Codex Gamicus
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Popeye: Ijiwaru Majo Shihaggu no Maki
Popeye SFC Cover.png
Developer(s) Technos Japan
Publisher(s) Technos Japan
Designer
Engine
status Status Missing
Release date August 12, 1994 (1994-08-12) (JP)
Genre Action
Mode(s) Single-player
Age rating(s) N/A
Platform(s) Super Famicom
Arcade system Arcade System Missing
Media 4-megabit cartridge
Input Game controller
Requirements
Credits | Soundtrack | Codes | Walkthrough

Popeye: Ijiwaru Majo Shihaggu no Maki (ポパイいじわる魔女シーハッグの巻 Popai Ijiwaru Majo Shihaggu no Maki?, lit. "Popeye: The Tale of Seahag the Wicked Witch") is a video game for the Super Famicom game console based on the popular Popeye franchise, specifically in the comic strips originally created by E.C. Segar. It was released by Technos Japan on August 12, 1994 exclusively in Japan.

Plot[ | ]

After countless defeats at the hands of Popeye, the evil Seahag has devised a full proof plan for revenge. She turns all of Popeye's friends into stone by removing their hearts and scattering the pieces across the corresponding islands. Now Popeye must search for the hearts within each of five islands in order to revive them. It won't be easy, as General Bunzo and his troops has issued a "100000000G" bounty for the hearts. This prompts the likes of Bolo, Ox to try and collect the hearts for the reward. Upon reading this, Brutus decides to quest for the hearts as well in a plan to impress Olive. Thus making this a race against time for Popeye to save his friends and put a stop to Seahag's plan.

Gameplay[ | ]

As Popeye, players will have to fight their way through different villains such as Bolo, Ox, Emok, General Bunzo and his troops, Bernard the Buzzard, the boss for most levels Brutus, and the main boss Seahag.

Stages[ | ]

The game's levels which are called stages feature large level maps that appear in the form of a board game in which the player will have to take turns moving around, explore each of its spaces, and obtain the hearts of Popeye's frozen friends. There are also spaces that serves different purposes throughout the game. The beginning of each stage starts with by showing the player which character will have to be saved. Their heart the rises skyward and splits into various pieces, those pieces then scatter onto random spaces of the map which the space will appear as an enclosed heart. When on the map, the player presses the action button a wheel will appear with spaces numbered 1-6 which will help determine the player's moves throughout the game.

Courses[ | ]

The areas on the map are referred to as courses. Courses appear in the form of a side scrolling platformer which players will have to complete in the allotted time given. Players must explore various courses in order to obtain the hearts. In some cases players will have to explore some course in order to reveal hidden pathways and shortcuts.

Abilities[ | ]

For the most part Popeye's primary weapon is a large anchor and chain which he carries on his shoulder and uses like a bolo whip. Popeye can obtain power-ups for support, such as a tire to bowl over enemies, a propeller anchor for reaching high platforms, and a "KeroKero" which allows the player to become a frog for better maneuverability in water courses a la the frog suit from Super Mario Bros 3. Plus items that inflict damage to people on the map such as a bomb (Bakudan) and lighting anchor (BuriBuri). During boss battles Popeye can obtain spinach to give the player invincibility and ability to use their fist near the end of the battle.

External links[ | ]

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