shipwright |style="width:80px"|[[Chariot]]s |Provides wood for: *Shipwright for [[shipbuilding]] *Carpenter's Guild for [[scaffolding]] (for monument construction) *Chariot Makers for chariots. Chariots allow the Recruiter building to train chariot-riders |- |[[Clay]] Pit |Clay |[[Pottery|Potter]], [[Artisan]] Guilds, and Brickworks |[[Pottery]]; [[Brick]]s |Provides clay for: *Potter to make pottery used as domestic product to upgrade housing and for [[Oil lamp]]s (Cleopatra expansion) *Artisans who mix clay with paint for tomb murals *Brick makers who combine clay with straw to make bricks used in monument construction |- |[[Phragmites|Reed]] Gatherer |Reeds |[[Papyrus]] Maker |Papyrus |[[Library]] and [[School]] service buildings |- |[[Barley]] Farm |Barley |[[Brewery]] |[[Beer]] | *Domestic product to upgrade housing *[[Senet]] house entertainment service building |- |[[Flax]] Farm |Flax |[[Weaver (occupation)|Weaver]] |[[Linen]] | *Domestic product to upgrade housing *[[Mortuary]] health service building |- | [[Chickpea]] Farm,<br /> [[Lettuce]] Farm,<br /> [[ficus|Fig]] Farm,<br /> [[Pomegranate]] Farm,<br /> [[Grain]] Farm,<br /> [[Fishing]] Wharf | Chickpeas,<br /> Lettuce,<br /> Figs,<br /> Pomegranates,<br /> [[Wheat]] and [[Straw]],<br /> Fish |[[Cattle]] Ranch and Brickworks |[[Meat]] and Bricks |Food supplies; Bricks (for monument construction) |- |[[Henna]] Farm |Henna plant |[[Paint]] Maker |Paint |Used in the ''Cleopatra'' Valley of the King missions to paint wall [[mural]]s in burial tombs |- |[[Oil]] |Imported only |Lamp Maker |Lamps |Used in the ''Cleopatra'' Valley of the King missions in conjunction with pottery to create lamps to light burial tombs |- |[[Gemstone]] Mine |Gemstones |Jeweler |[[Jewelry]] |Domestic product to upgrade housing |- |[[Copper]] Mine |Copper |Weaponsmith |[[Weapon]]s |Equipment for Recruiter building to train spearmen |- |[[Gold]] Mine |Gold |N/A |Money |Delivered directly to city treasury to supplement funds |- |[[Granite]] Quarry |Granite |N/A |Granite Blocks |Monument construction - Obelisks |- |[[Limestone]] Quarry |Limestone |N/A |Limestone Blocks |Monument construction - Pyramids |- |Plain stone Quarry |Plain stone |N/A |Plain Stone Blocks |Monument construction - Pyramids |- |[[Sandstone]] Quarry |Sandstone |N/A |Sandstone Blocks |Monument construction - Sun Temples and Mausoleums |} [[Henna]] farms, lamp makers, and imported oil are available only in the ''Cleopatra'' expansion and are mainly needed, along with an Artisan Guild, to paint the interior of Royal Burial Tombs.
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