Codex Gamicus
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Shivers
Developer(s) Sierra On-Line, Inc.
Publisher(s) Sierra On-Line, Inc.
Designer Marcia Bales
Engine Engine Missing
status Status Missing
Release date September 30, 1995 (USA)
Genre Adventure
Mode(s) Single player
Age rating(s) ESRB: T
ELSPA: 15+
USK: 16+
Platform(s) Windows, Mac OS
Arcade system Arcade System Missing
Media CD-ROM (1)
Input Inputs Missing
Requirements Requirements Missing
Credits | Soundtrack | Codes | Walkthrough

Shivers is a single-player horror-themed PC adventure game, released on CD-ROM by Sierra On-line on September 30, 1995.

Plot[ | ]

The Player steps into the shoes of a teenager who is dared by his[1] friends to spend the night in the grounds of a haunted museum - Professor Windlenot's Museum of the Strange and Unusual.

Once the player enters the museum through a secret underground entrance, he quickly realizes that something is not right with it. He soon finds the body of Professor Windlenot, famous archaeologist and museum curator, who has been dead for 15 years. The professor has also drawn the symbol of the "Ixupi" in the sand where he lay. The player is also attacked by and Ixupi as he crosses the underground lake of the museum. When the player reaches the other side, there is a strange pot on the ground. The player opens the pot, and out comes the ghost of Professor Windlenot, who tells the player to leave the museum immediately because the Ixupi are so evil and powerful, that he himself was killed by an Ixupi, and tells the player that in order to capture an Ixupi the pot and the talisman must be together and used head on.

The player must then investigate every part of the museum in order to collect pots and talismans that will capture the 10 Ixupis still haunting the museum.

Puzzles[ | ]

The puzzles range from simple (such as realizing that to find each elemental spirit, you have to go to an object or location connected with of the appropriate element), to entertaining (e.g. piecing together information from different areas to solve a puzzle), to relatively difficult (e.g. one of the puzzles is the classic peg solitaire which is rather difficult to complete).

The manual for the game has answers to some early puzzles secretly scattered throughout the pages along with some cryptic quotes that may point to answers for other puzzles.

Graphics[ | ]

The game was created using scans of watercolors - some 2500 of them - touched up in Photoshop, along with 3D Studio Max and Ultimatte. The game is notable for its impressive 74 minutes of special effects, background music and other audio. The game's Twilight Zone-style voicework creates a familiar voice commenting on the player's success or failure as he or she navigates the game.

Unlike other Sierra games which were (with the exception of Phantasmagoria) considered safe for almost all ages, Shivers contains locations and situations designed to shock the player - for example, if one stands in the wrong place for too long or touches a deadly object, the game may come to an abrupt and premature end. However, it is very simple to start off from the moment in which one made a fatal mistake, so some may consider it entertaining to lead to the untimely death of the protagonist.

Playing in first-person perspective, the game is remarkably similar in style to the Virgin Interactive/Trilobyte production, the popular The 7th Guest, which introduced this style of gaming. Specifically, the numerous complex puzzles tied into the 7th Guest audience, which contributed in part to its popularity.

Sequel[ | ]

Main article: Shivers 2

Shivers was followed in 1997 by Shivers II: Harvest of Souls, which used the same idea and style, but is set in a desert ghost town.

Easter Eggs[ | ]

  • The solution to the Funeral Rites door puzzle (rolling ball puzzle) in the Tombs and Curses room is actually one of the images that comes with Sierra Print Artist 4.0, it is titled EGYPTBKGD.jpg.

Easter Eggs found in the game:

  • When going in the underground entrance to the museum you have to flip the circuit breaker on to continue going in the tunnel. If you flip the circuit breaker to "ON", turn to your right and click the bulb 4 times you should hear the message, "Ouch, that's hot."
  • When in Man's Inhumanity to Man Room you should see an area with a pitcher and a glass on a table with a skeleton in a cage next to it. If you click the pitcher, glass and the skeleton's hand (in that order) you should hear the message, "I feel yo' pain."
  • When in Man's Inhumanity to Man Room you will see an executioner standing next to the block with a man in it. If you click the executioner's lips 4 times AFTER you've found missing Page 17 and released the guillotine, you should hear the message, "Sometimes I just feel like losing my head."
  • When in Man's Inhumanity to Man Room, after solving the gallows puzzle, click the hung man's nipple and you should hear the message, "I'm not dead yet."
  • When in the croping room click on all of the boxes then go to the hitch click it and you will hear whispering.
  • When in the Shaman's room, if you click the Shaman's head on the skull, you will hear the message, "I like Chinese food."
  • When in the Inventions room, go to the box next to the door to the planetarium. Open it, then close it. Then open it again. You should hear the message, "Is a-right? Is a-right."

Moving Shadows

In some frames of the game, a shadow will sometimes move off screen.

  • In the spiral staircase (going up to the clock tower), about three frames up, a shadow on the right wall will move.
  • At certain times in the Projection Room, if you go all the way down the short hallway of films and turn around, a shadow will appear on the door. This is presumably the shadow of the Metal Ixupi, as some film reels near this area act as a Possessed Area.

Footnotes[ | ]

  1. ^ Near the end of the game, the player falls through a trap door, and a male scream is audible.

External links[ | ]

no:Shivers

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