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S.T.A.L.K.E.R.: Call of Pripyat
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S.T.A.L.K.E.R.: Call of Pripyat
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==Gameplay== The majority of S.T.A.L.K.E.R. Call of Pripyat's [commonly abbreviated as "CoP"] gameplay focuses on a unique combination of both post apocalyptic horror, as well as tactical role-playing action, mostly revolving around the "[[Chernobyl]] [[Zone of alienation|zone of exclusion]]".<ref name="cop.stalker-game.com"/> ===Combat=== Receiving damage will usually cause bleeding, which the player must take care of with medical supplies. Similarly, unmaintained weapons and some equipment will be damaged from continued use. The condition of an item is displayed as a gauge next to the entry in the player's inventory. If severely damaged or broken, a red [[HUD (video gaming)|HUD]] icon will denote this. ===Traders=== The Zone features a limited economy, with traders and inhabitants exchanging goods and services for money and items. The game's trading system differs from the previous editions in that weapons and armor that have degraded past a certain point are unable to be sold until they are repaired, at which point the repair costs usually offset the sell price. Traders also sell information on missions and are keen to be in receipt of documents. ===Upgrades=== Upgrading has three tiers of improvement, with each one requiring a toolkit to allow for respective tier upgrade/modification. Rough tools will allow the player to access the first tier and fine tools will allow access to the second tier. The calibration tool kits are only found in Pripyat and will give access to the last tier. The upgrade system is similar to that of Clear Sky except that the negatives of upgrades are removed. Upgrading a certain element still causes other options to be possibly canceled. ===Mutants=== Various mutant creatures roam the Zone, most of which are hostile to Stalkers and will pursue and attack people who get too close. [[Artificial intelligence]] has been overhauled since the previous two games and now offers these creatures advanced and more realistic behavior. One creature in particular, the Snork, a humanoid-hybrid, focuses on [[guerrilla]]-style attacks. ===Factions=== Several factions reside in the Zone: Loners, Bandits, Mercenaries, Scientists, Zombified Stalkers, Military, Monolith, ''Duty'', and ''Freedom'', the two latter ones being ideologically motivated; Control and anarchy, respectively. Although not at war, fights will occasionally break out outside designated "Safe Zones". At some certain spots of Zaton and Jupiter groups of Mercenaries, both neutral and hostile to the player, appear. <br /> The player's relations to the factions are commonly neutral. However, Zombified Stalkers and Monoliths are hostile towards the player. ===Emissions=== Each day in the game, "emissions" will occur: The ground will shake, an indication of the [[Chernobyl disaster|unstable Chernobyl power plant]] about to eject lethal radiation. The player will be warned two minutes in advance of an upcoming blowout, and must find a predesignated shelter so as not to be exposed to the nuclear fallout. The sky will turn red as the blowout passes through the player's region, killing everything outside of a shelter. The player can, however, survive outside of a shelter during a blowout if he consumes anabiotic drugs, in which case he will pass out and wake up after the blowout. Blowouts can cause new artifacts to be spawned in the anomaly fields. ===Artifacts=== Artifacts are found in or around anomalies. Players have to use special detectors to bring artifacts into the visible spectrum, as they are naturally invisible. Every time a blowout occurs, each anomaly field has a chance of creating a new artifact within its wake. These artifacts can be sold, be put into artifact slots that are incorporated into suits that the player can wear and are occasionally given as rewards for services rendered. Primarily, artifacts serve as a means to enhance the player's abilities, dependent on which artifact the player has put into his artifact slot. Most are modular and can be used in conjunction with other artifacts, or multiple artifacts of the same kind can be used to multiply their effects. Most of these artifacts emit harmful radiation, limiting their usage to short periods of time. Radiation-reducing artifacts can be used to counter this effect. ===Free play=== In the free play mode, the player may traverse the zone and finish all of the missions that were not finished. The player is also able to obtain hidden artifacts and unlock achievements.
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