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Star Trek: Starfleet Command
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Star Trek: Starfleet Command
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===Gameplay dynamics=== One central question for Star Trek games of this type is the dynamics which define ship control and action, and what type of overall experience is created. In this game, ships are treated as complex entities, with a variety of tactics and resources. Players spend less time aiming and shooting, as they might in simpler games, and spend more managing various resources, and allocating power. Starships are complex vessels which take a while to manoeuvre and to attack. During a battle, various weapons and resources play differing roles, such as beam weapons, missiles, shuttles, marines and tractor beams. All of these must be used to maximize power availability. They also change in importance, based on the type of enemy faced. One key aspect of ship combat is targeting the enemy's weaker shields, and also using the opportunity available when specific systems are damaged. In other scenarios, objectives may range from defeating aliens, guarding artifacts, rescuing other ships, and a range of other scenarios. Each requires unique use of ship systems. For example, the tractor beam may be the only way to rescue other ships, or move items, while marines may be the only option when the player is assigned to capture another ship or a base.
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