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Star Trek: The Next Generation - A Final Unity
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Star Trek: The Next Generation - A Final Unity
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==Gameplay== Gameplay is mostly linear in nature, sometimes branching partially depending on choices made during various conversations. ===U.S.S. Enterprise-D=== On board the ''U.S.S. Enterprise-D'', gameplay basically amounts to waiting until the ship arrives at its next destination, and occasionally conversing with various crew members for advice. There are various areas of the main bridge that can be interacted with to control the ship and consult with various people. * The '''conference lounge''' allows the player to ask advice from the Garidian refugees. * The '''Conn''' can be used to change the ship's destination and speed, though when a mission begins destination and speed are set automatically. The player though, has the liberty to meddle around visiting bases, sectors and systems at will, off-story, but this will not affect anything and there is nothing to do to off-scenario places. * Various information on planets, alien species, and previous missions can be accessed from the '''Ops console''', manned by Lieutenant Commander [[Data (Star Trek)|Data]]. * The '''tactical console''' is manned by Lieutenant [[Worf]]. Accessing it automatically brings the ship to [[Red Alert (Star Trek)|red alert]] status. During the occasional battle with an enemy ship, control of the tactical console can be delegated to Worf, or controlled by the player. The turbolift allows for access to other areas of the ship. * From '''Engineering''', power levels can be adjusted and resources applied toward damaged systems can be designated. Control of engineering can be delegated to Lieutenant Commander [[Geordi La Forge]]. Players could manipulate engineering to such a degree that it was possible to cause a warp core breach or eject the warp core. * In the '''Transporter Room''', an [[away team]] can be assembled and an inventory chosen, though each mission has an automatically assigned away team (except on "Captain" difficulty, where you can choose your own team and equipment). * On the '''Holodeck''', any previous [[cut scenes]] can be viewed, as well as a brief tutorial going over the various controls of the ship. ===Away Missions=== The majority of the gameplay takes place by controlling an away team on various space stations and alien worlds, which is the pure [[adventure game]] part of the game. The away team is selected by the player and is then controlled in a [[point-and-click]] manner by selecting the desired command from the interface in the lower area of the screen. Items in the inventory can be used to interact with the environment in much the same way. As in all adventure games, inventory items are used to solve various puzzles (and in this game, often to allow interface with alien technology). Interaction with the environment, however, is fairly limited{{Fact|date=August 2008}}, and attempting to perform an action that is outside the game's boundaries results in the currently selected character to comment that they don't believe it would work. There is some variety however, to the comments and responses of the characters, depending on the combination the player chose, giving some realistic richness to the experience. Upon completion of the away mission, the team is beamed up, and Enterprise awaits further orders or acts with the new information provided by the away mission.
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