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Sonic CD
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Sonic CD
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==Development== After the release of ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', Lead Programmer [[Yuji Naka]] had grown dissatisfied with the rigid corporate policies at [[Sega]], so he moved to the United States to work with the SEGA Technical Institute. Incidentally, a large number of the original design team of Sonic (already known as [[Sonic Team]]) also left for the U.S., to help instruct the American developers. With half of Sonic Team and two of its most important creators present, the [[SEGA Technical Institute]] eventually got the job to develop ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]''. Meanwhile in Japan, ''Sonic the Hedgehog CD'' (or at this point, "'''''CD Sonic'''''" as it was first known <ref>http://sost.emulationzone.org/sonic_cd/scans/cdsonic.jpg</ref>) was handled by a separate development team, headed by Sonic creator [[Naoto Ōshima]]. Initially, as revealed in interviews and magazine clippings,<ref>{{Cite web|url=http://sost.emulationzone.org/sonic_cd/scans/index.htm |title=Secrets of Sonic Team |publisher=Sost.emulationzone.org |accessdate=2009-08-23}}</ref> ''Sonic CD'', and ''Sonic the Hedgehog 2'' for the [[Mega Drive]]/[[Genesis]], [[Master System]] and [[Game Gear]] were supposed to be the same game. However, during development, ''Sonic CD'' evolved into a vastly different type of game. Eventually, the gameplay of ''Sonic the Hedgehog 2'' would be favored for the future games, but this explains why the theme and handling of ''Sonic CD'' are different, as well as the use of most of the original ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'''s sprites for the latter title. The time posts also had sprites similar to ''[[Knuckles' Chaotix]]''. However, some vestiges of the original tie-in remain. ''Sonic CD'' was released after ''Sonic the Hedgehog 2'' but before ''[[Sonic the Hedgehog 3]]/[[Sonic 3]]''.
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