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Sharp X68000
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Sharp X68000
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===Graphics=== *[[Palette (computing)|Color palette]]: 65,536<ref name=ipsj/> ([[List of monochrome and RGB palettes#16-bit RGB|16-bit]] [[RGB color model|RGB]] [[high color]] [[Color depth|depth]])<ref name=mess>https://github.com/mamedev/mame/tree/master/src/mess/video/x68k.c</ref> *Maximum colors on screen: 65,536 (in 512Γ512 resolution) *[[Display resolution|Screen resolutions]] (all out of 65,536 color palette)<ref name=retrogamer>http://www.retrogamer.info/computer/x68000/</ref><ref name=mess/> **256Γ240 [[pixel]]s @ 16 to 65,536 colors **256Γ256 pixels @ 16 to 65,536 colors **512Γ240 pixels @ 16 to 65,536 colors **512Γ256 pixels @ 16 to 65,536 colors **512Γ512 pixels @ 16 to 65,536 colors **640Γ480 pixels @ 16 to 64 colors **768Γ512 pixels @ 16 to 64 colors **1024Γ1024 pixels @ 16 to 64 colors *Graphics hardware: Hardware [[scrolling]], priority control, super-impose, [[Parallax scrolling|dual tilemap background layers]],<ref name=retrogamer/> sprite flipping<ref name=mess/> *Graphical planes: 1-4 bitmap planes, 1-2 tilemap planes, 1 sprite plane<ref name=mess/><ref name=gamesx>http://gamesx.com/wiki/doku.php?id=x68000:screen_control</ref> **[[Bitmap]] planes<ref name=ipsj/><ref name=mess/> ***1 layer: 512Γ512 resolution @ 65,536 colors on screen, or 1024Γ1024 resolution @ 64 colors on screen (out of 65,536 color palette) ***2 layers: 512Γ512 resolution @ 256 colors on screen per layer (512 colors combined) (out of 65,536 color palette) ***4 layers: 512Γ512 resolution @ 16 colors on screen per layer (64 colors combined) (out of 65,536 color palette) **BG [[Tile engine|tilemap]] planes<ref name=mess/><ref name=gamesx/> ***BG plane resolutions: 256Γ256 (2 layers) or 512Γ512 (1 layer) ***BG chip/tile size: 8Γ8 or 16Γ16 ***Colors per BG layer: 256 (out of 65,536 color palette) ***BG colors on screen: 256 (1 layer) or 512 (2 layers), out of 65,536 color palette ***BG tiles on screen: 512 (16Γ16 tiles in 256Γ256 layers) to 4096 (8Γ8 tiles in 512Γ512 layer) **[[Sprite (computer graphics)|Sprite]] plane<ref name=ipsj/><ref name=mess/><ref name=gamesx/> ***Sprite count: 128 sprites on screen, 32 sprites per [[Scan line|scanline]], 256 sprite patterns in VRAM (can be multiplied up to 512 sprites on screen with scanline [[raster interrupt]] method<ref>http://shmuplations.com/chorensha68k/</ref>) ***Sprite size: 16Γ16 ***Colors per sprite: 16 colors per palette, selectable from 16 palettes (out of 65,536 color palette) ***Sprite colors on screen: 256 (out of 65,536 color palette) ***Sprite tile size: 8Γ8 or 16Γ16 ***Sprite tile count: 128 (16Γ16) to 512 (8Γ8) on screen, 256 (16Γ16) to 1024 (8Γ8) in VRAM
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