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Shigeru Miyamoto
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Shigeru Miyamoto
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==Delays== As producer and R&D member of several games, Miyamoto has had Nintendo implement delays "in order to make a game [...] of the high quality standards that Nintendo is known for."<ref>{{Cite web |url=http://www.the-nextlevel.com/features/interviews/shigeru-miyamoto/ |title= An Interview with Shigeru Miyamoto |publisher=http://www.the-nextlevel.com |accessdate=2007-10-24}}</ref> At times, the entire development of a game is scrapped. Miyamoto and fellow developers refer to this scrapping as "[[Chabudai]] Gaeshi" (ちゃぶ台返し, "upending the tea table"), a reference to manga and anime ''[[Star of the Giants]]''.<ref>{{Cite web |url=http://ms.nintendo-europe.com/wii/?site=v5_01.html&expand=5&l=enGB |title=Iwata Asks: The Indefinable Essence Of Zelda |publisher=[[Nintendo]] | accessdate=2006-11-16}}</ref> It is also referred to as "Miyahon Check" (Miyahon is an alternative kanji reading of Miyamoto) or "Miyamoto Test".<ref>[http://www.watch.impress.co.jp/game/docs/20040325/zelda06.htm スクリーンショット<!-- Bot generated title -->]</ref> *"''Twinkle Popo''" was a completed product with a pre-order of 26,000 units. It was supposed to be released under the game's developer, [[HAL Laboratory]]. Miyamoto intervened, arguing that with a tiny bit of tweaking it would become a great game. After canceling the pre-order, the game was eventually released under Nintendo with the title ''[[Kirby's Dream Land]]''. *''[[The Legend of Zelda: Ocarina of Time]]'' was supposed to be released immediately after the release of the [[Nintendo 64]] (Japanese release date, 6 June 1996). Instead, Miyamoto, who was the producer, repeatedly ordered the game to be redone, resulting in numerous announcements of delays by Nintendo until the game's eventual release on 21 November 1998. *[[Eiji Aonuma]] was initially the producer of ''[[The Legend of Zelda: Twilight Princess]]''. However, between 2005 to 2006, he assumed direction duties while Miyamoto replaced him as producer. Aonuma stated that the switch was the result of a year-long development being {{ ql|Chabudai Gaeshi|qs=querystring|Chabudai Gaeshi'ed}}.<ref>{{Cite web | url=http://www.famitsu.com/game/event/2005/05/18/264,1116367600,39303,0,0.html | title=【任天堂】ラウンドテーブルにて『ゼルダの伝説 Twilight Princess』の全貌が明らかに! | date=[[2005-05-18]] | publisher=''[[Famitsu]]'' | language=Japanese | accessdate=2007-09-19}}</ref> In the same interview, Miyamoto said that he had to clean up the mess from his {{ ql|Chabudai Gaeshi|qs=querystring|Chabudai Gaeshi}}, so he joined as a producer and assisted in the development of the [[GameCube]] and [[Wii]] versions of the game.
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