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Serious Sam
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Serious Sam
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==Development== Croteam created their own engine for use in both ''The First Encounter'' and ''The Second Encounter''. Named the "Serious Engine", it is designed to cope with extremely large view distances and massive numbers of models, unlike most FPS engines which are developed for a limited draw distance and only a few animating models (i.e. enemies) on screen at a time: it is very efficient, capable of maintaining dozens of moving enemies (often stampedes) even on a modest system challenging the well known ''[[id Tech]]'', ''[[Unreal Engine|Unreal]]'' or ''[[Source (game engine)|Source]]'' engines. The "Serious Engine" can render through both [[Direct3D]] or [[OpenGL]] and, while it does not support pixel or vertex shaders, it is optimised for [[Direct3D]] 7's hardware transformation, clipping and lighting. The "Serious Engine" is available for licensing from Croteam.<ref name="ser_engine">{{cite web | last = | first = | title = Serious Engine Overview | publisher = Croteam | url = http://www.croteam.com/engine_overview.shtml | accessdate = 2006-09-05 }}</ref> A more powerful iteration of the "Serious Engine" was developed for use in ''Serious Sam II'' and is known as "Serious Engine II". It supports for many features of modern GPUs such as pixel and vertex shaders, HDR, bloom and parallax mapping. Serious Engine 3 was used in ''Serious Sam HD: The First Encounter'' and ''Serious Sam HD: The Second Encounter'', and is to be used in ''Serious Sam 3'' as well. It includes detailed shading, and enemy textures are completely remodeled to look more realistic. This engine is also being developed to harness the full capacity of HDR and High Definition mapping. Serious Sam is voiced by John J Dick.<ref>[http://www.violencemedia.com/ John J Dick's website]</ref>
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