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Sonic Colors
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Sonic Colors
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==Trivia== *[[SA-55]]'s real name has been revealed known as "Orbot" in this game. *If a customer pre-orders Sonic Colors at Gamestop, the customer can get a free hat with the look of Sonic's [[File:Sonic Hat.png|thumb|90px|Sonic Hat|link=Special:FilePath/Sonic_Hat.png]]blue [[wikipedia:Quills|quills]] on their head. *This is the second game in which Egg Pawns wear certain clothing or armor depending on the stage environment, the first being [[Casino Park]] in ''[[Sonic Heroes]]''. *This marks the first 3D Sonic game since ''[[Sonic Heroes]]'', to feature the classic level title cards at the start of a level. *This game marks the first time Sonic is able to perform a double jump since ''[[Sonic R]]''. *The Wisps in the DS version are different than those in the Wii version, with the exception of the orange, white, yellow, and cyan Wisps. They can also be used in different ways in each version. *Sonic Colors features a fully animated title screen; a feature not seen from a 3D Sonic game since''[[Sonic the Hedgehog (2006)]]''. *In the E3 demo when Sonic would activate the "Drill Power" the announcer would say, ''"Spin!"'' but in the final version of the game he says, ''"Drill!"''. Also, before activating the power of any Wisps, the announcer would say, ''"Color!"'' in the demo version, but in the final build he doesn't say anything until Sonic activated the power. *This is the first 3D Sonic game where the player can interact with the Result screen directly. *This game is going to feature 6 acts per stage on the Wii version while the DS version has 2. *This is the first 3D game since ''[[Sonic Adventure]]'' to have Sonic enter water without losing a life, but he can only enter water in the 2D sections of the level. *This is the first time Sonic can perform a Stomp attack on a handheld console. *This is the very first game to feature [[Rings]] in CGI. *This is the first 3D game since ''Sonic '06'' in which Sonic can both Spin Dash and Spin Dash Charge, but this can only be used with the Pink Wisps. *This is the first time Sonic interacts directly with Orbot. *This is the first main series 3D Sonic game where Sonic can transform into Super Sonic during the normal stages. *This is the first main series 3D Sonic game in which Eggman serves as the final boss. *This is the only main series 3D game where Sonic can fight the last boss with no need of a super form. *During one of Eggman's announcements, he mentions a yellow car with license plate "1NOM155" is about to get hit by an asteroid. This could be a reference to ''Crazy Taxi'' (another Sega game) as one of the characters, Axel, drives a taxi with the same license plate. *In the final cutscene of the Wii version, you can see Red and Violet Wisps, even though they are DS-exclusive. Similarly, the Blue, Pink and Green Wisps are seen in the ending of the DS version, even though they are Wii-exclusive. Also in the DS version, the opening cutscene (accessible from the options menu) shows all 10 types of Wisps. *Towards the end of the game, the [[MilesElectric|Miles Electric]]'s screen is shown. Earlier in the game, [[Tails]] says that the translations on there are in binary code, but the code shown on the device is in hexidecimal format. The bottom line of code translates to: ''"If you can read this, youXfre a geek!"''.[[File:180px-Sonic-colours-ending-miles-electric.jpg|thumb|An image showing the screen of the [[Miles Electric]].|link=Special:FilePath/180px-Sonic-colours-ending-miles-electric.jpg]] *Unlike the other games, Sonic doesn't get an extra life upon gaining 100 rings in the Wii version. *If the player enters a 3D section of a level with an unactivated Wisp Power that's only supposed to be used in 2D sections, like Spikes or Rocket, "Z's" will appear over the icon. Possible meaning that the Wisp is asleep. *In DS version, Cheese is missing his bow-tie. *In the Wii version's ending, Dr. Eggman says he has another scheme planned, probably signifying that, once again, another game will be coming soon. *The DS version uses some CGI cutscene footage from the Wii version. *This is Sonic's first game on the Wii without [[Amy Rose]]. *Elements of this game appear to be an homage of the Japanese [http://en.wikipedia.org/wiki/Tokusatsu Tokusatsu] production [http://en.wikipedia.org/wiki/Kamen_Rider_W Kamen Rider W]. The Japanese voice actor announcing the various color-powers is the same as the one that announces the various powers on Kamen Rider W. Additionally, the finisher attack used in the Final Boss Battle of the Wii Version of Sonic Colors is very reminiscent of the special attacks Kamen Rider W uses in his ultimate form. *This is the first Sonic game to interact with the title screen. (Use the control stick/ pad.) *This is the first Sonic game to interact with the credits, much like in ''New Super Mario Bros. Wii''. *This is the first main series Sonic game to be "E" rated since Sonic Heroes. {{Sonic series}}
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