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Sonic CD
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Sonic CD
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==Ports== ''Sonic CD'' was ported to [[Personal computer|PC CD-ROM]] in 1996, marking Sonic's debut on the PC under the [[SEGA PC]] brand. This version was released in [[Japan]] on [[August 9]], [[1996 in video gaming|1996]], in the [[United States]] and [[Canada]] on [[August 26]], [[1996 in video gaming|1996]], and in [[Europe]] on [[October 3]], [[1996 in video gaming|1996]]. A noteworthy change, the complete [[Full-motion video|FMV]] [[Animation|animated]] intro and ending sequence was made available. The Japanese version of the game had its manual translated from the US version, and all versions had the US soundtrack, with the "Past" tunes converted to normal CD tracks. While the [[DirectX]] version of ''Sonic CD'' for PC is the most common and the best-selling initial commercial game for [[Windows 95]]{{Citation needed|date=March 2008}}, it is not the first version of Sonic CD for PC. The original version of ''Sonic CD'' for PC was powered using [[Dino]] libraries, an Intel-developed precursor to DirectX. This version of ''Sonic CD'' was never individually sold at retail, it was only sold with [[Packard Bell]] computers as a pre-installed game, and sold as double-packs along with other PC Sonic games. Upon the release of [[DirectX 3.0]], SEGA ported the Dino dependencies to DirectX calls and released Sonic CD in its DirectX form. The PC port of ''Sonic CD'' is only playable on the older operating systems like [[Windows 95]], [[Windows 98]] and [[Windows ME]]. The DirectX version of game can still be played on [[Windows XP]] or [[Windows Vista]] via a fan-created patch called [http://s-o.homepage.t-online.de/soniccdfix.html ''SonicCDFix'']. However this patch doesn't support the Dino-library-based edition of Sonic CD.<ref>See the Introduction section of SonicCDFix readme file.</ref> In addition to the PC port, ''Sonic CD'' is part of the [[GameCube]] (and, in Japan and Europe, [[PlayStation 2]]) compilation ''[[Sonic Gems Collection]]''. This version is ported from the PC version with some enhancements regarding the game's [[frame rate]] and action speed (with no frame rate slow-down), however it also suffered from minor graphical errors such as scrambled backgrounds and the lack of color in the water from Tidal Tempest. The soundtrack in this version depends on the region, though European versions of the game contain the American soundtrack (unlike previous European releases which featured the Japanese soundtrack). This version also included the highest quality versions of the animated intro and ending sequences. In July 2009, a developer named Christian Whitehead created a proof-of-concept version of ''Sonic CD'' running on the [[iPod Touch]]. Developed using his Retro Engine, it is based on the original SEGA CD version. Shortly after being shown the proof-of-concept, SEGA asked the fans on their website which game should be made for the [[iPhone]] or iPod Touch, hinting an official version might be made{{Citation needed|date=September 2009}}. The game's story was also adapted in the British publication, ''[[Wikipedia:Sonic the Comic|Sonic the Comic]]''.
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