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Saints Row (series)
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== Setting == The setting of both ''Saints Row'' and ''Saints Row 2'' is the [[fictional location|fictional city]] of Stilwater, located in the mid-western state of [[Michigan]], [[United States|USA]].<ref name= "sr q&a">{{cite web |url=http://www.totalvideogames.com/Saints-Row/feature-8822.html |title=Saint's Row Q&A Feature |last=Leyton |first=Chris |date=2 July 2006 |publisher= TotalVideoGames |accessdate=27 July 2009}}</ref> Stilwater is primarily based on the real-world American cities [[Chicago]] and [[Detroit]].<ref name= "sr q&a"/> During the early development process of ''Saints Row'', the city was designed before the script was assembled and was more than four times the size of its final revision but was cropped to a smaller revision because development resources could not support a city of that size.<ref name= "sr dev 1">{{cite web |url=http://xbox360.gamespy.com/xbox-360/saints-row/715237p1.html |title=Saints Row Developer Diary #1 |last=Stockman |first=Christopher |date=27 June 2006 |publisher=GameSpy |accessdate=27 July 2009}}</ref> During its development phase the city went through consistent expansion and cropping; examples such as the shopping mall and trailer park districts in ''Saints Row 2''<nowiki>'</nowiki>s city revision were originally included in early designs of ''Saints Row'''s city revision.<ref name= "sr dev 1"/> A design challenge was creating the city without load-screen interferences and as such the engine was designed to stream around the player's location in individual chunks of the city.<ref name= "sr dev 2"/> The city was designed to feel diverse and have a variance of districts; ''Saints Row'' product art director Matt Flegel commented that "We wanted the city to cover all styles, from the towering sky scrapers of downtown to the gritty industrial feel of the factory district. We want the player to ''feel'' the changes between the districts, rather than just noticing the visual difference."<ref name= "sr dev 5">{{cite web |url=http://xbox360.gamespy.com/xbox-360/saints-row/723425p1.html |title=Saints Row Developer Diary #5 |last=Flegel |first=Matt |date=4 August 2006 |publisher=GameSpy |accessdate=27 July 2009}}</ref> The districts were also designed to feel relevant to the gangs that controlled them.<ref name= "sr dev 5"/> The Stilwater of ''Saints Row 2'' is significantly different to its original rendition; the city is 45% bigger than its counterpart,<ref name= "ign details">{{cite web |url=http://xbox360.ign.com/articles/863/863027p1.html |title=Saints Row 2 Details |last=Ahearn |first=Nate |date=28 March 2008 |publisher=IGN |accessdate=28 March 2008}}</ref> having being rebuilt from a devastating earthquake, as the plot follows.<ref>{{cite video game |title=[[Saints Row 2]] |developer=[[Volition, Inc.|Volition, Inc]] |publisher=[[THQ]] |date=14 October 2008 |platform=[[Xbox 360]] |version=1.30 |level="Down Payment" |quote='''Johnny''': Years ago, an earthquake dropped part of the city below sea level and rather than cleaning up the rubble, the city just built over it.}}</ref> Much of the city from ''Saints Row'' is redeveloped in ''Saints Row 2'', albeit becoming more "alive" and full of depth.<ref name= swdev>{{citeweb |url=http://community.saintsrow.com/blogs/?p=245 |title=Developer Blog - “Creating the Dynamic City of Stilwater” |date=7 October 2008 |last=Claflin |first=Chris |publisher=Saints Row Community |accessdate=7 October 2008}}</ref> ''Saints Row 2'' lead producer Greg Donovan said that "Stilwater in ''Saints Row 2'' is very different from ''Saints Row''. In fact, every detail has been touched to some degree or another. [...] I think that what will end up happening is that people who played ''Saints Row'' or are fans of the franchise are going to have a great time exploring the city and looking for new things. [Also], people that are new to ''Saints Row 2'' are just going to be presented with a huge, very dispersive and very different looking environment, it's very well polished and detailed."<ref>{{cite web |url=http://xbox360.ign.com/dor/objects/882586/saints-row-2/videos/saints2.html |title=Saints Row 2 Xbox 360 Interview |author= IGN Xbox 360 |date=5 April 2008 |publisher= IGN |accessdate=16 August 2009}}</ref> There are no in-game load screens in ''Saints Row 2'',<ref>{{cite web |url=http://www.game-over.com/reviews/ps3/Saints_Row_2.html |title= Saints Row 2 Review |last= Garbutt |first=Russell |date=27 October 2008 |publisher=GameOver Online |accessdate=16 August 2009}}</ref> a notable feat as the game allows for seamless [[Cooperative gameplay|co-operative play]]. There are over 130 interiors within the city, including over ninety different shops.<ref name= "tera preview">{{cite web |url=http://xbox360.ign.com/articles/895/895228p1.html |title= Saints Row 2 and Tera Patrick Preview |last= Ahearn |first=Nate |date=30 July 2008 |publisher= IGN |accessdate=30 July 2008}}</ref> The city is more dynamic and lifelike in ''Saints Row 2'', as the [[artificial intelligence]] is smarter i.e. civilians will interact with each other.<ref>{{cite web |url=http://community.saintsrow.com/blogs/?p=176 |title=Developer Blog - "Creating Life in a Sandbox" |last=Helvig |first=Chris |date=9 September 2008 |publisher=Saints Row Community |accessdate=16 August 2009}}</ref> Additionally, certain elements of ''Saints Row 2'''s environment are destructible as the game shares some technology with the Volition-developed ''[[Red Faction: Guerilla]]'' game.<ref>{{cite web |url=http://xbox360.ign.com/articles/895/895367p1.html |title=Saints Row 2 UK Hands-on |last=Robinson |first=Martin |date=31 July 2008 |publisher=IGN |accessdate=16 August 2009}}</ref> Its environment also features numerous landmarks and [[Easter egg (media)|Easter eggs]]; one such feature won "Top Easter Egg of 2008".<ref>{{cite web |url=http://www.xbox360achievements.org/news.php?id=1043 |title=Top 5 Easter Eggs of 2008 |last=Webb |first=Dan |date=18 December 2008 |publisher=Xbox360 Achievements.org |accessdate=16 August 2009}}</ref>
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