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Sangokushi Taisen
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Sangokushi Taisen
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===Special Abilities=== Special abilities are special characteristics pertaining to generals which give them added advantages or abilities, and which are not affected by enemy spells or statuses. A general can have up to a maximum of three Special Abilities, or have none at all. Some of the Special Abilities are listed below: * Revival [活](復活): Revives in 2/3 of the time (i.e. 24 real-time seconds, 27 as of version 2.11)after a retreat. * Charisma [魅](魅力): Increases your starting Morale bar by 0.5 orbs. * Recruitment [募](募兵): Allows recovery of lost troops by remaining on the battlefield instead of having to return to your castle. Only available in ver 2.0 and onwards. * Ambush [伏](伏兵): Begins the game hidden to the enemy player, denoted by grey dots on the player's screen. The ambushing troop is not revealed until an enemy general comes into direct contact with the ambushing troop, when the ambushing general arrives at an enemy fence or enemy castle, or when the ambushing general uses a skill. The amount of damage caused by an Ambush is determined by the Intelligence difference between the two generals. While hidden, the unit's speed is greatly reduced. * Courage [勇](勇猛): Increased probability of entering "A Single Combat", furthermore, gains one to five thick yellow bars during "A Single Combat", each an almost-guaranteed "musou(無双)". Furthermore, the regular non-musou bars are increased in length, hence making it easier to achieve a better result. * Fence [柵](防柵): Gains the ability to place a wooden fence for placing during the start of the game. Can only be broken down by physically clashing with the fence. Destruction of a fence depends upon how many times it is struck, not by the strength of the attacking troop. * Link [連](連計): Certain skills can be linked with characters who carry this ability. If the spell is cast, the distance between the caster and the linked character becomes part of the area of effect. Only available in Ver. 2.0 and onwards. Removed in Ver. 3.0 * Awaken [醒](覚醒): The character possessing this ability will raise his/her strength and intelligence by 1 at the 33rd and 66th counts (thus giving them 2 extra points for each stat at the end. p.s. Each count equals 2.4 seconds). Only available in Ver 2.1. Removed in Ver. 3.0 Upcoming Version Special Abilities: * Awaken [醒](覚醒): The ability value goes up to the combat end when the fixed time (count 50) passes. (Value of increase is to be confirm) (Ver. 3.1) * Shoot [射](崩射): When Generals (Busho) with Shoot [射] does a roll-over shot at enemy General (Busho) using Spearmen, the Spear-wall ability of that General (Busho) is removed during that period. It does not affect other types. (Ver. 3.5) * Army [軍](大軍): The General (Busho) with this Special Ability starts with the maximum forces 130%. The recovery speed in the castle is faster and can reach the maximum force of 130%. (Ver.3.5) * War [乱](暴乱): When your General (Busho) with War [乱] uses "War tactics", your other Generals (Busho) with War also receive the same effect wherever on battlefield they are. It does not affect generals (Busho) in the castle. (Ver. 3.5)
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