Codex Gamicus
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Fandom's centric source of video game knowledge
42,423
pages
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Shenmue II
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Shenmue II
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Gameplay== ''Shenmue II'' features gameplay similar to that of its predecessor, ''[[Shenmue#Gameplay|Shenmue]]''; however, there are many additions and changes, and many fans consider it to be a completely different experience. One marked difference in this installment of the game series is the abundance of action sequences, mostly relying heavily on the use of cinematic QTE events in lieu of free battles (whereas the first installment had a fair balance of the two). In ''Shenmue'', there was often a certain character who Ryo had to talk to in order to advance the story line; in ''Shenmue II'', often many characters will be able to help Ryo reach his destination, allowing the game to progress at a much quicker pace, and there's often only one solution, while in the first title there were several different paths Ryo could have gone down as far as his investigation was concerned. Despite ''Shenmue II'''s more linear nature, however, there are still moments of non-linear plot progression; for example, at several points Ryo must make a hidden sign at certain restaurants, and depending on which restaurant the gamer chooses, different events will occur. Occasionally a QTE will make use of this as well; in the first ''Shenmue'', failure of a QTE meant the gamer would simply be allowed to retry it, whereas in ''Shenmue II'', although rare occurrences, there are QTEs which result in a branching story path. ''Shenmue II'' also features a "question system" where the gamer can choose from a variety of different questions to ask non-playable-characters. Money plays a much bigger role in ''Shenmue II'' as well; unlike the first game, where Ryo was given money at the start of each day, ''Shenmue II'' requires the gamer to find a part time job or to gamble in order to earn cash. ''Shenmue II'' also boasts a bigger selection of playable retro arcade games than its predecessor. Hidden cutscenes, however, which took place when a gamer happened to be on a certain street at a certain time on the correct day, have largely been sacrificed from this sequel. Whereas the first ''Shenmue'' consisted of a single world with an immense amount of detail (for example, the ability to open almost every drawer in Ryo's house and often pick up the contents inside), ''Shenmue II'' consists of several worlds with less intricate detailing, although much more to explore. Despite the tighter pacing and more eventful storyline, however, ''Shenmue II'' keeps the basic formula of its predecessor, which essentially involves the gamer wandering through a virtual world, talking to people and receiving clues that lead Ryo deeper into the mystery surrounding the murder of his father.
Summary:
Please note that all contributions to the Codex Gamicus are considered to be released under the CC BY-SA 3.0
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab