Codex Gamicus
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==Description== In the game, the player controls a blue [[automobile|car]] through a [[maze]]. The car will automatically move in whichever direction the joystick is pushed, but if it hits a wall, it will turn and continue. In each stage, ten flags are scattered around the maze. The player must collect all of them to clear the stage and move onto the next round. The flags increase in value as they are collected: the first is 100 points, second is 200, third is 300, and so on. There are also special flags—if the player collects one of them, the value earned from flags doubles for the rest of the round. If the player dies, however, the next flag value is set back to 100 and the double bonus is lost. The maximum points the player can obtain each round is 2000 (1000 plus the double bonus), given if the player collects all 10 flags in one run. The player will also obtain a fuel bonus after the round is complete, and it varies depending on how much fuel is remaining according to the fuel meter. Several red cars patrol the maze, and contact with any of them results in losing a life when hit. The number of these cars begins at three and increases in number throughout each normal stage to eight. The first five appear at the bottom of the screen, and the next three will appear at the top of the screen. However, the player can use a [[smoke screen]] against the red cars. If a red car runs into a cloud of smokescreen, it will be momentarily stunned. The amount of time stunned decreases with each level, but will still always cause the red car to chase the blue car using an alternate route. Using the smokescreen uses a small amount of fuel. The car has a limited amount of fuel which is consumed with time, though it is normally sufficient to last until all flags are cleared. When fuel runs out, the car moves very slowly and the smokescreen no longer works, so it very quickly falls victim to the red cars. When the stage is complete with no fuel remaining (a rare occurrence), no fuel bonus is awarded. There are also stationary rocks that the player must avoid. The rocks are randomly distributed throughout the maze, increasing in number as levels are advanced. On the third stage and every fourth stage after that, a [[bonus stage]] ("CHALLENGING STAGE") will start. The player must collect flags in the normal way, but the red cars (the maximum normal number of red cars, which is eight) are unable to move. If the player runs out of fuel, the red cars will start moving. If a player hits a red car after they start to move or if they hit a rock, the challenging stage ends, and the player loses a life. Once all lives are lost, the game is over. The soundtrack is unique to this game.
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