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Puzzle Quest: Challenge of the Warlords
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Puzzle Quest: Challenge of the Warlords
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===Spells=== As players gain mana, they can opt to cast a spell instead of swapping tiles, but only if they have enough of the appropriately colored mana. Spell effects include direct offensive damage to the other player, defensive spells, ones that affect certain tiles on the board, ones that make the other player skip a turn, and many more. Certain spells are more powerful, but require more mana. Additionally, in the PC, PlayStation 2, Xbox 360, iPhone, and Wii ports, certain spells have a "cool-off" time before they can be cast again. Players select which spells to bring into a battle ahead of time, and may only cast spells from this limited repertoire. A player may also have an "extra" spell provided by a monster that they have captured and used as a mount. This "mount" spell is only filled when a mount is used, and is not available to hold another spell if no mount is used. Computerized opponents can also cast spells during their turn, with the available spells depending on the type of foe. For example, a fire elemental opponent might specialize in spells which make heavy use of red mana. Players can use this knowledge to try and plan their own strategy, e.g., attempting to deny access to chains of gems of a given color. Spells also are associated with one or more of the four elements of mana - air, earth, water, and fire. Equipment, abilities, and spells used by both the player and his/her opponents can provide resistance to one or more of these elements. This is expressed as a percentage chance that a spell that uses the color of that mana failing when an opponent uses it. As most spells use more than one color of mana, resistances can have wide-ranging effects.
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