Codex Gamicus
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Puzzle Quest 2 is a video game developed by Infinite Interactive for the Nintendo DS, Xbox Live Arcade, iPhone OS and Microsoft Windows. It was released on June 22, 2010 by D3 Publisher. It is the sequel to Puzzle Quest: Challenge of the Warlords, and like its predecessor, it combines role-playing with strategy and puzzle elements. It uses a competitive, Bejeweled-style, "match three game" playfield to simulate combat and other activities common to role-playing games.[4]

Gameplay[ | ]

Attributes[ | ]

Each character has five basic attributes. Strength (Red) increases the chance of Critical hit from a weapon and the amount of bonus damage that matching Skulls do. Agility (Yellow) increases the chance of blocking an attack and the amount of bonus points gained from matching action gems. Intelligence (Blue) increases the amount of extra turns that character has when playing mini-games and the maximum amount of mana a character can store. Stamina (Green) increases the chance of Critical Blocking and the amount of life points a player has. And Morale (Purple) increases the chance to resist an opponents spell and the amount of damage a weapon does. Different types of characters can earn attributes faster than others. Increasing an attribute will increase that colors utilization in combat. For example, increasing Strength increases the amount of Red mana a player can hold, start with, and collect.

Classes[ | ]

There are four character classes to choose from at the start of the game. The Barbarians grow in Stamina and Strength and are considered to be an "all-rounded" class. Barbarians can use very powerful weapons. The War Mages or Sorcerers grows in Intelligence and Morale, they use spells for all situations and can use "Mana Tonic" which allow the user to gain more mana for a match. The Assassins grow in Agility and Morale, they start the game being weak but have powerful spells than can cause high damage combos, they can utilize powerful poisons. The Inquisitor or Templar grow in Morale and Stamina and have high levels of defense and life points, they can use strong armor and shields.

Combat[ | ]

Gameplay is similar to that of Challenge of the Warlords. Each player takes turns trying to match at least a set of three gems to gain mana, action points or damage the enemy. If they player has enough mana they can use a spell instead, or if they have enough action points they can use an item which can consist of a weapon (which damages the enemy, a shield (which increases defense for a limited time), or a potion (which adds an amount to a mana reserve or life points). The tiles have changed from the last game. There are Red, Yellow, Blue, Green and Purple gems, which when collected adds a certain amount to that specific mana reserve. When skulls are matched they damage the enemy based on the amount of skulls matched and what that players skull damage bonus is. When the action gems are matched (which look like gauntlets) they are added toward that players action reserve so that player can use specific items. Wildcards can appear with a multiplier like the last game. Gold and Experience are obtained after battle along with loot items. Certain mini-games have different sorts of tiles. Matching a set of four gives the player an additional move, wile a set of five also generates a wildcard. Illegal moves are no longer penalized. If there are no moves available on the board, all the mana reserves of each player are lost and the board is reset.

Reception[ | ]

Puzzle Quest 2 received generally positive reviews, garnering a Metacritic score of 81% for the Xbox release[5] and 74% for the Nintendo DS release.[6] IGN's review praised the game's combination of casual puzzle gameplay with added layers of depth and extensive single- and multiplayer modes.[7] In his review for Eurogamer, Christian Donlan called the game's puzzle mechanics "flavourless" and its fantasy setting "bland," but stated that the game remains "frighteningly talented when it comes to targeting your compulsions."[8] Giant Bomb's Brad Shoemaker identified the game as a return to form for Infinite Interactive after what he identified as missteps in Puzzle Quest: Galactrix and Neopets Puzzle Adventure.[9] The PC version received positive reviews from GameSpot, which praised the addictive gameplay[10] and from 1UP, whose review states that the game "improves on the original in almost every way."[11]

See also[ | ]

References[ | ]

  1. Puzzle Quest 2 (2009-11-30). Retrieved on 2010-06-29
  2. Puzzle Quest 2 (2009-11-30). Retrieved on 2010-06-29
  3. Puzzle Quest 2 (2010-08-06). Retrieved on 2010-08-06
  4. Puzzle Quest 2 officially announced. Gaming Target (2009-11-30).
  5. http://www.metacritic.com/game/xbox-360/puzzle-quest-2
  6. http://www.metacritic.com/game/ds/puzzle-quest-2
  7. Hatfield, Daemon (20 June 2010). Puzzle Quest 2 Review. IGN. Retrieved on 12 September 2010
  8. Donlan, Christian (30 June 2010). Puzzle Quest 2 Review. Eurogamer. Retrieved on 12 September 2010
  9. Shoemaker, Brad (7 July 2010). Puzzle Quest 2 Review. Giant Bomb. Retrieved on 12 September 2010
  10. Ramsay, Randolph (23 August 2010). Puzzle Quest 2 Review for PC. GameSpot.com. Retrieved on 12 September 2010
  11. Brown, Michael (9 August 2010). Puzzle Quest 2 Review for PC. 1UP. Retrieved on 12 September 2010

External links[ | ]

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