Codex Gamicus
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Star Wars: Force Commander is a real-time tactical computer game released in 2000.

Force Commander was originally conceived as a 2-D strategy game, similar to StarCraft. However, possibly seeing the success of Homeworld, Lucasarts decided to use an optimized version of a 3-D engine used in Rogue Squadron 3D arcade/simulator. Although fans eagerly waited for this game, it did not live up to the hype due to a poorly designed interface, graphical glitches and poor game design in general, but many of these flaws are debatable. Technically, Force Commander is a relatively early 3D Real-time tactical game on PC platform. One feature of note in Force Commander is its music, which are remixes of John Williams' original Star Wars scores; however, fans are bitterly divided when it comes to offering an opinion on the matter.

The game covers the events of Episodes IV through VI, and some other events that are not portrayed in the movies. It is shown from the point of view of a young officer in the Imperial Navy, who begins as a stormtrooper, but soon enough is given his own command. The first task (from the training missions) is to search for an escape pod that landed on Tatooine, and then track the droids that were inside - which is a reference to the opening scenes of Star Wars Episode IV when C3PO and R2-D2 escape Imperial clutches via an escape pod which crashes on Tatooine. The main character is loyal to the Empire for the first few missions. However, as the game progresses, the main character becomes more disillusioned with the Empire and decides to defect to the Rebel Alliance. As well as the Tatooine training missions, there are other playable moments which are lifted from the films, which include the Battle of Hoth (from the Imperial point of view) and the Battle of Endor (as a Rebel). The game ends with the battle to capture the Imperial Palace on Coruscant.

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