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{{Infobox VG | image = Power Monger cover art.jpg | caption = [[Mega Drive]] cover art for ''Powermonger'' | developer = [[Bullfrog Productions]] | publisher = [[Electronic Arts]] | designer = [[Peter Molyneux]] | engine = | released = [[Amiga]] [[1990 in video gaming|1990]] <br /> [[Atari ST]] [[1990 in video gaming|1990]] <br /> [[DOS]] [[1992 in video gaming|1992]] <br /> [[Sega Mega Drive/Sega Genesis|Sega Mega Drive/Genesis]] [[1992 in video gaming|1992]] <br /> [[Super Nintendo Entertainment System|SNES]] [[1993 in video gaming|1993]] <br /> [[Sega CD]] [[1994 in video gaming|1994]] | genre = [[Real-time strategy]] | modes = [[Single player]], [[multiplayer game|multiplayer]] <br /> (only 2 players over a [[null modem]] or [[modem]] link.) | ratings = | platforms = [[Amiga]], [[Apple Macintosh]], [[Atari ST]], [[Personal computer|PC]] ([[DOS]]), [[NEC PC-9801]], [[Sega Mega Drive/Sega Genesis|Sega Mega Drive/Genesis]], [[Super Nintendo Entertainment System|SNES]], [[Sega CD]] | media = [[Floppy disk]], [[Cartridge (electronics)|Cartridge]], [[CD-ROM]] | requirements = | input = [[joypad]], [[Computer mouse|Mouse]] }} '''''Powermonger''''' is a [[real-time strategy]] game developed by [[Bullfrog Productions|Bullfrog]] in [[1990 in video gaming|1990]], derived from the ''[[Populous]]'' engine but presented using a [[3D computer graphics|3-dimensional]] game map. It won ''[[Computer Gaming World]]'''s 1991 Strategy Game of the Year award.<ref>{{cite journal | author=Staff | title=Computer Gaming World's 1991 Games of the Year Awards | journal=Computer Gaming World | issue=88 | publisher=Golden Empire Publications, Inc | year=1991 | month=November | pages=38–40, 58 }}</ref> == Background == The game features a [[3D computer graphics|3-dimensional]] game map, although camera movement is limited to rotating the map by 90 degress or small discrete intervals and 8 pre-defined levels of zoom. Only the map [[topography]] itself is 3-dimensional; people, trees and other game objects are [[2D computer graphics|2-dimensional]] [[Sprite (computer graphics)|sprites]]. The game also features a fairly advanced (for its time) "artificial life" engine. Each person seems to have a mind of their own and will go about his or her job, fishing, farming, shepherding, collecting wood or making items without any input from the player. You also have a query tool that can be used to see the name, sex, age, allegiance, vital stats, hometown and equipment for any given person you click on. This aspect of the game has some clear resemblances (though less advanced) with the more recent ''[[Black & White (game)|Black & White]]'' game also designed by [[Peter Molyneux]]. While the player cannot form the land like in ''[[Populous]]'', actions can still have some limited effect on the environment. For example if a large area is deforested, the weather pattern will change and more rain or snow (depending on season) will fall, making movement slower. ==Gameplay== [[File:Powermonger Amiga.png|thumb|left|Screenshot of the Amiga version of Powermonger]] The player starts out on each map with a small number of soldiers, and maybe a few towns already under control. To win the map, the balance of power needs to be tipped completely to the player's side (represented by a scale below the mini-map), by conquering all (or at least most) of the towns on the map, and killing any opposing captains. Once a town is under the player's control, locals can be drafted into the player's army and bigger towns or enemy armies can be taken on. Some of the bigger towns also have neutral captains and if these survive the battle they come under the player's command as well. The player can only control as many armies as captains, so it is important to keep them alive. If a captain is killed, his army is disbanded and his surviving soldiers go back to their town of origin. Unlike the player's main army - which the main character commands - the subordinate captains have a "lag" time (indicated by a tiny [[homing pigeon]] animation next to their command icon) before their commands are executed. The further away from the player's main character they are, the longer it takes for orders to reach them. Food is the single most important resource in the game. Aside from friendly towns the player can also slaughter wandering sheep, barter food from neutral towns, or kill an enemy captain and pillage his food supply. Aside from manpower and food towns can also provide equipment. Townspeople will occasionally make items, but to speed things up the player can order an army to "invent" at a friendly town. Depending on nearby resources and what posture the army is set to (passive, neutral or aggressive), men will then go to work collecting resources and make items. As the more useful items can usually only be made in one or two towns on any given map these have great strategic importance. There is no [[micro management]] involved with equipment. Once an army is ordered to equip itself from a pile of equipment it is automatically distributed. If there are bows, swords and pikes available, soldiers will pick them up in that order. As long as there are soldiers without any weapon in the army no one will pick up more than one weapon. If everyone has something then people with the least valuable weapon will have first pick and so on. The captain carries any excess equipment. There is no limit to how much a captain can carry, but the more he carries the slower he (and his army) will move. ==Expansion== In [[1991 in video gaming|1991]] an expansion disk (for computers only) was released that changed the setting from the conquest of a medieval kingdom, to [[World War I]]. The game play was still essentially the same, but with more ranged weapons and war-machines. ==Reception== The game was reviewed in 1991 in ''[[Dragon (magazine)|Dragon]]'' #168 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 5 out of 5 stars.<ref name="Dragon168">{{cite journal |title=The Role of Computers |author=Lesser, Hartley, Patricia, and Kirk |journal=Dragon |issue=168 |date=April 1991 |pages=47β54}}</ref> ==References== {{reflist}} ==External links== *{{moby game|id=/powermonger}} *[http://www.angusm.demon.co.uk/AGDB/DBM1/PowerM2.html A review of the game] {{Bullfrog Productions}} [[Category:1990 video games]] [[Category:Amiga games]] [[Category:Atari ST games]] [[Category:Bullfrog Productions games]] [[Category:DOS games]] [[Category:Electronic Arts games]] [[Category:Multiplayer null modem games]] [[Category:NEC PC-9801 games]] [[Category:Real-time strategy video games]] [[Category:Sega Mega-CD games]] [[Category:Sega Mega Drive games]] [[Category:Sharp X68000 games]] [[Category:Super Nintendo Entertainment System games]] [[Category:Video games with expansion packs]] [[fr:Powermonger]] [[it:Powermonger]] [[ja:γγ―γΌγ’γ³γ¬γΌ]] [[nl:Powermonger]]
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