Codex Gamicus
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Fandom's centric source of video game knowledge
42,423
pages
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Rise of Nations
(section)
Back to page
Edit
VisualEditor
View history
Talk (2)
Edit Page
Rise of Nations
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Resources=== There are a handful of essential, basic resources. These are wealth, timber, metal, food, knowledge and oil. Timber, wealth, food and Metal are necessary to produce basic units. Unlike most RTS games, there are no drop-off points for resources; Resources are ready to be used as soon as a villager gathers them. Wealth is obtained through taxes, trade routes between your cities, and markets. Timber is obtained by setting up a woodcutting camp near trees (The more trees nearby, the more timber you get at a time), though the trees will never disappear. Food is obtained from farms, which you can only have 5 per city. So if you need more, players will have to build new cities. Knowledge is produced at buildings called Universities. A university alone will produce very little knowledge. By creating Scholars at your university, and creating more universities, you will increase the knowledge output. Knowledge is used for researcing upgrades at the Library building. Oil can only be mined when players advance to the Industrial Age, where oil deposits begin to appear, and they can build mining drills. Oil is used to make many units and vehicles in the Industrial Age and onwards. [[File:Ron4.jpg|thumb|left|220 px|Yeah, I turned on infinite resources to get this pic.]]There are also a variety of other resources that are placed randomly on the map, all filed under "rare" resources. These are other resources that civilizations would use but are not as essential as the basic ones above. These include, but are not limited to: Silk, fur, bison, uranium, sulfur, titanium, gems, and cotton. Basically, when a player sends a Merchant (a unit created from Markets) to one of these spots, they will become a merchant of that particular product. What this does it add bonus gains to your basic resources. For example, having cotton will give you extra timber and gold growth.
Summary:
Please note that all contributions to the Codex Gamicus are considered to be released under the CC BY-SA 3.0
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab