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[[File:BSZeldaGames.jpg|thumb|200px|right|Promotional advertisement for the ''BS Zelda'' games circa 1995.<ref>[[Famitsu#Shūkan Famitsū|ファミコン通信]]. No.352. 1995.9.15号.</ref>]] Between August 6, 1995 and May 30, 1999 [[Nintendo]] in collaboration with [[St.GIGA]] broadcast three different ''Zelda'' titles to fans for download via the [[Super Nintendo Entertainment System|Super Famicom]]'s [[Satellaview]] subsystem. '''''BS Zelda no Densetsu''''', '''''BS Zelda no Densetsu: MAP2''''', and '''''BS Zelda no Densetsu: Inishie no Sekiban''''' all featured [[Satellaview#SoundLink|SoundLink]] narration which was the first time that Nintendo-sponsored ''Zelda'' titles made use of voice-actors to provide vocal tracks<ref group=nb name=cdinote>The earlier [[CD-i games from The Legend of Zelda series|CD-i titles]] were not sponsored by Nintendo and are considered by fans to lack [[canon (fiction)|canonicity]].</ref><ref>Uxio, P.R. ''[http://dswii.es/23162/e310-articulo-especial-historia-de-the-legend-of-zelda-parte-1 Historia de Zelda]''. DSWii.es. 14 June 2010.</ref> As the first SoundLink Game released via Satellaview, ''BS Zelda no Densetsu'' in particular was identified by Nintendo as the world's first integrated radio-game.<ref name=bsz1worldfirst>{{cite video game| title = [http://www.f3.dion.ne.jp/~kameb/satella/st_kbn/n58.htm#eb BS-X: Sore wa Namae o Nusumareta Machi no Monogatari]| developer = [[Nintendo]]| publisher = [[Nintendo]]/[[St.GIGA]]| date = February 13, 1995| platform = [[Satellaview]]| version = 1995/8/8| language = Japanese| isolang = ja| quote = '''Kabe shinbunsha''': 8月6日(日)のスタート以来、全国を興奮と感動の渦に巻き込んでいる、世界初のラジオ/ゲーム連動プログラム「BSゼルダの伝説」が大好評につき9月の再放送がついに決定した。}}</ref> During this time, starting on March 2, 1997, a non-SoundLink port of '''''[[The Legend of Zelda: A Link to the Past|Zelda no Densetsu: Kamigami no Triforce]]''''' was also broadcast via Satellaview.<ref name=kntatign>''[http://cheats.ign.com/objects/833/833906.html BS The Legend of Zelda: A Link to the Past]''. [[IGN]]. Retrieved 9 July 2010.</ref> Broadcasts of ''Kamigami no Triforce'' continued periodically throughout the tenure of Nintendo's partnership with St.GIGA (which ended on May 30, 1999) and then St.GIGA independently broadcast the game until May 29, 2000.<ref>''[http://web.archive.org/web/20000623104905/http://www.stgiga.co.jp/DATA/data.htm セント・ギガ衛星データ放送]''. [[St.GIGA|stgiga.co.jp]]. 23 June 2000.</ref> With the exception of ''Kamigami no Triforce'' all ''Zelda'' titles broadcast to the Satellaview were Satellaview-exclusive. Because the Satellaview was only released in Japan, these games were also all Japan-only releases. To date none of these titles have been released in any other form and due to the download limitations imposed on the broadcasts and the termination of support for the system these games are no longer available on the commercial market. Subsequent to the announcement at E3 2010 regarding the rerelease of ''[[BS Fire Emblem: Akaneia Senki]]'' (the first Satellaview-exclusive title to be re-released commercially) 10 years after the last Satellaview broadcast, there has been renewed<ref name=Mar97NP>{{Cite journal| journal=[[Nintendo Power]] | title=Epic Center: Zelda from Space? | volume=94 | month=March | year=1997 | pages=51}}</ref> speculation regarding the possibility of Nintendo's rerelease of the ''BS Zelda'' titles,<ref>''[http://www.jeuxvideo.com/news/2010/00043768-une-surprise-dans-fire-emblem-monshou-no-nazo.htm Une surprise dans Fire Emblem : Monshou No Nazo]''. VideoJeux. 22 June 2010.</ref> however to date there has been no official announcement on the matter from Nintendo.<ref>''History's Hidden Hardware: BS-X (Broadcast Satellaview) / 1995.'' [[Nintendo Power]]. No.225. February 2008. p.61</ref> There has been much fan debate about whether or not the ''Zelda'' titles for the Satellaview (collectively known as the ''BS Zelda'' games) should be considered enhanced remakes or spinoff titles, whether or not their plots (different plots from the prior titles in 3 of the 4 Satellaview games) should be regarded as canonical or not, and if so where they should fit into the timeline of Zelda events.<ref>Duncan, Sean C. ''[http://se4n.org/papers/Duncan-AERA2008.pdf Literary Implications of Online Fan Debates]''. [[American Educational Research Association|Annual Meeting of the American Educational Research Association]]. March 24–28, 2008. p. 5.</ref><ref>Sforcina, Mathew. ''[http://www.411mania.com/games/columns/142023/Ask-411-Games-06.14.10:-Suda51,-Zelda-SNES-2-&-World-Cup-Soccer-94?.htm Ask 411Games 06.14.10]''. 411Mania. 14 June 2010.</ref><ref>Cuddy, Luke. ''The Legend of Zelda and Philosophy''. [[Open Court Publishing Company|Open Court]]. 2008. ISBN 0812696549. pp. 92-95.</ref> ==BS Zelda no Densetsu== {{Split section|BS Zelda no Densetsu|Talk:Satellaview games from The Legend of Zelda series#Split BS Zelda no Densetsu|date=August 2010}} {{Infobox video game |title=BS Zelda no Densetsu |image= BSZeldaTitle.png |caption= |developer=[[Nintendo Research & Development 2|Nintendo R&D2]] |publisher=[[St.GIGA]] |designer=[[Shigeru Miyamoto]]<br/>[[Takashi Tezuka]] |engine= |series=''[[The Legend of Zelda]]'' |released='''MAP1'''<br/>{{vgrelease|JP=August 6, 1995}}'''MAP2'''{{vgrelease|JP=December 30, 1995}} |genre=[[Action-adventure game|Action-adventure]] |modes=Time-restricted [[Single-player video game|single player]] with [[Multiplayer video game|multiplayer]] scoreboards |platforms=[[Satellaview]] |media=[[Streaming media|Streaming]] [[Uploading and downloading|download]] via [[Satellite television|satellite network]], saved to either the [[Satellaview]] base unit's [[Flash memory|flash-RAM]] or to a BS-X [[Flash memory|flash-cart]] |requirements= |input= }} '''''BS Zelda no Densetsu''''' {{Nihongo||BSゼルダの伝説||lit. ''BS The Legend of Zelda''}} is an action-adventure game first broadcast to [[Satellaview]] owners in August 1995. It is the fifth game developed by Nintendo belonging to [[The Legend of Zelda|''The Legend of Zelda'' series]], however it does not feature [[Link (The Legend of Zelda)|Link]], the protagonist of the prior four games. Instead it features the same main character that the player selects in the Satellaview game, ''[[Sore wa Namae o Nusumareta Machi no Monogatari|BS-X]]'', and indeed the games are linked functionally and roughly through plot. As such ''BS Zelda no Densetsu'', together with ''BS Zelda no Densetsu: MAP2'' and ''BS Zelda no Densetsu: Inishie no Sekiban'', is generally considered to be a spin-off title from the main ''Zelda'' series. Stylistically similar to the original top-down ''[[The Legend of Zelda (video game)|The Legend of Zelda]]'' for the [[Nintendo Entertainment System|NES]], but utilizing the 16-bit graphical capabilities of the [[Super Nintendo Entertainment System|SNES]], ''BS Zelda no Densetsu'' is also occasionally regarded as an enhanced remake of the original game. This misconception most likely arises from the fact that the game is no longer playable in its original form and thus the differing plot of the game is more or less unknown to the general gaming public. The game's title derives the "BS" portion of its name from the [[Broadcast Satellite]] system through which the game was transmitted by the distributor, [[St.GIGA]], to Satellaview owners between the date of the first broadcast (in August 1995) and the last broadcast (in January 1997). As the Satellaview's first [[SoundLink|SoundLink Game]], broadcasts for ''BS Zelda no Densetsu'' were composed of both a discretely quantifiable portion of game code and a continually streaming vocal track. Employing the voices of [[seiyu]] [[voice actor]]s, ''BS Zelda no Densetsu'' became the world's first integrated radio-game<ref name=bsz1worldfirst/> and it marks the first time that a ''Zelda'' title released by Nintendo would utilize spoken dialog.<ref group=nb name=cdinote/> The game was broadcast a total of 5 times and several broadcasts were associated with special nationwide-contests and prizes. The game's popularity among Satellaview players prompted the development of ''BS Zelda no Densetsu: MAP2'' - a remixed version of ''BS Zelda no Densetsu'' providing a functional analog to the original ''The Legend of Zelda'''s "Second Quest." ===Plot=== ''BS Zelda no Densetsu'' is set chronologically close in time to ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''. Although neither of the two stories makes direct reference to the other, the back-story given at the start of the game is substantially identical. The back-story explains that the Gods had created a holy golden triangle called the [[Triforce]] which, if touched, would grant the wishes of the toucher. After this sacred item was touched by Ganondorf, the evil boss of a gang of thieves, Ganondorf was transformed into [[Ganon]] and his baleful influence was allowed to spread across the land of [[Hyrule]]. The Gods sent word by messenger that a holy sword would be required to stop this evil, so the King of Hyrule commissioned such a sword. After it was completed the Hyrulians discovered that nobody could wield the sword and so the king set his 7 sages to work creating a seal to seal Ganon away until such time as a hero would be born who could wield the holy blade. Not long afterward, Ganon escaped and managed to kidnap the King's daughter, [[Princess Zelda]].<ref name=bsz1plot>{{cite video game| title = [http://bszelda.zeldalegends.net/videotran1.shtml BS Zelda no Densetsu]| developer = [[Nintendo]]| publisher = [[St.GIGA]]| date = August 6, 1995| platform = [[Satellaview]]| version = Aug 95| language = Japanese| isolang = ja}}</ref> As luck would have it, on a Sunday a few days later, a youth from the far away {{Nihongo|[[Sore wa Namae o Nusumareta Machi no Monogatari|Town Whose Name Has Been Stolen]]|それは名前を盗まれた街|Sore wa Namae o Nusumareta Machi}} entered a fabulous portal in a fortune teller's tent and emerged in the dark of a distant land. Following the stars, the child traveled until at last arriving in the land of Hyrule. Entering a nearby cave the child met an Old Man who armed the youth with a sword and explained the predicament in which Hyrule found itself. The child set out to recover the 8 fragments of Triforce hidden deep in dangerous dungeons. After collecting them and reconstructing the Triforce, the child recovered the holy Master Sword, fought Ganon, and slew him to recover another segment of the Triforce. The child then rescued Princess Zelda and returned to the Town Whose Name Has Been Stolen.<ref name=bsz1plot/> Throughout the adventure the youth's efforts were repeatedly frustrated by the inability to progress further. Due to the unstable nature of the magic associated with the fortune teller's portal, the youth's heroic quests in Hyrule were only possible for a one-hour period known as {{Nihongo|Zelda Time|ゼルダTIME}}.<ref name=SeptSatTsushin>''締切直前! ギリギリセーフ!イキナリ情報 第1回''. [[Satellaview Tsūshin|サテラビュー通信]]. 1995.9月号. pp. 96-97.</ref> At the end of the hour the hero would be whisked away back to the City Whose Name Has Been Stolen and the portal would not regain its magical ability to transport the child to Hyrule until the following Sunday.<ref name=bsz1plot/> To make matters easier for the youth, however, the Old Man that dwelt in the first cave the youth had discovered kept track of all of the youth's money and inventory items so that the youth could recover them again and take up from roughly the same position. Additionally, the Old Man was capable of [[telepathic]] communication with the hero and could grant the child magical abilities for short periods of time by researching spells in tomes of forbidden magic. The Old Man's ability to see [[clairvoyant]]ly also enabled him to sense when certain plot elements were occurring such as the kidnapping of the great fairy or the washing up of useful items by the seashore. These events would be relayed to the hero telepathically.<ref name=bsz1plot/> ===Gameplay=== The in-game gameplay dynamics of ''BS Zelda no Densetsu'' (and ''BS Zelda no Densetsu: MAP2'') are most closely comparable to those of the first ''[[The Legend of Zelda (video game)|The Legend of Zelda]]'',<ref name=Mar97NP/> however a few major differences exist between ''Zelda'' and ''BS Zelda'' which make the two play-through experiences distinctly different. Foremost among these differences is the use of [[SoundLink]] data to supplement and provide plot for ''BS Zelda''. As the world's first satellite-based integrated radio-game,<ref name=bsz1worldfirst/> ''BS Zelda'''s implementation of the streaming [[Satellaview#SoundLink|SoundLink]] broadcasts represented an early approach to dealing with the difficulty of meaningfully connecting vocal files to character actions. As such, unlike the later ''BS Zelda no Densetsu: Inishie no Sekiban'' that allows players to continue moving during SoundLink messages, when the in-game clock hits certain times in ''BS Zelda'' the game pauses to display a message reading {{Nihongo|"Listen closely"|耳をすませ}}.<ref name=SeptSatTsushin/> During this time, players would hear the voice of the narrator ([[Kiyoshi Kobayashi]] - playing the part of the [[Recurring characters in The Legend of Zelda series#Old Man|Old Man]]<ref name=joystiq>Fletcher, J.C. ''[http://www.joystiq.com/2007/10/04/zelda-week-the-zelda-games-youll-never-play Zelda Week: the Zelda games you'll never play]''. [[Joystiq]]. 4 October 2007.</ref>) grant the player magical abilities or warn of events occurring elsewhere in the Land of Hyrule. During other periods of paused gameplay such as during the introduction and end sequences, fully-voiced plot details relating to Princess Zelda (voiced by Naomi Fujisawa) and Ganon (voiced by [[Seizō Katō]]) were also broadcast.<ref>{{cite video game| title = BS Zelda no Densetsu| developer = [[Nintendo]]| publisher = [[St.GIGA]]| date = August 6, 1995| platform = [[Satellaview]]| version = Aug 95| language = Japanese| isolang = ja}}</ref> In order to allow the proper pacing of plot elements revealed in vocal files, the game progresses according to a strict time-based system.<ref>''BSオリジナルゲームも充実!''. [[Satellaview Tsūshin|サテラビュー通信]]. 1996.5月号. pp. 8-18.</ref> An onscreen clock displaying "Zelda Time" can be seen at all times and because the game is played in real-time, the time cannot be paused even if the game is paused. At various points in "Zelda Time" certain pre-set plot events occur.<ref name=SeptSatTsushin/> These events range from the death or stunning of all enemies in a room, or the appearance of fairies, to occasional weapons/munition upgrades allowing the use of more powerful versions of items and/or the unlimited use of items for a limited time.<ref>Jennings, Ryan and Schneider, Peer. ''[http://insider.ign.com/teasers/324/324295.html BS Zelda]''. Hyrule Times ([[IGN]]). Vol. 14. 8 February 2002.</ref> The game was divided in fourths and broadcast in episodic installments (with the only subtitle being the standard Satellaview suffix, {{Nihongo|Episode X|第X話|dai X hanashi}} where X was a number between 1 and 4).<ref name=joystiq/><ref name=ignretrospective>''[http://blogs.ign.com/Hyrule-Times/2006/06/08/21063 Retrospective: BS Zelda]''. Hyrule Times ([[IGN]]). 8 June 2006.</ref> Each episode limited players to a certain restricted playing area either by withholding necessary items or by using obstacles on the overworld map that would be removed in later episodes. This ensured that players would experience a paced gameplay experience and allowed for a closer tailoring of SoundLink plot details to the events unfolding in new areas of the overworld map. The overworld in ''BS Zelda'' was altered from the 8 by 16 map used in the original ''The Legend of Zelda'' to an 8 by 8 grid,<ref name=joystiq/> although an effort to make Map 1 roughly comparable in terms of general landscape features to the overworld in ''Zelda'' is apparent.<ref name=ignretrospective/> As in the ''The Legend of Zelda''<nowiki>'</nowiki>s Second Quest, dungeons are again completely different.<ref name=zeldabox>''Zelda Box - The Legend of Zelda: The Wind Waker Fan Book''. "Perfect Catalogue of the Legend of Zelda." Enterbrain Inc. Nintendo. 2002. p. 100.<br/>(Note: screenshot images are of a late beta version.)</ref> Consequently, ''BS Zelda'' is sometimes referred to as a "Third Quest" in reference to ''[[The Legend of Zelda (video game)|The Legend of Zelda]]''<nowiki>'</nowiki>s [[The Legend of Zelda (video game)#Second quest|Second Quest]].<ref name=ignretrospective/><ref name=ignthirdquest>''[http://cheats.ign.com/objects/010/010808.html BS The Legend of Zelda]'' [[IGN]]. Retrieved 9 July 2010.</ref> ''BS Zelda Map 2'' could thus be considered the "Fourth Quest." Carrying on the tradition initiated in the Second Quest where the dungeon map layouts spelled "ZELDA", Third Quest layout spells "St.GIGA"<ref name=joystiq/> and the Fourth Quest spells "NiNtENDO." Unlike the original ''Zelda'', in ''BS Zelda'' the player's name and gender were selected in the Satellaview game-selection interface, ''[[BS-X: Sore wa Namae o Nusumareta Machi no Monogatari|BS-X]]''.<ref>''「BSゼルダの伝説」画面写真初公開!!''. [[Famitsu#Shūkan Famitsū|週刊ファミ通]]. Vol. 265. p.8. July 28, 1995.</ref> This initial selection then carried across to the game.<ref name=ignthirdquest/> The characters themselves are nameless in-game and are referred to by the narrator as either "child" or "youth." Other difference between ''Zelda'' and ''BS Zelda'' include an increase in the maximum number of [[Universe of The Legend of Zelda#Currency|rupees]] allowed a player from 255 to more than a thousand,<ref name=ignretrospective/> and the addition of a score that was tallied when gameplay ended at the expiration of "Zelda Time." Score tallies were calculated based on an algorithm factoring in such elements as whether or not Ganon had been slain, how many pieces of Triforce had been collected, number of restarts, number of hearts lost, and number of rupees collected. As each rupee represents one point in the final score tallied at the end of a play-through, the number of rupees collected often was of central importance in achieving high-scores needed to win prizes during special competition runs. ===Development=== From the earliest days of the Satellaview, the intention was to provide an opportunity for players "from [[Kyūshū]] to [[Hokkaidō]]" to enjoy two-way communication and involvement with a communication system allowing multiplayer netplay.<ref>[[Shigeru Miyamoto|Miyamoto, Shigeru]]. ''[http://fami.tamahobby.com/?eid=1054940 スーパーファミコンアワーの可能性と未来 ~ゲーム業界の重鎮が語る衛星放送の魅力Part1―宮本茂氏]''. [[Satellaview Tsūshin|サテラビュー通信(月刊ファミコン通信)]]. 5月号増刊. pp.75-81.</ref> While the earliest broadcasts for the Satellaview included solo-play games and strictly time-linked SoundLink Magazines that gave a sense of the player's direct temporal connection to the broadcasting center, [[St.GIGA]], Nintendo's goal of simultaneous involvement between and amongst players was thought to be lacking.<ref name=ignretrospective/> For this reason Nintendo began sponsoring a series of student networking projects to develop a network game that would let home consumers interact with each other over the satellite broadcasting system.<ref name=sasaki>Sasaki, Makoto. "Inside Zelda Part 11: Behind the Landscapes in Hyrule." [[Nintendo Power]]. No.202. April 2006. pp.36-38.</ref> The result of this networking project was the world's first integrated radio-game (or SoundLink Game) - ''BS Zelda''.<ref name=bsz1worldfirst/> As a programming project, ''BS Zelda'' was considered by students to be exceptionally difficult due to the strict quality control imposed by Nintendo. The game was to have no interactive lag and no programming bugs of any kind.<ref name=sasaki/> The project went through at least two [[beta version]]s prior to release.<ref name=zeldabox/><ref>''[http://www.kenoshaonline.com/bs_beta1.htm BS Zelda Beta Pics]''. Kenosha Online. Retrieved 18 July 2010.</ref> On final release the game was divided into 4 episodes each of which would be available for download only during a narrow 1-hour window. Simultaneously streaming "LiveVoice" vocal files would be broadcast to players to provide an expanded fully-orchestrated musical score as well as [[seiyu]] plot narration. These vocal tracks were far too large for the 8M ROM capacity of the Satellaview, however as streaming files they were only temporarily stored as RAM which was then over-written as the game progressed. Although players would not be able to play a true multiplayer game as the only 1 player could be displayed in the overworld at one time, the goal of a sense of inter-player community was achieved<ref>''時を超え遊び継がれる『ゼルダの伝説』: 傑作の代名詞 歴代『ゼルダの伝説』紹介 ~全国のユーザーが熱中、リアルタイム衛星放送バージョン!!~''. Nintendo.co.jp. p.3. Retrieved 18 July 2010.</ref> by linking all ''BS Zelda'' players to a common real-world time-frame, by making in-game references to the idea of other players, and by including a game score and password system that allowed the publishing of ranking tables and the competition of players against one another for prizes awarded by St.GIGA.<ref name=originaldates>{{cite video game| title = [http://www.f3.dion.ne.jp/~kameb/satella/st_kbn/n57.htm#ga BS-X: Sore wa Namae o Nusumareta Machi no Monogatari]| developer = [[Nintendo]]| publisher = [[Nintendo]]/[[St.GIGA]]| date = February 13, 1995| platform = [[Satellaview]]| version = 1995/7/16| language = Japanese| isolang = ja| quote = '''Kabe shinbunsha''': 放送は8月の毎週日曜日午後6時から1時間。全国のプレイヤーは今までにできなかったゲーム体験を期待できるぞ!プレゼントももらえる。}}</ref> First announced during an early July 1995 SoundLink Magazine broadcast of [[Hikaru Ijuin]]'s {{Nihongo|King of Summer|夏休みの王様|Natsuyasumi no Ousama}},<ref>{{cite video game| title = [http://www.f3.dion.ne.jp/~kameb/satella/st_kbn/n57.htm#ca BS-X: Sore wa Namae o Nusumareta Machi no Monogatari]| developer = [[Nintendo]]| publisher = [[Nintendo]]/[[St.GIGA]]| date = February 13, 1995| platform = [[Satellaview]]| version = 1995/7/12| language = Japanese| isolang = ja| quote = '''Kabe shinbunsha''': 「夏休みの王様」にすごいゲームが登場することが明らかにされた。その名は、『BSゼルダ』。}}</ref> the official ''BS Zelda'' pre-release party was hosted by [[Hikari Ōta]] and took place during the August 3, 1995 SoundLink Magazine broadcast of [[Bakusho Mondai]],<ref name=preparty>{{cite video game| title = [http://www.f3.dion.ne.jp/~kameb/satella/st_kbn/n57.htm#va BS-X: Sore wa Namae o Nusumareta Machi no Monogatari]| developer = [[Nintendo]]| publisher = [[Nintendo]]/[[St.GIGA]]| date = February 13, 1995| platform = [[Satellaview]]| version = 1995/7/31| language = Japanese| isolang = ja| quote = '''Kabe shinbunsha''': これに先立ち、8月3日(木)の爆笑ワイドでは、太田光が「ゼルダ」への熱い想いを語りまくるぞ。「ゲームを語っちゃうよ」のコーナーを必ず聴いてくれ!!}}</ref> and the first episode of ''BS Zelda'' was released on Sunday August 6, 1995 with new episodes broadcast every subsequent Sunday through the 27th. The game was re-broadcast on at least 4 subsequent occasions as reruns throughout the lifetime of the Satellaview. ====Broadcast dates==== {| class="wikitable" style="text-align: center" ! Date !! Chapter Title !! style="width: 30%"|Notes |- |August 6, 1995<ref name=originaldates/>||{{Nihongo|''BS The Legend of Zelda: Episode 1''|BSゼルダの伝説 第1話|BS Zelda no Densetsu: Dai 1 Hanashi}}||Original release |- |August 13, 1995<ref name=originaldates/>||{{Nihongo|''BS The Legend of Zelda: Episode 2''|BSゼルダの伝説 第2話|BS Zelda no Densetsu: Dai 2 Hanashi}}||Original release |- |August 20, 1995<ref name=originaldates/>||{{Nihongo|''BS The Legend of Zelda: Episode 3''|BSゼルダの伝説 第3話|BS Zelda no Densetsu: Dai 3 Hanashi}}||Original release |- |August 27, 1995<ref name=originaldates/>||{{Nihongo|''BS The Legend of Zelda: Episode 4''|BSゼルダの伝説 第4話|BS Zelda no Densetsu: Dai 4 Hanashi}}||Original release<br/>Prize: Collecting 8 pieces of Triforce wins a player a {{Nihongo|"secret membership card"|秘密の会員証|himitsu no kaiinshū}} for admission to the locked ''[[Kouryaku Casino Bar|Nichibutsu Casino]]'' game available October 1, 1995.<ref name=originalprize>{{cite video game| title = [http://www.f3.dion.ne.jp/~kameb/satella/st_kbn/n59.htm#ja BS-X: Sore wa Namae o Nusumareta Machi no Monogatari]| developer = [[Nintendo]]| publisher = [[Nintendo]]/[[St.GIGA]]| date = February 13, 1995| platform = [[Satellaview]]| version = 1995/9/19| language = Japanese| isolang = ja| quote = 10月1日から、ここが秘密クラブとしてオープンする。カジノバー(カジノ・ニチブツ)になるのだ。ただし、ここに入れるのは秘密クラブ入館証を買った人か、「BSゼルダの伝説」でトライフォースを8個手に入れた人だけだ。}}</ref> |} {| class="wikitable collapsible collapsed" style="text-align: center" ! Rerun Dates !! Notes |- |September 3, 1995 - September 29, 1995<ref name=septrerun>{{cite video game| title = [http://www.f3.dion.ne.jp/~kameb/satella/st_kbn/n58.htm#eb BS-X: Sore wa Namae o Nusumareta Machi no Monogatari]| developer = [[Nintendo]]| publisher = [[Nintendo]]/[[St.GIGA]]| date = February 13, 1995| platform = [[Satellaview]]| version = 1995/8/14| language = Japanese| isolang = ja}}</ref>||First rerun (6 days a week excluding Saturdays)<br/>Prize: High scores win 8M Memory Packs<ref name=SeptSatTsushin/> |- |October 1, 1995 - October 24, 1995<ref name=octrerun>''イキナリ情報''. [[Satellaview Tsūshin|サテラビュー通信]]. 1995.11月号. pp. 6-9.</ref>||Second rerun (3 days a week: Sundays, Mondays, and Tuesdays only) |- |November 5, 1995 - November 28, 1995<ref name=novrerun>''スーパーファミコンアワー音声連動番組ガイド11/1→11/30''. [[Satellaview Tsūshin|サテラビュー通信]]. 1995.12月号. pp. 40-73 .</ref>||Third rerun (3 days a week: Sundays, Mondays, and Tuesdays only) |- |January 1, 1997 - January 4, 1997<ref name=pcclassic>{{cite video game| title = [http://www.f3.dion.ne.jp/~kameb/satella/st_kbn/n6c.htm#tc BS-X: Sore wa Namae o Nusumareta Machi no Monogatari]| developer = [[Nintendo]]| publisher = [[Nintendo]]/[[St.GIGA]]| date = February 13, 1995| platform = [[Satellaview]]| version = 1996/12/29| language = Japanese| isolang = ja| quote = '''Kabe shinbunsha''': 「あなたが選ぶ名作サウンドリンクゲーム」でダントツの人気だった、「BSゼルダの伝説」が、元旦から4日(いずれも夕方5時から)まで1日1話づつ放送される。プレイしてくれたみんなにGのプレゼントがある他、トライフォースの獲得数によって「秘密の会員証」がもらえたりするらしい。 さらに、感想を書いてくれた方の中から抽選で20名様にかべ新聞社よりステッカーをプレゼントするぞ!}}</ref>||{{Nihongo|Player's Choice Classic SoundLink game|あなたが選ぶ名作サウンドリンクゲーム|Anataga Erabu Meisaku SoundLink Game}}<br/>(once a day for four consecutive days)<br/>Prize: Collecting 8 pieces of Triforce wins a player a "secret membership card" and original stickers.<ref name=pcclassic/> |} {| class="wikitable" style="text-align: center" ! Dates !! Chapter Title !! Notes |- |December 30, 1995 - December 31, 1995<ref name=map2originaldates>{{cite video game| title = [http://www.f3.dion.ne.jp/~kameb/satella/st_kbn/n5c.htm#4b BS-X: Sore wa Namae o Nusumareta Machi no Monogatari]| developer = [[Nintendo]]| publisher = [[Nintendo]]/[[St.GIGA]]| date = February 13, 1995| platform = [[Satellaview]]| version = 1995/12/04| language = Japanese| isolang = ja}}</ref>||{{Nihongo|''BS The Legend of Zelda: Map 2 - Episode 1''|BSゼルダの伝説MAP2 第1話|BS Zelda no Densetsu MAP 2: Dai 1 Hanashi}}||Original release |- |January 1, 1996 - January 2, 1996<ref name=map2originaldates/>||{{Nihongo|''BS The Legend of Zelda: Map 2 - Episode 2''|BSゼルダの伝説MAP2 第2話|BS Zelda no Densetsu MAP 2: Dai 2 Hanashi}}||Original release |- |January 3, 1996 - January 4, 1996<ref name=map2originaldates/>||{{Nihongo|''BS The Legend of Zelda: Map 2 - Episode 3''|BSゼルダの伝説MAP2 第3話|BS Zelda no Densetsu MAP 2: Dai 3 Hanashi}}||Original release |- |January 5, 1996 - January 6, 1996<ref name=map2originaldates/>||{{Nihongo|''BS The Legend of Zelda: Map 2 - Episode 4''|BSゼルダの伝説MAP2 第4話|BS Zelda no Densetsu MAP 2: Dai 4 Hanashi}}||Original release |} {| class="wikitable collapsible collapsed" style="text-align: center" ! Rerun Dates !! Notes |- |March 3, 1996 - March 27, 1996<ref name=marrerun>{{cite video game| title = [http://www.f3.dion.ne.jp/~kameb/satella/st_kbn/n62.htm#sa BS-X: Sore wa Namae o Nusumareta Machi no Monogatari]| developer = [[Nintendo]]| publisher = [[Nintendo]]/[[St.GIGA]]| date = February 13, 1995| platform = [[Satellaview]]| version = 1996/2/28| language = Japanese| isolang = ja}}</ref>||First rerun (5 days a week excluding Thursdays and Fridays only; NOTE: Episode 1 is only a 4-day week) |} ===Reception and legacy=== By all accounts, the popular reaction to ''BS Zelda no Densetsu'' was overwhelmingly positive. During the lead-up to its August 6 release, Nintendo described the games as being the "biggest buzz of the summer,"<ref name=preparty/> and the release of the game generated such hype that St.GIGA was inundated with postcards and faxes from excited fans.<ref>{{cite video game| title = [http://www.f3.dion.ne.jp/~kameb/satella/st_kbn/n58.htm#8a BS-X: Sore wa Namae o Nusumareta Machi no Monogatari]| developer = [[Nintendo]]| publisher = [[Nintendo]]/[[St.GIGA]]| date = February 13, 1995| platform = [[Satellaview]]| version = 1996/8/8| language = Japanese| isolang = ja| quote = 番組あてには、大量のハガキ、FAXが届いており、スーパーファミコンアワー始まって依頼の大反響を呼んでいる。}}</ref> Due to the game's "amazing popularity," discussion during the {{Nihongo|King of Summer|夏休みの王様|Natsuyasumi no Ousama}} SoundLink Magazine broadcasts was dominated by the subject throughout the month of August.<ref name=septrerun2>{{cite video game| title = [http://www.f3.dion.ne.jp/~kameb/satella/st_kbn/n59.htm#8a BS-X: Sore wa Namae o Nusumareta Machi no Monogatari]| developer = [[Nintendo]]| publisher = [[Nintendo]]/[[St.GIGA]]| date = February 13, 1995| platform = [[Satellaview]]| version = 1995/9/8| language = Japanese| isolang = ja| quote = 8月の「夏休みの王様」期間中は話題を独占していた。}}</ref> With the "whirlpool of excitement across the country"<ref name=septrerun/> growing stronger rather than diminishing, it was decided that a September rerun would be made available for fans that had missed the initial run.<ref name=septrerun/><ref name=septrerun2/> The September rerun did little to satisfy fans and instead yet new players became interested during September broadcasts.<ref>{{cite video game| title = [http://www.f3.dion.ne.jp/~kameb/satella/st_kbn/n59.htm#tb BS-X: Sore wa Namae o Nusumareta Machi no Monogatari]| developer = [[Nintendo]]| publisher = [[Nintendo]]/[[St.GIGA]]| date = February 13, 1995| platform = [[Satellaview]]| version = 1996/9/29| language = Japanese| isolang = ja| quote = 9月の再放送で新たなファンも加わり、今もその大反響は続いている。プレイヤーの要望に応えて、10月も再々放送されることが決定した!}}</ref> To satisfy continued interest in the game, it was decided that a second rerun would be broadcast during the month of October due to popular demand<ref>''ON AIR GAMES''. [[Satellaview Tsūshin|サテラビュー通信]]. 1995.10月号. pp. 8-18.</ref> A third rerun was again broadcast during the month of November,<ref name=novrerun/> and in late December 1996 fans voted by an overwhelming majority to broadcast a fourth rerun of ''BS Zelda'' as the "Player's Choice Classic SoundLink game" for January 1997.<ref name=pcclassic/> Due to the great successes of the game Nintendo undertook the development of a remixed version of ''BS Zelda no Densetsu'' that would be entitled ''BS Zelda no Densetsu: MAP2''.<ref>''締切直前! ギリギリセーフのニュースをお届けだ!イキナリ情報''. [[Satellaview Tsūshin|サテラビュー通信]]. 1996.1月号. pp. 6-7.</ref> Featuring all-new dungeon layouts and altered positions of items and locations in the overworld, ''BS Zelda: MAP2'' represented the functional equivalent of the "Second Quest" portion of the original ''The Legend of Zelda''.<ref name=joystiq/> This sequel broadcast was in turn rerun once during March, 1996. The successes and popularity of SoundLink games such as ''BS Zelda'' and ''Super Bombliss'' are directly responsible for further developments in the field of SoundLink Games including such titles as ''[[Itoi Shigesato no Bass Tsuri No. 1]]''.<ref>{{cite video game| title = [http://www.f3.dion.ne.jp/~kameb/satella/st_kbn/n5b.htm#6a BS-X: Sore wa Namae o Nusumareta Machi no Monogatari]| developer = [[Nintendo]]| publisher = [[Nintendo]]/[[St.GIGA]]| date = February 13, 1995| platform = [[Satellaview]]| version = 1996/9/29| language = Japanese| isolang = ja| quote = 「BSゼルダ」「スーパーボンブリス」と、大好評で続いた音声完全連動型のゲーム・イベント。続々と新企画が進行中だ。}}</ref> The first two ''BS Zelda'' games would also serve as the direct forerunners of the later-broadcast ''BS Zelda no Densetsu: Inishie no Sekiban''. ====Emulation==== Due to the short-lived nature of the game and the fact that the gameplay is intimately connected to the vocal SoundLink files that were broadcast into RAM and were thus incapable of digital preservation by receiving Satellaview-owners, the game cannot currently be played in its original form.<ref name=joystiq/> Despite this, however, a small subculture of collectors and enthusiasts devoted to the restoration of these games have successfully managed to [[Dumper (computer program)|dump]] the digital information originally downloaded to and saved on the Satellaview's 8M memory packs.<ref name=ignretrospective/> As temporally-limited games, the copies of ''BS Zelda'' that had been saved on 8M Memory Packs were initially intended by Nintendo and St.GIGA for gamers to over-write with later games. The fortuitous preservation of these 8M Memory Packs is responsible for all subsequent emulation efforts related to the games. Since the last broadcasts of ''BS Zelda'' (in January 1997) and ''BS Zelda: MAP2'' (in March 1996), restoration-minded fans have created numerous [[Patch (computing)|patches]] that have been applied to the original ROM dumps to alter the game by removing the game's download pauses and time limits, stringing together all four episodes into one, and providing a title screen and file selection screen, among others.<ref name=ignretrospective/> Some patches have also replaced the game's [[protagonist]] with [[Link (The Legend of Zelda)|Link]], the hero of the original ''The Legend of Zelda'' in order to more closely mimic this game. Further altering the game, many modern emulation-based restoration projects have removed the "Listen closely" sign and replaced it with a display showing the text of the narration that originally accompanied the "Listen closely" sign. The game has been translated by fans into English, French, Spanish, and German.<ref>''[http://bszelda.zeldalegends.net/bs1files.shtml#02 BS Zelda - Roms / Patches]''. BS Zelda Homepage. Retrieved 18 July 2010.</ref> The cumulative effects of all of these alterations has led to a great deal of confusion among fans as to the character of the original broadcasts and as modern hacked versions are often missing plot details initially present in missing vocal files, this has contributed to the misconception that the games were little more than 16-bit remakes of the original. ==BS Zelda no Densetsu: Inishie no Sekiban== {{Infobox video game |title=BS Zelda no Densetsu Inishie no Sekiban |image= BSZeldaInishienoSekibanTitle.png |developer=[[Nintendo Research & Development 2|Nintendo R&D2]] |publisher=[[St.GIGA]] |designer= |engine= |series=''[[The Legend of Zelda]]'' |released={{vgrelease|JP=March 30, 1997}} |genre=[[Action-adventure game|Action-adventure]] |modes=Time-restricted [[single-player]] with [[multiplayer]] scoreboards |platforms=[[Super Nintendo Entertainment System|Super Famicom]] with [[Satellaview]] add-on |media=[[Streaming media|streaming]] [[download]] via [[Satellite television|satellite network]], saved to either the Satellaview base unit's [[Flash memory|flash-RAM]] or to a BS-X flash-cart |requirements= |input=}} '''''BS Zelda no Densetsu: Inishie no Sekiban''''' {{Nihongo||BSゼルダの伝説 古代の石盤||lit. ''BS The Legend of Zelda: Ancient Stone Tablets''}} is an [[Action-adventure game|action-adventure]] [[video game]] first broadcast to [[Satellaview]] owners, in March–April 1997 and rebroadcast as reruns at least 3 times. It is the third game in the ''BS Zelda'' series and as with the two previously-broadcast ''BS Zelda'' spin-off games, ''BS Zelda no Densetsu'' and ''BS Zelda no Densetsu: MAP2'', it also does not feature [[Link (The Legend of Zelda)|Link]] as the protagonist but instead utilizes the player's avatar from the inter-related Satellaview game, ''[[Sore wa Namae o Nusumareta Machi no Monogatari|BS-X]]''. For this reason it is also generally considered to be a spin-off title from the main Zelda series. Stylistically similar to ''[[The Legend of Zelda: A Link to the Past]]'' for the SNES, ''BS Zelda no Densetsu: Inishie no Sekiban'' is also occasionally regarded as an enhanced remake of this title. This misconception most likely arises from the fact that the game is no longer playable in its original form and thus the differing plot of the game is more or less unknown to the general gaming public. The game's title derives the "BS" portion of its name from the [[Broadcast Satellite]] system through which game was transmitted by the distributor, [[St.GIGA]], to Satellaview owners between the date of first broadcast in March 1997 and the last broadcast in May 1999. As a Satellaview SoundLink Game, broadcasts for BS Zelda no Densetsu were composed of both a discretely quantifiable portion of game code and, as with the earlier ''BS Zelda'' games, a continually streaming vocal track employing the voices of seiyu voice actors. This would be the last SoundLink game to be broadcast via Satellaview marking the end of a 4-year period of SoundLink broadcasts, and it would one of the very last Satellaview games to be broadcasts under Nintendo's direct control.<ref name=mayrerun>''[http://web.archive.org/web/19990508104549/www.ask.ne.jp/~stgiga/DATA/data.html セント・ギガ衛星データ放送は]''. St.GIGA (at Ask.ne.jp). Archived 8 May 1999.</ref> ===Plot=== Set six years after the events in ''[[The Legend of Zelda: A Link to the Past]]'', the story of ''Inishie no Sekiban'' begins when the character avatar from the distant {{Nihongo|[[Sore wa Namae o Nusumareta Machi no Monogatari|Town Whose Name Has Been Stolen]]|それは名前を盗まれた街|Sore wa Namae o Nusumareta Machi}} enters a mysterious-looking {{Nihongo|Fortune teller's house|占い師の館|uranai shi no kan}} that has appeared in the town. Finding only a magical golden bee, the avatar follows after it and enters the back of the house where strong magic whisks the youth off to the Land of Hyrule where [[Princess Zelda]]'s dreams have been troubled.<ref name=bszastplot>{{cite video game| title = [http://bszelda.zeldalegends.net/sekibanfiles.shtml#03 BS Zelda no Densetsu: Inishie no Sekiban]| developer = [[Nintendo]]| publisher = [[St.GIGA]]| date = March 30, 1997| platform = [[Satellaview]]| version = Apr 97| language = Japanese| isolang = ja}}</ref> Discovering the youth collapsed on the ground, Zelda and her aged companion {{Nihongo|Aginah|アジナ}} (a character from ''A Link to the Past'' - brother of the more memorable Sahasrala) revive the child and discuss the recent and troubling premonitions they have felt concerning [[Ganon]]'s return. A few moments later a soldier arrives and announces that Ganon's evil forces have returned. Aginah and Zelda explain that [[Link (The Legend of Zelda)|Link]] has left the country and they ask the child to help obtain the eight "Ancient Stone Tablets." It is believed that if the hero/heroine can obtain these tablets, the message in them will reveal an ancient secret capable of defending Hyrule from [[Ganon]] and his army.<ref name=bszastplot/> As the youth travels through Hyrule collecting items and stone tablets, support comes from afar by telepathic communications from Aginah (voiced by {{Nihongo|[[Kōji Yada]]|矢田 耕司}}), the fortune teller ({{Nihongo|[[Yasuhiro Takato]]|高戸 靖広}}), Princess Zelda ({{Nihongo|[[Mariko Kōda]]|國府田 マリ子}}), the Hyrulian soldier ({{Nihongo|Moriya Endou|遠藤 守哉}}), and even the narrator of the game ({{Nihongo|Hiroshi Isobe|磯辺 弘}}). As the hero fights through the various dungeons, the land of Hyrule lends its powers to the child at certain pre-set points in the {{Nihongo|Zelda Time|ゼルダTIME}} that controls the youth's access to the land. Aginah and the fortune teller explain these matters to the youth who Zelda identifies as the {{Nihongo|"Hero of Light"|光の勇者}} spoken of in legends.<ref name=bszastplot/> Thus, the Hero of Light sets out to collect the Ancient Stone Tablets, traveling in the same Hyrule depicted in ''A Link to the Past''. After collecting the Tablets and drawing the [[Universe of The Legend of Zelda#Master Sword|Master Sword]] from its pedestal in the [[Universe of The Legend of Zelda#Lost Woods|Lost Woods]], the Hero of Light, along with Zelda, climbs to the summit of Death Mountain to an ancient monument. Zelda translates the tablets using the Book of Mudora discovered in the basement of Link's House and the monument then cracks, revealing the Silver Arrow and Sacred Bow. This, Zelda says, is what the Hero of Light needs to defeat Ganon. Finally, a red portal opens up and reveals the way into the [[Sacred Realm|Dark World]], where Ganon resides.<ref name=bszastplot/> The Hero of Light enters Ganon's Tower and battles Ganon, defeating him with the Silver Arrow. After retreating back to Hyrule, Zelda reveals that although Link had sealed Ganon's body away forever in the Dark World by defeating him 6 years ago, Ganon's malicious essence was not sealed. It was through this evil energy that the Hero of Light was pulled into Hyrule. The Hero then returns the Master Sword to its resting place in the Lost Woods, leaves Zelda and Aginah, and returns to The Town Whose Name Has Been Stolen in a flash of light.<ref name=bszastplot/> ===Gameplay=== The gameplay dynamics of ''BS Zelda: Inishie no Sekiban'' are most closely comparable to ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'', however as with the previous ''BS Zelda'' titles, there are a number of major differences that make play-through for the two games substantially different. Notable among these were the renewed uses of streaming SoundLink vocal data and strict time limits, and the game's episodic nature as previously featured in the earlier ''BS Zelda'' games. The use of [[SoundLink]] in ''Inishie no Sekiban'' demonstrated a degree of maturity over the previous ''BS Zelda'' games insofar as they allowed a more natural and flowing playthrough without the pauses and delays that characterized vocal messages in ''BS Zelda''.<ref name=ignast>''[http://cheats.ign.com/objects/833/833873.html BS The Legend of Zelda: The Ancient Stone Panel]'' [[IGN]]. Retrieved 9 July 2010.</ref> Rather than displaying a "Listen Closely" sign and pausing gameplay, the player could continue to move about during voice messages in ''Inishie no Sekiban''. The plot that was developed through vocal files was also considerably more intricate, with important plot details revealed in dialogue only spoken during playthrough. The [[seiyu]] voice-cast also grew in number from three people in ''BS Zelda'' to a cast of five,<ref name=astseiyu>''スーパーファミコンアワー 番組ガ イド ~オリジナル ストーリー! BS ゼルダの伝説~''. [[Famitsu|ファミ通]]. 1997.</ref> and fully-voiced side-quest events and cut-scenes were also added at the beginning and end<ref name=zeldanovideo>''ゼルダのビデオ''. [[Famitsu|ファミ通]]. ([[Amazon Standard Identification Number|ASIN]]: B00007KL8U). 19 February 2003.</ref> The game again renewed its use of the in-game 1-hour-long "Zelda Time" clock as previously employed in earlier ''BS Zelda'' games. At various pre-set points in Zelda Time special events would occur such as the appearance of fairies, the casting of magical attacks such as Bombos or Ether, and the grant of unlimited munitions to the Hero of Light for a limited duration.<ref name=ignretrospective/> At other times plot-related events would occur (such as Princess Zelda attacked by monsters or the priest falling into the river), changes in weather would occur (fog or rain), and enemies would spring forth in great profusion. Most time-linked events would be explained to the player via SoundLink so the player would not miss important events such as the side-quests.<ref name=zeldanovideo/><ref name=sekiban1stbroadcast>''[http://web.archive.org/web/19970605043353/www.nintendo.co.jp/n03/program/rec/r9704/page_3.html おすすめ番組 ~BSゼルダの伝説 古代の石盤~]''. Nintendo.co.jp. 5 June 1997.</ref> As with the earlier ''BS Zelda'' titles, ''Inishie no Sekiban'' was divided into four weekly episodes broadcast in episodic installments.<ref>Carless, Simon. ''[http://www.gamesetwatch.com/2007/03/gamesetlinks_from_green_to_mut.php GameSetLinks: From Green To Mutant League]''. Game Set Watch. 23 March 2007.</ref> Once again episodes were named using the basic Satellaview suffixes described above, and broadcast only during a narrow 1-hour window. In addition, each episode once again limited players to a certain restricted playing area by withholding necessary items to ensure a paced gameplay experience and to enable a close tailoring of SoundLink plot details to the events unfolding in new areas of the overworld map. The overworld in ''Inishie no Sekiban'' is roughly identical to that in ''A Link to the Past''<ref name=joystiq/> except that it features cloud coverage to demarcate the areas that are explorable by the Hero of Light.<ref name=astseiyu/> As in the previous ''BS Zelda'' titles, the player's name and gender are selected in the Satellaview game-selection interface, ''[[BS-X: Sore wa Namae o Nusumareta Machi no Monogatari|BS-X]]''. This initial selection again carries across to the game,<ref name=ignast/> and the characters themselves are nameless in-game referred to by other characters as either the "Hero of Light"<ref group=nb>The term {{Nihongo|"Hero of Light"|光の勇者|hikari no yuusha}} is a gender-neutral construction in Japanese.</ref> or simply "child"/"youth." The appearance of the Satellaview avatar has been updated for ''Inishie no Sekiban'' from the smaller version from the earlier ''BS Zelda'' games in a manner consistent with ''A Link to the Past'''s differences from the original ''The Legend of Zelda''. Several recurring features unique to ''Inishie no Sekiban'' were introduced to the game including the addition of thieves that sell the Hero of Time munition upgrades, rental shops that rent shovels and sword upgrades,<ref name=joystiq/> gambling minigames to increase rupee/score count, and the mysterious Mole character that if spoken to will uncover a grotto filled with many hundreds of rupees.<ref name=ignretrospective/> The Mole in particular represents a noteworthy characteristic of the game as the location of the Mole and the Mole's grotto changed for subsequent rerun broadcasts. Thus, whereas reruns of the earlier ''BS Zelda'' games were identical in content to prior broadcast runs, reruns of ''Inishie no Sekiban'' contained original non-header{{#tag:ref|The portion of the ROM data known as the "header" was different for every new broadcast as the header portion contained the broadcast date.<ref name=callis>Callis, Matthew. ''[http://wiki.superfamicom.org/snes/show/BS-X+Satellaview+Header SNES Development: BS-X Satellaview Header]''. Superfamicom.org. 11 April 2010.</ref>|name=header|group=nb}} content that could be used to identify the specific date of broadcast. Other differences between ''Inishie no Sekiban'' and ''A Link to the Past'' (and the other ''BS Zelda'' titles) include the alteration of items from the past such as the Pegasus Boots which could now enable the player change directions when running,<ref group=nb>This ability of the Pegasus Boots evokes the same ability granted to the Satellaview avatar when wearing the {{Nihongo|Dash Shoes|ダッシュシューズ}} purchasable in-game in ''[[Sore wa Namae o Nusumareta Machi no Monogatari]]''.</ref> and to move between rooms and screens without automatically stopping as in ''A Link to the Past''. The dungeon items were also modified so that instead of pendants and crystals the player now collected the eight titular Ancient Stone Tablets. Slight game-dynamics alterations were made for ''Inishie no Sekiban'' as well, including the removal of cracked bombable walls and their replacement with walls that could be tested for weaknesses by sounding them with the sword as first used in ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]''.<ref>{{cite video game| title = [http://www.f3.dion.ne.jp/~kameb/satella/st_kbn/n73.htm#uc BS-X: Sore wa Namae o Nusumareta Machi no Monogatari]| developer = [[Nintendo]]| publisher = [[Nintendo]]/[[St.GIGA]]| date = February 13, 1995| platform = [[Satellaview]]| version = 1997/3/30| language = Japanese| isolang = ja| quote = '''Kabe shinbunsha''': ダンジョンの奥までいけない君、爆弾で壊れる壁を見落としてないか?離れている所にある鍵はブーメランで取れる。やる事がなくなってしまったと思っている君、壁ぎわで剣をふると音が違う所がある。}}</ref> As in the previous ''BS Zelda'' games, players received a score for successful completion of in-game objectives. Factors weighing into the score included the opening of treasure chests, completion of the side-quest event, talking to the Mole, and the collection of rupees, small keys, pieces of heart, dungeon items, heart containers, special items, and tablets. Negative factors included the passage of each minute of "Zelda Time" prior to the collection of the 2 weekly tablets, the loss of hearts, and game-overs.<ref name=sekiban1stbroadcast/> Though scoring had no effect on gameplay, there were other post-game benefits. At the end of each hour of play the gamer was given a score readout. By submitting these game high scores in the form of a password player scores would be recorded by Nintendo. If the player scored high enough in comparison to other players during that week, the score and the player's name would be reported and the player could sometimes win prizes such as memory packs.<ref name=sekiban1stbroadcast/> ===Development=== {{Expand section|date=July 2010}} ====Broadcast dates==== {| class="wikitable" style="text-align: center" ! Dates !! Chapter Title !! style="width: 30%"|Notes |- |March 30, 1997 - April 5, 1997<ref name=sekiban1stbroadcast/><ref name=ndb>''[http://web.archive.org/web/20041010070516/http://www.classicgaming.com/nindb/bsx_bs-zelda-no-densetsu-kns.shtml Nintendo Database: BS Zelda no Densetsu Kodai no Sekiban]'' ClassicGaming.com. Retrieved (via [[Internet Archive]]) 21 July 2010.</ref>||{{Nihongo|''BS The Legend of Zelda: Ancient Stone Tablets - Episode 1''|BSゼルダの伝説 古代の石盤 第1話|BS Zelda no Densetsu: Inishie no Sekiban ~Dai 1 Hanashi~}}||Original release<br/>Prize: The 5 top-scoring players each week win 8M Memory Packs<ref name=sekiban1stbroadcast/> |- |April 6, 1997 - April 12, 1997<ref name=sekiban1stbroadcast/><ref name=ndb/>||{{Nihongo|''BS The Legend of Zelda: Ancient Stone Tablets - Episode 2''|BSゼルダの伝説 古代の石盤 第2話|BS Zelda no Densetsu: Inishie no Sekiban ~Dai 2 Hanashi~}}||Original release<br/>Prize: The 5 top-scoring players each week win 8M Memory Packs<ref name=sekiban1stbroadcast/> |- |April 13, 1997 - April 19, 1997<ref name=sekiban1stbroadcast/><ref name=ndb/>||{{Nihongo|''BS The Legend of Zelda: Ancient Stone Tablets - Episode 2''|BSゼルダの伝説 古代の石盤 第3話|BS Zelda no Densetsu: Inishie no Sekiban ~Dai 3 Hanashi~}}||Original release<br/>Prize: The 5 top-scoring players each week win 8M Memory Packs<ref name=sekiban1stbroadcast/> |- |April 20, 1997 - April 26, 1997<ref name=sekiban1stbroadcast/><ref name=ndb/>||{{Nihongo|''BS The Legend of Zelda: Ancient Stone Tablets - Episode 2''|BSゼルダの伝説 古代の石盤 第4話|BS Zelda no Densetsu: Inishie no Sekiban ~Dai 4 Hanashi~}}||Original release<br/>Prize: The 5 top-scoring players each week win 8M Memory Packs<ref name=sekiban1stbroadcast/> |} {| class="wikitable collapsible collapsed" style="text-align: center" ! Rerun Dates !! Notes |- |June 1, 1997 - June 28, 1997<ref name=junererun>''[http://web.archive.org/web/19970605042806/www.nintendo.co.jp/n03/program/rec/r9706/page_3.html おすすめ番組 ~BSゼルダの伝説 古代の石盤~]''. Nintendo.co.jp. 5 June 1997.</ref>||First rerun (7 days a week) |- |November 29, 1998 - December 26, 1998<ref name=decrerun>''[http://web.archive.org/web/19981206180642/www.ask.or.jp/~stgiga/DATA/HOSOWAKU.htm 番組表]'' St.GIGA (at Ask.or.jp). Archived 6 December 1998.</ref>||Second rerun (7 days a week) |- |May 2, 1999 - May 30, 1999<ref name=mayrerun/>||Third rerun (7 days a week) |} ===Reception and Legacy=== As with the prior ''BS Zelda'' games, ''Inishie no Sekiban'' was also well received, winning official recognition by Nintendo for gaining a spot among the Top 30 Player's choice votes for BS titles.<ref>''[http://web.archive.org/web/19970605040310/www.nintendo.co.jp/n03/meisaku/ichiran.html タイトル一覧]'' Nintendo.co.jp. Archived 5 June 1997.</ref> The Korean Game Developer's Conference would later cite ''Inishie no Sekiban'' as one of the Satellaview titles primarily responsible for fostering a sense of collegial competition between Japanese gamers through St.GIGA's publishing of score ranking tables.<ref>오 준 경. ''[http://www.kocca.kr/knowledge/report/__icsFiles/afieldfile/2010/05/02/bUkOtpEgGokB.pdf 닌텐도의 게임 세계와 콘솔에서의 연동 시스템]''. KGDC 2002. 2002.</ref> The successes of the game among the gaming public prompted Nintendo and St.GIGA's rebroadcasting it again for three additional reruns. Reruns were broadcast in June 1997,<ref name=junererun/> in December 1998,<ref name=decrerun/> and to mark the dissolution of the partnership between St.GIGA and Nintendo as the final SoundLink Game ever broadcast via Satellaview in May 1999.<ref name=mayrerun/> ====Emulation==== Because the game could only be played during certain predetermined hours due to constraints imposed by the use of SoundLink content, game data was saved to 8M Memory Packs as temporary files that were originally intended to be deleted and over-written with later game data. In addition, SoundLink data itself was streamed to players and thus only saved as volatile RAM which was overwritten during gameplay and ultimately lost as soon as the Satellaview was turned off.<ref name=joystiq/> For these reasons and the fact that the game has never been re-released in hard-copy, ''Inishie no Sekiban'' cannot currently be played in its original form. Despite these setbacks, however, a small subculture of collectors and enthusiasts devoted to the restoration of Satellaview and ''Zelda'' games have managed to create ROM emulations from dumped materials stored on 8M Memory Packs that were not over-written by their owners. All four weeks from one of the runs{{Citation needed|date=September 2010}} has been dumped and is currently playable, however several versions of the game (as defined by positioning of the Mole character - see [[#Gameplay 2|above]]) have not been yet been recovered and may be lost forever. The emulated versions of the ''BS Zelda'' games that exist online fall into a legal [[Grey area (concept)|grey area]] as they contain proprietary material (such as the use of Zelda and Ganon graphics designed by Nintendo)<ref name=joystiq/> but do not have a substantial [[Fair use#Effect upon work's value|effect upon the work's value]] considering that Nintendo has ceased support for the games and has never released them in hard-copy. In addition, emulated versions that exist today commonly contain thorough [[Attribution (copyright)|attribution]] giving credit to Nintendo, St.GIGA, and all original production staff. Whatever the legal status of the games, Nintendo has turned a blind eye to the existence of Satellaview emulations.<ref name=ignretrospective/> ==Zelda no Densetsu: Kamigami no Triforce== Between March 2, 1997 and May 29, 2000, St.GIGA frequently broadcast a [[porting|ported version]] of the original [[Super Nintendo Entertainment System|Super Famicom]] ''[[The Legend of Zelda: A Link to the Past]]'' (called {{Nihongo|The Legend of Zelda: Triforce of the Gods|ゼルダの伝説 神々のトライフォース|Zelda no Densetsu: Kamagami no Triforce}} in Japan).<ref name=kntatign/> Unlike the ''BS Zelda'' broadcasts and ''Inishie no Sekiban'', the Satellaview version of ''Kamigami no Triforce'' was not a SoundLink game, did not feature the BS-X avatars as main characters (but rather used Link as in the original), and it was not divided into Episodes. More importantly, it was not limited to play-through during a 1-hour block of "Zelda Time" but could instead be downloaded and played at the payer's convenience. Whereas the ''BS Zelda'' games and ''Inishie no Sekiban'' were strictly limited to this 1-hour block and would be rendered unplayable after the time block had expired, the Satellaview version of ''Kamigami no Triforce'' (like a large number of other non-SoundLink titles for the Satellaview) instead utilized an internal play-through counter that would tick down from 5 to 0 for each time the game was played. On reaching 0, the game would be locked and would need to be re-downloaded in order to continue playing.<ref name=callis/> Apart from the play-through limit and the fact that the game took a purely digital form, the differences between the Satellaview version and the original Super Famicom version of ''Kamigami no Triforce'' were exceptionally minor. Such differences include the addition of "header" info to the Satellaview version and the use of slightly different code for the start menu.<ref group=nb name=header/> Although these differences are minor, emulated versions of the Satellaview version of ''Kamigami no Triforce'' have been dumped and can be found online. Due to Nintendo's original partnership agreement with St.GIGA and because the Satellaview version of ''Kamigami no Triforce'' was not a SoundLink title, broadcasts of the game continued for several months after the dissolution of the partnership until St.GIGA finally ceased broadcasts in June 2000. Although the downloadable data was in fact material directly produced by Nintendo, this would mark the only time since Nintendo's deal with [[Philips]] in 1993 that ''Zelda'' video games would be distributed without the direct control of Nintendo. ===Broadcast Dates=== {| class="wikitable" style="text-align: center" ! Dates<ref name=kameb>Kameb. ''[http://www.f3.dion.ne.jp/~kameb/satella/st_prg/st_prg.htm スーパーファミコンアワー番組表]''. The Satellaview History Museum. 12 February 2008.</ref> !! Title !! style="width: 30%"|Notes |- |March 2, 1997 - March 29, 1997||{{Nihongo|''The Legend of Zelda: Triforce of the Gods''|ゼルダの伝説 神々のトライフォース|Zelda no Densetsu: Kamaigami no Triforce}}||Original run (broadcast twice daily for 30 minutes each) |} {| class="wikitable collapsible collapsed" style="text-align: center" ! Rerun Dates !! Notes |- |December 1, 1997 - December 27, 1997<ref name=kameb/>||First rerun period (7 days a week, once daily for 30 minutes) |- |March 1, 1998 - March 28, 1998<ref name=kameb/>||Second rerun period (7 days a week, once daily for 30 minutes) |- |November 15, 1998 - November 28, 1998<ref name=decrerun/>||Third rerun period (7 days a week, once daily for 30 minutes) |- |April 25, 1999 - May 30, 1999<ref name=mayrerun/>||Fourth rerun period (7 days a week, 1-2 times daily for 60 minutes) |- |June 28, 1999 - July 4, 1999<ref name=July99sched>''[http://web.archive.org/web/20051012043248/www5.airnet.ne.jp/hiro-n/game/satella/program/pro9907.gif セント・ギガ 衛星データ放送 番組表 7月]''. St.GIGA. Retrieved 21 July 2010</ref>||Fifth rerun period (7 days a week, once daily for 60 minutes) |- |July 19, 1999 - August 29, 1999<ref name=July99sched/><ref>''[http://web.archive.org/web/20030420134820/www5.airnet.ne.jp/hiro-n/game/satella/program/9908.htm サテラビュー・データ放送番組表 8月]''. Satellaview Memorial. Archived 20 April 2003</ref>||Sixth rerun period (7 days a week, 1-2 times daily for 60 minutes) |- |November 29, 1999 - December 5, 1999<ref name=Dec99sched>''[http://web.archive.org/web/20000115150921/http://www.stgiga.co.jp/DATA/data.htm セント・ギガ衛星データ放送]''. St.GIGA. Archived 15 January 2000.</ref>||Seventh rerun period (7 days a week, 1-2 times daily for 60 minutes) |- |December 13, 1999 - February 27, 2000<ref name=Dec99sched/><ref>''[http://web.archive.org/web/20000307012817/http://www.stgiga.co.jp/DATA/data.htm セント・ギガ衛星データ放送]''. St.GIGA. Archived 7 March 2000.</ref>||Eighth rerun period (7 days a week, 1-2 times daily for 60 minutes) |- |May 1, 2000 - May 29, 2000<ref>''[http://web.archive.org/web/20000620023442/http://www.stgiga.co.jp/DATA/data.htm セント・ギガ衛星データ放送]''. St.GIGA. Archived 20 June 2000.</ref>||Ninth rerun period (7 days a week, 1-2 times daily for 60 minutes) |} ==Notes== <references group=nb/> ==References== {{Reflist|2}} ==External links== *[http://www.bszelda.zeldalegends.net The BS Zelda Homepage], a restoration project including playable versions of the ''BS Zelda'' games. *{{wiki|zelda|Zeldapedia|BS Zelda no Densetsu}} *{{wiki|zelda|Zeldapedia|BS Zelda no Densetsu Kodai no Sekiban}} *[http://www.zeldawiki.org/BS_The_Legend_of_Zelda ''BS The Legend of Zelda''] at [http://www.zeldawiki.org/ ZeldaWiki.org] *[http://www.zeldawiki.org/BS_The_Legend_of_Zelda:_The_Ancient_Stone_Tablets ''BS The Legend of Zelda: The Ancient Stone Tablets''] at [http://www.zeldawiki.org/ ZeldaWiki.org] *[http://www.rpgclassics.com/shrines/snes/bszelda RPGClassics’ BS Zelda Shrine] *{{StrategyWiki|BS Zelda: Kodai no Sekiban}} {{The Legend of Zelda}} {{DEFAULTSORT:Satellaview Games From The Legend Of Zelda Series}} [[Category:The Legend of Zelda games]] [[Category:1995 video games]] [[Category:1996 video games]] [[Category:1997 video games]] [[Category:Satellaview games]] [[es:BS Zelda no Densetsu Kodai no Sekiban]] [[ja:BSゼルダの伝説]] [[pt:BS Zelda no Densetsu]]
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