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Space Dungeon
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==Overview== Each level of ''Space Dungeon'' consists of 36 rooms arranged in a six-by-six grid. Rooms are connected by open doorways of various sizes. One room in each level is the entrance, where the player begins, and another is the "Collect Bonus" room. Other rooms may or may not contain laser defenses, hostile aliens, or various bits of treasure. The goal in each level is to navigate to the room containing the "Collect Bonus" area, visiting as many rooms and collecting as much treasure as possible along the way. The player's only weapon is a laser cannon, which fires a pulsing, solid beam in any of eight directions. Treasure is collected by flying directly over it. When this happens, a distinct sound signals the treasure has been automatically scooped up into the player's inventory, called the Treasure Box. Higher scores are awarded for exiting each level with more treasures. A 10,000-point bonus is awarded if the player visits every single room on the level, whether or not all treasures on the level have been collected. Since an extra ship is awarded to the player every 10,000 points, this, and the large point values of the treasures (especially the later ones) created an interesting tension between securing the treasures already collected or risking losing ships to acquire more. If the player's ship collides with an enemy or any of their spore shots before reaching the "Collect Bonus" cube, all collected treasure is dropped in the room where the ship was destroyed. This room is designated on the map by an "X". <!-- Commented out because image was deleted: [[File:Space dungeon.png|thumb|Atari 5200 Gameplay]] -->
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