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Rush'n Attack
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Rush'n Attack
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===Nintendo Entertainment System=== A [[Family Computer Disk System]] version of ''Green Beret'' was released in Japan on April 10, {{vgy|1987}}. A corresponding North American version, bearing the ''Rush'n Attack'' title was also released for the [[Nintendo Entertainment System]] during the same month and in the [[PAL region]] in {{vgy|1988}}. The player's objective in the NES version was changed from rescuing prisoners to destroying a secret weapon being developed in the enemy's headquarters. Additionally, a 2-player mode was introduced as well, allowing two players to play the game simultaneously (with Player 1 in blue and Player 2 in red). The gameplay is essentially identical to the arcade version, with one button used for attacking with the combat knife (the player's primary weapon) and another for using secondary weapons found by defeating certain enemy soldiers throughout each stage. The Rocket Launcher and the Grenades from the arcade version are featured, but the Flamethrower is removed and replaced by two new items: a Star mark which grants invincibility and a pistol with unlimited ammo, both which are only usable for a limited period. The NES version also features two additional stages that were not in the arcade game: an airport set between the Missile Base and the Harbor, where the player faces a group of rocket soldiers at the end; and a new final stage set inside the enemy's base in which the player must disarm a nuclear missile at the end that is about to be launched. The flamethrower corps at the end of the Warehouse stage was replaced by a paratrooper unit. The Disk System version features a few differences from its western NES counterpart by allowing the player to continue three times after the first game over and if the player loses a life in the disk version, their character will respawn at the spot where they died (in the western version, the player can only do this in 2-player mode) instead of being sent to a previous point of the same stage. Moreover, the player can carry up to nine rounds of any secondary weapon he finds instead of just three. To rebalance the difficulty, the cartridge version gives the player more extra lives when they begin (four instead of two) and all weapons dropped by enemies will always have three rounds in them instead of having the player accumulate them one by one. The Disk System version also features hidden underground areas which the player could access by destroying certain land mines in Stage 2, 4, and 5.
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