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{{Infobox VG | name = Rigs of Rods | image = Rigs of Rods TurboTwin.jpg | caption = [[DAF Trucks|DAF]] TurboTwin in Rigs of Rods| author = Pierre-Michel Ricordel | latest_release_version = 0.36.3 | latest_release_date = {{release date and age|2010|1|25}} | operating_system = [[Cross-platform]] | genre = [[Simulation]] | website = http://www.rigsofrods.com/ | license = [[GNU General Public License]] | programming language = [[C++]] | platform = Windows (XP/Vista/7), Linux, Mac (Leopard) | requirements = 512 megabytes [[Pentium 4]]/[[Athlon|Athlon XP]] at 2 GHz or better <br>512 MB or more memory<br>Video card with at least 128mb of VRAM }} '''Rigs of Rods''' ("RoR") is an [[open source]],<ref>{{cite web | last = Ricordel | first = Pierre-Michel | authorlink = | coauthors = | title = Rigs of Rods is going Open Source | work = | publisher = | date = 2009-02-08 | url = http://rigsofrods.blogspot.com/2009/02/rigs-of-rods-is-going-open-source.html | doi = | accessdate = 2009-02-08}}</ref> [[freeware]], multi-simulation game which uses soft-body physics to simulate the motion and deformation of [[truck]]s. The game is built using a specific [[Soft body dynamics|soft-body physics]] engine called Beam, which simulates a network of interconnected nodes (forming the chassis and the wheels) and gives the ability to simulate deformable objects. With this engine, trucks flex and deform as you ride the terrain, which can be based on real terrain elevation data. Crashing into walls or terrain can permanently deform a vehicle. == Gameplay == [[File:Rigs of Rods Beam.png|thumb|right | 200px | Beam in action]] Rigs of Rods was initially created as an off-road truck simulator, but has developed into a versatile physics [[Sandbox game|sandbox]]. Prior to version 0.28, the game was limited to typical land vehicles with wheels, but plane and boat engines have been added since. All engines allow for a wide range of customization, leaving virtually no boundaries. Vehicles are built using [[vertex|vertices]] connected by beams. Vertices (or "nodes") are influenced by the stress on the beams that connect them. If a beam is too stressed, it will deform, thus altering the associated nodes position which ultimately alters the appearance and handling of a vehicle. Vehicle configurations are stored in plain text. Simple 2D skins can be made to wrap the vehicle, and can be supplemented with static [[polygon mesh|mesh objects]]. Recent development has allowed for static meshes to be deformed according to a skeleton of nodes, much like the system in the game [[1nsane]]. This system is known as Flexbody, and was included in version .36. Vehicles ride along terrains that are defined in a raw image file, such as the data found in [[digital elevation model]] which can be used to form a realistic surface. Terrains can be made using any other program that can generate a black and white [[raw image format]]. This also means that maps can be made from any image. As a sandbox, Rigs of Rods has no fundamental gameplay goal, but newly added [[Lua (programming language)|Lua]] support contributes to missions and game play interaction like the timing of checkpoints along a road or dragstrips. Recent multiplayer support has allowed up to 16 simultaneous users to interact on a playing field. Common activities include [[off-roading]], [[racing]], [[Collision|crashing]] and casual play. == Critical reception == Physicist [[Brian Beckman]] described ''Rigs of Rods'' as "one of the best driving simulations I have ever seen."<ref>{{cite video | people = Dr. Brian Beckman | title = Dr. Beckman discusses physics in Rigs of Rods | medium = YouTube | url=http://www.youtube.com/watch?v=EI926O4qOiw | date = 2007-08-31}}</ref><ref>http://channel9.msdn.com/showpost.aspx?postid=314874</ref> ''Rigs of Rods'' was featured in [[PC Gamer]] UK in the Christmas 2007 edition.<ref>{{cite news | last = Stone | first = Tim | title = Keep on truckin' | pages = 106 | publisher = PC Gamer UK | date = December 2007 }}</ref> French magazine [[MicroSim]] previewed ''Rigs of Rods'' in their June 2008 issue.<ref>{{cite web | last = | first = | authorlink = | coauthors = | title = Rigs of Rids Control of heavy lorries | work = | publisher = MicroSim | date = June 2008 | format = | doi = | accessdate = 2008-07-11}}</ref> ''Rigs of Rods'' author, Pierre-Michel Ricordel, was invited to talk about the game at the French convention, [[Libre Software Meeting]] on July 10, 2009.{{Citation needed|date=January 2010}} == External links == *[http://www.rigsofrods.com Official Rigs of Rods Website] == References == {{Reflist}} [[Category:Linux games]] [[Category:Mac OS games]] [[Category:Truck racing video games]] [[Category:Windows games]] [[Category:Free, open source video games]] [[Category:Formerly proprietary software]] {{computer-game-stub}} [[de:Rigs of Rods]] [[es:Rigs of Rods]] [[fr:Rigs of Rods]] [[pl:Rigs of Rods]] [[pt:Rigs of Rods]] [[zh:Rigs of Rods]]
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