Codex Gamicus
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
FANDOM
Explore
Current Wiki
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Fandom's centric source of video game knowledge
42,404
pages
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Sonic CD
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Sonic CD
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Music== The Japanese and North American versions feature two different soundtracks, with the European and Australian releases sharing the Japanese soundtrack. The Japanese soundtrack was composed by Naofumi Hataya & Masafumi Ogata, and featured songs by [[Keiko Utoku]]. The songs were entitled "Sonic - You Can Do Anything" (known also as "Toot Toot Sonic Warrior", composed by Masafumi Ogata) and "Cosmic Eternity - Believe in Yourself" (composed by Naofumi Hataya). The boss music for the Japanese version was also noted for sampling the song "Work That Sucker To Death" by '70s American artists Xavier, Bootsy Collins, and George Clinton. The North American version was delayed a few months to have a new soundtrack composed by [[Spencer Nilsen]], who did other SEGA CD soundtracks as well as some early [[Sega Saturn]] soundtracks. All the music (save for the "Past" tunes, which were in [[Pulse-code modulation|PCM audio]] rather than [[Red Book|Red Book CD Audio]]) was replaced, and new themes were composed. The new theme was "Sonic Boom", performed by [[Pastiche (band)|Pastiche]] (Sandy Cressman, Jenny Meltzer and Becky West). Both the opening and ending had similar lyrics but different instrumentation. This is credited as the "Special Edition for North America" soundtrack. The lyrics for the opening theme were found in the back of the game manual. The intro and ending [[Full motion video based game|FMV]] sequences were slightly re-edited to fit in time with the respective music. Since then, every re-release of the game in North America and Europe (where its original release featured the Japanese score) exclusively boasts the North American soundtrack, including both the PC version and the one in ''[[Sonic Gems Collection]]'' (the latter having the Japanese soundtrack in Japan but with the slightly altered programming of the North American version's) as well as in the special features section of ''[[Sonic Mega Collection]]''; the Japanese soundtrack has never made it to North America. However, it has surfaced in ''Sonic Screensaver'' and ''[[Sonic Jam]]'' and has several remixes in some 8-bit Sonic games. This resulted in controversy - ''[[GameFan]]'', which had given the Japanese/European version a perfect 100% score, offered the North American release ratings in the 70% range,<ref>{{Cite web|url=http://www.defunctgames.com/shows.php?id=feuds-16 |title=sonic cd vs. die hard game fan < on running feuds < defunct games |publisher=Defunctgames.com |accessdate=2009-08-23}}</ref> and made clear that this was due to the soundtrack change alone. GameFan's editor, [[Dave Halverson]], later called it ''"an atrocity which remains the biggest injustice in localization history: worse than taking the farting mama out of ''[[DJ Boy]]'', or the fruity mid-boss out of ''[[Streets of Rage 3]]''. The company line was that American consumers weren't ready for techno... [[The Prodigy|Prodigy]] burst onto the rave scene in the early 1990s and achieved immense popularity worldwide, but the US needed elevator music for the first arranged Sonic."''<ref>[http://playmagazine.com/forums/index.php?showtopic=3233&st=100 ]{{Dead link|date=August 2009}}</ref>{{Verify credibility|date=August 2009}} Nilsen would later state his view on the controversy: ''"They had all been playing the Japanese version for weeks or months before our version hit the streets, so it was like we replaced the music to ''[[Star Wars]]'' after the movie had been out for a while. From that perspective, I can't blame them."''<ref>{{Cite web|url=http://www.sega-16.com/feature_page.php?id=374&title=Interview:%20Spencer%20Nilsen |title=Interview: Spencer Nilsen |publisher=Sega-16.com |accessdate=2009-08-23}}</ref> If the Sega CD version of Sonic CD is played on a standard CD player, one can listen to all the "Present" and "Future" stage music with each "track" having a different song. The "Past" stage music is PCM audio and can only be played through the game's sound test. However, the PC port includes the past soundtracks in the Red Book standard as well nearer to the end of the CD. One of the last North American development versions of Sonic CD contained the Japanese soundtrack completely intact. Ultimately, the soundtrack was completely replaced.<ref>{{Cite web|url=http://www.sonic-cult.org/dispart.php?catid=6&gameid=3&subid=1&artid=1 |title=Sonic Cult // Sonic - Prototypes // Sonic CD 920 // General Information // Information // |publisher=Sonic-cult.org |accessdate=2009-08-23}}</ref><ref>{{Cite web|url=http://sost.emulationzone.org/sonic_cd712/whatis/index.htm |title=Secrets of Sonic Team |publisher=Sost.emulationzone.org |accessdate=2009-08-23}}</ref> Notably, a remastered version of "Sonic Boom" was used as an unlockable music piece for use on a ''Sonic the Hedgehog''-themed stage in ''[[Super Smash Bros. Brawl]]''. This revision of the song is based on the opening movie version, but features slightly improved instrumentation as well as having been reconfigured to loop. This song is present even in the Japanese and PAL versions of the game. Most of the music from ''Sonic CD'' was released on a special edition album called [[Sonic the Hedgehog Boom: The Music from Sonic CD and Sonic Spinball|Sonic The Hedgehog Boom]]. The album is now out of print and somewhat rare. Palmtree Panic present (EU/JP) is an unlockable song in [[Mario & Sonic at the Olympic Winter Games]] and [[Sonic & SEGA All-Stars Racing]].{{Citation needed|date=February 2010}}
Summary:
Please note that all contributions to the Codex Gamicus are considered to be released under the CC BY-SA 3.0
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab